...
#8415 posted by wrath on 2005/08/07 10:46:21
lithtech, void of feeling from first byte to last.
anyway, on a tangent note, a t-shirt with an old fashioned q1 rocket launcher on it would be very, very cool.
Doom On An IPod
#8416 posted by Jago on 2005/08/07 10:53:24
ROFL.
#8417 posted by Shambler on 2005/08/07 11:56:54
Spot on Lun.
CZG, good point but I couldn't be arsed to try it. The FEAR MP test was the worst thing that has ever disgraced my PC and if they can't get basic things like movement, feel, designs, weapons effects, and most of all running speeds to be remotely acceptable in a 2-box map test then I'm not wasting valuable kbs on a demo.
Fear Sp Demo
I played it, it wasn't that it was exceptionally bad, just that it wasn't noticeably good. Mediocre theme, very samey weapons, nothing really 'oh hey thats cool I should buy this when it comes out' ever came to me when playing. Also, it's really short.
/me goes back to battlefield 2...
How Hot Is Too Hot For TBird 1400 Mhz?
#8419 posted by Jago on 2005/08/07 17:18:06
Basically the question is in the subject line. I have an older AMD Thunderbird 1400 Mhz machine that seems to lock-up and reboot by itself pretty often. I've checked the RAM which was okay and also tried installing different OS'es and the problem persists in all versions of Windows, Linux and FreeBSD, so I am figuring heat is my problem.
The system runs at about 60-62C idle with temperature rising to 69-70c under heavy load. Is this too much? What are normal idle/load temperatures for a 1400 Mhz AMD Thunderbird? I am kind of stuck on this PC for quite some time so I think I should purchase a new heatsink/cooler for it, what would be a good recommendation for a system with a Socket A motherboard and a case without a whole lot of free space?
My another concern is: since this crashing and self-rebooting has been going on for a long time (over a year) and I am only now getting to fixing it, could it be that the damage is permanent if overheating is indeed the cause of the problems? I am not too keen on spending money on new cooling equipment for an old computer only to find out it doesn't help at all.
Thoughts?
Well
#8420 posted by . on 2005/08/07 17:23:46
60-62 C idle to me definitely sounds too warm, but not necessarily red-alarm-alert warm. I have an Intel Celeron that idles in the mid 30's (with the air-conditioning in the nearby room on) to 40c (with the AC off, on a warm summer day). After/during games it goes up between maybe, 5 - 7 degrees.
Anyway, from what I understand AMD's generally run cooler than Intels but this may or may not depend upon which CPUs of either.
If you're looking for a new cooling solution, run by AMD's website - they have suggested/recommended products.
Some Additional Info
#8421 posted by Jago on 2005/08/07 17:29:41
I can't run the vast majority of game released past 1999 or so. Games like Quake 3, UT2004, RtCW and Doom 3 lock up my system or make it reboot almost immideately upon launch (5 min tops). However I can run Warcraft 3 without issues. Ripping a CD to MP3 or trying to burn a CD in my burner are also causing lock-ups. The system also seems to sometimes lock-up and reboot at random when doing nothing (for example if I leave it running overnight).
More Info
#8422 posted by Jago on 2005/08/07 17:55:42
Oh and another problem I am having is that the machine only boots up once per 10 attempts or so. When I push the power button, the CPU and HD activity leds are constantly on and all the fans are rotating, but I am not getting any signal on my monitor. And I have tried changing the video card.
Jago
#8423 posted by anonymous user on 2005/08/07 18:34:50
70 is MAX. should be less than 60 under load
Im getting ~50-55 playing D3 for A2200+ (1800mhz afair). And Im not even running the CPU fan fullspeed. Get a new cooler u
Jago
#8424 posted by mwh on 2005/08/08 01:42:22
Can you underclock it and see if stability improves? If it does, then get better cooling, if it doesn't it's probably something else.
Another Texture Find
#8425 posted by HeadThump on 2005/08/08 20:14:05
http://downloads.kingpinforever.com/textures/
Those Tribe 2 Terrain textures can be extremely useful. As pretty as the Unreal terrain texture is (used so well in Precipice Continuum by Tim Elek ~ anyone keep up with him, btw?), I'm tired of seeing it.
