Eh?
#8407 posted by than on 2012/04/24 06:55:15
yeah, I am still making stuff!
dm7rmx is still in development and I have completed most of the main architecture and figured out exactly how I want the gameplay to flow, though I haven't put in all the monsters yet. The main thing that remains is sorting the shitty rocks out. I hate making rocks in Quake, but I have to get it done. I will aim to do them over the next couple of days and will post shots when I do. Oh, and lighting is going to be a pain because I have currently got a minlight of 50 for testing. When I set that to 0 the map will look like shit until I light it. Still a week or so of work left in total I guess.
The other maps haven't been touched and won't be until dm7rmx is done.
Sounds Awesome
#8408 posted by Drew on 2012/04/24 07:23:39
I'm busy for a week anyways - strikes at our uni = extensions = me bogged down with paperwork.
good luck with the shitty parts, thanks for all the effort(and skill)!
Than
#8409 posted by negke on 2012/04/24 09:56:27
Non-shitty rocks shouldn't be that difficult unless you're aiming for ultra-realisic looks. Something along the lines of roundish tops, half-circular and intersecting. Can't explain too well. Just something that looks smooth and natural, a bit like this, but with some height and depth varation at the top.
Just don't make it a tower in a foggy void - it's DM7 after all, and you're not Tronyn. Also, since the map exits to DM1RMX, I'd love to see them both released at the same time. ;)
Lol!
#8410 posted by Tronyn on 2012/04/24 10:11:31
I already read the first bit of your post, and I was about to stomp in raging "what do you know about rocks negke! your levels (awesome as they are) are always "artificial" (yes you know what I mean as opposed to "natural).
My rockwork, as in nsoe3 say, is just a bunch of messy shit that'd be better at home with the Unreal engine (I'm surprise vis even survived it). The best rockwork I've seen in Quake is by Mike Woodham and others (rubicon2 was great) who use a similar style, although in a way a combination of the that and messiness would be best of all.
Tr�nyn
#8411 posted by negke on 2012/04/24 10:39:39
My Travail maps featured a lot of rockwork actually. The second one in particular was pretty 100% rock caverns. Too bad you didn't play them (and left them out of your UWF review). But it's true, I don't seem to do that very often.
Hey
#8412 posted by Tronyn on 2012/04/24 11:08:14
UWF did the UWF review. I admit I focused most on the first part when I did my review, mostly because I was a big fan of Scragbait, and I still am. I didn't do any further reviews, at that point, and it's true I did get a bit lazier regarding the project as a whole.
Anyway
#8413 posted by Tronyn on 2012/04/24 11:24:55
I'm now going to play all the way through, and I won't try to think who designed what. Fuck that. Anyway Trvail was one of the #1 orgies since Quake was released. So I'mma a play now, and I apologize for being gayer earlier.,
I Remember
#8414 posted by than on 2012/04/24 13:23:36
Caverns full of spiders in Travail. That was you, Negke?
Travail was fun. Make another one!
By the way, dm7 will probably sit between dm5 and dm6 as a secret map, though it might just be that last map. Who knows eh? :)
It won't be the first and exit to dm1 though. dm1rmx is the easiest map so far (of the 3 I've nearly done). They're all likely to be stand-alone releases at first anyway, then if I get them done it might be called dmrmxrmx :)
Ok
#8415 posted by spy on 2012/04/24 18:07:34
there\s a great news bout than's rmx maps.
particularly a dm1 remix
#8416 posted by [Kona] on 2012/04/25 00:03:22
what ever happened to uwf? he and the site just completed stopped, never even a closing update.
Good Question
#8417 posted by Drew on 2012/04/25 00:54:09
Probably gave up on the Underworld series too.
#8418 posted by metlslime on 2012/04/25 01:57:01
i always thought he was a fan of the band, not the movie...
That
#8419 posted by Drew on 2012/04/25 03:32:49
would make much more sense.
for many reasons.
#8420 posted by Spirit on 2012/04/25 09:51:13
he was going to be hosted at quaddicted but vanished.
#8421 posted by negke on 2012/04/25 10:42:55
Your first thought should have been he was a fan of the concept of the underworld and everything ghoulish within (hence the Quake reviews). I suppose he then joined the army and died in one of the middle east crusades. RIP :(
#8422 posted by [Kona] on 2012/04/25 23:07:43
He did a real life first person shooter? cool.
Speaking of which, I've emailed Neil Manke's personal email addy a few weeks ago. Never heard back. No one has heard from him online since 2008, where he was reportedly very sick. The game he was making was never finished. So my guess is he must have died.
#8423 posted by rj on 2012/04/26 01:03:08
i've always wondered that about people i've previously known online. they could have died suddenly, at any moment, without anyone outside real-life circles ever knowing. depressing thought
Doesn't Look Too Good
#8424 posted by than on 2012/04/26 01:10:36
http://forums.steampowered.com/forums/showthread.php?p=24251518
nobody seems to have heard anything. Surely if he'd died there would be someone that knows and would tell people. I enjoyed his work for hl alot, and I'm sure he had plenty of fans.
#8425 posted by [Kona] on 2012/04/26 03:29:22
There were others working on the game with him (einar saukas). I looked up a couple on Facebook, was thinking about messaging them...
His email didn't bounce back, so someone got it but chose not to reply.
Neil was always good with updates and loyal to fans, so I think if he was able to, he eventually would have put an announcement on his website. Someone on some forum also mentioned cancer. Not sure if that was true or just Chinese whispers. But if he did die, I guess that could explain why no one he ever worked with wants to announce it, as it's kinda a big deal and they might not feel it's their place to say.
yeah it's a scary thought rj, many people in the past we would never know about.
Glassman Left Mysteriously
#8426 posted by Kinn on 2012/04/26 09:03:48
did he not? anyone know where he went?
Glassman
I think Tronyn managed to contact him once about the gmsp2 sources? That was around 2010 though.
And since this thread took a turn toward the depressing, have an appropiately shitty WIP shot: http://i48.tinypic.com/34gvcz9.jpg
#8428 posted by Text_Fish on 2012/04/26 17:34:29
Call me a hopeless optimist, but whenever a modding luminary disappears from the scene I tend to just assume they were swallowed up by some faceless dev studio and nolonger have time for their humble roots.
Otp
#8429 posted by RickyT33 on 2012/04/26 17:58:35
Looks like a nice selection.
Onetruepurple
#8430 posted by than on 2012/04/26 18:11:30
Looks good, but try roughing out a layout before getting caught up in details. If it's just a decoration test then cool - look forward to seeing the finished map.
I Hate Making Rocks!
#8431 posted by than on 2012/04/26 18:13:55
Ok, so I've spent the past few evenings slowly putting in rock brushwork. I'm still only about 2/3 done. Not sure why I am so slow at doing this... I think it must be partly psychological.
Anyway, here is a very rough in progress shot, which also shows some of the other changes. Final will have a little more detail, textured rocks and hopefully better lighting (still using minllight 50.)
http://i.imgur.com/CisIo.jpg
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