#8425 posted by [Kona] on 2012/04/26 03:29:22
There were others working on the game with him (einar saukas). I looked up a couple on Facebook, was thinking about messaging them...
His email didn't bounce back, so someone got it but chose not to reply.
Neil was always good with updates and loyal to fans, so I think if he was able to, he eventually would have put an announcement on his website. Someone on some forum also mentioned cancer. Not sure if that was true or just Chinese whispers. But if he did die, I guess that could explain why no one he ever worked with wants to announce it, as it's kinda a big deal and they might not feel it's their place to say.
yeah it's a scary thought rj, many people in the past we would never know about.
 Glassman Left Mysteriously
#8426 posted by Kinn on 2012/04/26 09:03:48
did he not? anyone know where he went?
 Glassman
I think Tronyn managed to contact him once about the gmsp2 sources? That was around 2010 though.
And since this thread took a turn toward the depressing, have an appropiately shitty WIP shot: http://i48.tinypic.com/34gvcz9.jpg
#8428 posted by Text_Fish on 2012/04/26 17:34:29
Call me a hopeless optimist, but whenever a modding luminary disappears from the scene I tend to just assume they were swallowed up by some faceless dev studio and nolonger have time for their humble roots.
 Otp
#8429 posted by RickyT33 on 2012/04/26 17:58:35
Looks like a nice selection.
 Onetruepurple
#8430 posted by than on 2012/04/26 18:11:30
Looks good, but try roughing out a layout before getting caught up in details. If it's just a decoration test then cool - look forward to seeing the finished map.
 I Hate Making Rocks!
#8431 posted by than on 2012/04/26 18:13:55
Ok, so I've spent the past few evenings slowly putting in rock brushwork. I'm still only about 2/3 done. Not sure why I am so slow at doing this... I think it must be partly psychological.
Anyway, here is a very rough in progress shot, which also shows some of the other changes. Final will have a little more detail, textured rocks and hopefully better lighting (still using minllight 50.)
http://i.imgur.com/CisIo.jpg
Ricky: Thanks, I have a huge hardon for texture combos so it made sense I gave it a try too.
than: Yeah, I was going to do more detail work but then I ran into the same rock problem as you. So I guess I'll just block out instead.
DM7 is looking swell, glad you didn't listen to sock (sorry sock :(). The rusty metals are interesting, what wad is that?
#8433 posted by necros on 2012/04/26 21:04:58
opt: it's a good start, but i'll reiterate that you shouldn't do too much detail early on.
than: there's terrain in that shot? i couldn't see any as my eyes were glued to the _awesome_ castle in the center. ;)
 XxnEcr0sxX
In cath, did you use Hipshot's stormydays skybox as is, or did you resample it? I could swear it looks different my current map.
#8435 posted by necros on 2012/04/26 21:13:25
i used rle compression on the TGAs, but that shouldn't affect anything in the way it looks.
nice choice for a sky btw, hipshot's skies are awesome!
 Grey Rocks Suck...
#8436 posted by JPL on 2012/04/26 22:28:32
... but the Castle, OMG ! Go map and release it ASAP please. Can't wait to play it !
#8437 posted by [Kona] on 2012/04/26 23:41:04
I never did the layout before detail. I'd just map fully detailed, wall-by-wall, and the layout would just form however it wanted out of that. I felt doing the entire layout roughly firstly, it would then make detailing everything feel like a chore as you fill gaps.
 That Is A Good Point
#8438 posted by Tronyn on 2012/04/27 02:19:57
Re: Glassman
Yeah a couple years ago I did get in touch with him and asked him to release his scraps... he looked around to see if he could find them, but was only able to confirm that they're lost for good. Too bad.
 Shambler's Food
#8439 posted by madfox on 2012/04/27 09:39:30
 Omg Necros!
#8440 posted by than on 2012/04/27 18:05:26
http://necros.slipgateconstruct.com/
These shots look awesome!
Looking forward to seeing more.
MadFox: You're always posting weird and interesting models. What are you working on?
#8441 posted by necros on 2012/04/27 18:39:32
madfox: that is strangely hipnotic. *_*
than: everyone's making maps lately, i wanted to join in. :P i think i can have that last shot released in may!
 Clay Renders, Hm?
#8442 posted by negke on 2012/04/27 21:36:50
necros: FFS, send me your Doom 2 map. If you're not going to finish the final detail pass, I will. Also, Dragons!
 You Have Mail.
#8443 posted by necros on 2012/04/27 21:58:39
and yeah, dragons; maybe in june.
 Also Cath!
#8445 posted by necros on 2012/04/27 22:59:49
oh yeah that too. god, do i really have 4 nearly finished maps? :(
 Fuck
#8446 posted by Drew on 2012/04/27 23:07:09
this year has so much quake-potential.
 Than
#8447 posted by madfox on 2012/04/27 23:54:35
It came up to me when I started the energy cell generator and I needed some new bolds.
I could get away with progrefs from mh but that are a lot of entities.
I was working on the coil model,
http://members.home.nl/gimli/coil.gif
when I remembered the tesla coil frpm C&C.
So I warped accidently something like this,
http://members.home.nl/gimli/tesla.gif
thought it too lazy without parms and skinfile so turned my witz on it and pointed out to some shambler's addon,
http://members.home.nl/gimli/tesle.gif
that could also co inwards of course...
http://members.home.nl/gimli/tesli.gif
 You Are The Rogue Scientist/Tesla Of Quake
#8448 posted by Tronyn on 2012/04/28 02:32:44
that lightning really is hyponotic too... every time your eye tries to figure out how it's moving you get confused all over again, heh.
 Sparks Belong In Moving Skyboxes
#8449 posted by madfox on 2012/04/28 10:24:38
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