Hey Maric
#8426 posted by HeadThump on 2005/08/08 20:20:07
(I noticed you on the FAQ page)
On the site that I listed, you are mentioned on the front page http://www.kingpinforever.com/
with this info:
Greystone Shuffle is a medium sized DM map for Kingpin. It is a conversion of the Quake2 map by Shon "Maric" Shaffer , who is an excellent and prolific Quake2 mapper. The map is mainly open with 2 levels. It uses mostly all KP textures, has a gothic type theme, and has ample weapons and other items.
The Ego Has Landed
#8427 posted by wrath on 2005/08/09 06:45:33
I asked this in another thread a few days ago. The question went monumentally unanswered, but I'd still like to know. So, at it again;
Are there any q1 map collectives out there still? Working on a pack using a professional approach to it would be a good primer for aspiring amateurs, and great fun to boot. It's a very useful experience, working several mappers on the same map, trading tasks, playing to the strengths of the members, and whatnot.
(AFAIK, dapak was every man for himself, as it were.)
Shoo Ego! Shoo!
#8428 posted by czg on 2005/08/09 06:58:51
no
there should be
Well
#8429 posted by Zwiffle on 2005/08/09 07:24:43
I'm working on a chainmap with Yago. Does that count?
BTW: Jago, I'm gonna call you Yago from now on, k?
Q1 Maps Collective?
#8430 posted by madfox on 2005/08/09 08:11:49
Still working out HOM's in the last maps for Abandon, but sofar I got most maps recompiled with better compilers.
Q1 Maps Collective?
#8431 posted by HeadThump on 2005/08/09 09:01:33
No Collectives, here. Sorry, my Che tee shirt got faded in the wash. Har har har.
Maybe if you called it, Q1 Maps Commune it would have more appeal to it.
Btw,
#8432 posted by HeadThump on 2005/08/09 09:06:06
there are several good Quake 2 models out there under the nick, 'Wrath', is that you, or a pretender?
Headthump
#8433 posted by wrath on 2005/08/09 09:26:46
It's another guy. I'm just a poseur. I was first though, I believe.
.
#8434 posted by madfox on 2005/08/09 09:46:01
must be a HOMMOGRAM.
Thanks Headthump...
#8435 posted by Maric on 2005/08/09 10:21:27
I appreciate the "heads-up".
Mr. Damage has asked for several of my .map files for conversion, he seems to be quite a nice d00d and I am always happy to oblige.
It is nice actually being asked as he always has and does (as opposed to those that just do so without any word at all). It is rather odd to see my maps in games and in other "forms" when it is a total supprise... Meh, I am not all that prickly about the whole possessive map design thing anyway.
It is also nice to see some of those maps getting a second life in another game. I certainly hope that that KP crowd has a little fun with them.
Post #8434
#8436 posted by Shambler on 2005/08/09 10:40:55
Best post evar.
No idea who it's in reply to but it's applicable to almost anyone really.
I Feel The Same
#8437 posted by HeadThump on 2005/08/09 12:42:19
Meh, I am not all that prickly about the whole possessive map design thing anyway.
When I see very possessive copyright notices in the readme files of maps, I'm thinking, 'so, did you pay a commercial license for that copy of Radiant on your machine? What about those textures, hmm?' Just enough copyright notice to disclaim any warranty is sufficient for me.
Huh?
#8438 posted by Lunaran on 2005/08/09 12:51:17
What the fuck does Radiant being free have to do with intellectual property rights? Using freely available software or textures doesn't mean people gain the right to rip you off.
Has, Everything To Do With It
#8439 posted by HeadThump on 2005/08/09 18:15:49
you can't legaly profit from the use of Radiant without a comercial license any more than the person exploiting your material; look it up in the EULA if you have trouble understanding this matter.
Of course, if you are using Quark where the rights are distributed to you at know cost, that is a different story. Do you not recognize the thousands of man hours of labour that went into creating the software that you utilize to create your textures or levels or the like as being of intrinsic value? That if so profit from the use of that software without a contractual consent, you are also exploiting and ripping off their property rights?
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