
Blitz
#8382 posted by
Zwiffle on 2005/07/28 19:53:24
Far from it! In fact, I heard Lun and Scamp are actually trying to combine into one being to provide more focused and frequent posts - they will be called Lumpie!

Detailed Quake 4 Photoshop Tutorial
#8384 posted by
. on 2005/07/29 01:40:57
This is a tutorial I wrote for a wallpaper submission for PlanetQuake's contest. The techniques can apply to HUD or texture or webdesign - enjoy:
http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=911317&an=0&page=0#911317

Phait
#8385 posted by
JPL on 2005/07/29 04:30:14
Nice work, and very well explained ! And as ADM comments (on 3drealms forum), IMHO, you should refine at least the starfield which to too flat (not enough start density changes).. Nevertheless, you did an real good work: it will be impossible for me to do the same.. (due to my lack of experience with photoshop tool)..
Keep it up !

Yeah
#8386 posted by
. on 2005/07/29 04:39:18
I hadn't seen starfields like Greg Martin's in a long time. I'm familiar with his work. I thought I wrote it rather vaguely or not concisely enough though... but maybe it'll help anyway.

Phait
#8387 posted by
JPL on 2005/07/29 05:09:42
Well, for "uneducated" people like me (at least concerning photoshop use), I think it's rather precise... but maybe photoshop pro users would shout stating it was too vague... In anyway it's well done ;)

Pretty Good Tutorial Phait
#8388 posted by
starbuck on 2005/07/29 05:53:05
those guides by Greg Martin are amazing though. I used one of his wallpapers for a while, but I never knew he wrote any walkthroughs. That Planet one in particular is stunning, I'll have to use that sometime.

R.P.G.
#8389 posted by
JPL on 2005/07/29 07:46:35
Did you receive my last email ??

JPLambert
#8390 posted by
R.P.G. on 2005/07/29 10:48:12
Yes, I did. Sorry for the delay. I just sent a reply.

Oh Dear Times A Million
#8394 posted by
Kinn on 2005/07/30 02:05:21
(but i'd already seen the trailer)
#8395 posted by
grahf on 2005/07/31 18:53:45
since when did #terrafusion become a ghost town? You're on still on gamesurge, right? I wanted to drop by and say hello but there's not a soul there.

Vondur
#8398 posted by
JPL on 2005/08/01 06:19:19
Did you receive my email ? I still have no reply from you...

My New Blog
#8399 posted by
Jago on 2005/08/03 16:53:29
I just started a new blog (yeah, I know) which will be focused on marketing, personal finances and game/level design (weird combo, yeah). It can be found at:
http://dnaumov.blogspot.com/

Still Searching For A Few Old-ish Maps...
#8400 posted by
erc on 2005/08/04 09:55:20
...namely;
butcher.zip
cavosin.zip
marsalis.zip
mercy.zip
mykd1.zip
p2hell.zip
series1.zip.
And also:
lm231.zip
ne_dust2.zip
sp_mz1.zip
temple_e1.zip.
~
Any help would be greatly appreciated.
Thanks!

Fucking Stupid
#8401 posted by
. on 2005/08/04 21:38:16
HL2 Cyberpunk/copy mod gets ORIGINALITY AWARD
http://dystopia-game.com/forum/viewtopic.php?t=2131&start=0&sid=05d7d15ea44fd08d4db90d3526e7f6e9
Please.... not to mention team bias factoring into the decision.

I Haven't Seen Much On It
#8402 posted by
HeadThump on 2005/08/04 23:41:40
is it purely multiplayer? It might not be so bad __ A Team Fortress with Deus Ex like personel enhancements
http://dystopiafc.eatsleepcode.ca/images/screenshots/screend.jpg -- I could dig it.
Though I would prefer a Deus Ex single player clone mod.

BTW,
#8403 posted by
HeadThump on 2005/08/04 23:42:46
Originality is overrated, Execution is everything.
Submit to the borg, Phait ;)

Erc
#8404 posted by
Spirit on 2005/08/05 00:41:04
http://www.quaddicted.com/stuff/q1sp.zip
These are the "And also:" maps, I guess I got them from aguire or Vorelord. I don't have the original
.zip files so I just put the bsps in one archive. Please tell me when you got the file so I can delete it. (Argh, I have to work on Quaddicted.com's up- and downloadsystem!!!)