Somehow, I enjoyed 95% of Arcane Monstrosity this time
Yeah lots of subtle changes to the layout, more ground space, better monster timings and some new and old secrets. All the jims up to the final battle are much easier as they use a new height key system.
Arcane Zendar - a hell of a lot tougher reboot than Arcane Monstrosity (although I only died twice at the Scrag) but as fun as ever. I took yet a different path to my other 3-4 vanilla playthroughs. New scrag AI is a bit annoying. New Ogre z-aware AI seems sensibly toned down.
The extra garden event was added for players who played the original and would probably be playing on automatic by now. The ogres are setup different than normal with brown skin one's not having Zaware functionality and the metal ones are full on grenade to the head zaware!
Sock's new start map is wonderful! The design is the highlight of AD aesthetically....maybe. But really fucking cool anyway
Thanks man, very much appreciated. I did a mini 24hrs mapping crunch session to complete it before release, so its a bit rough around the edges. I assume everyone has tried the new start map while holding a rune? ;)
So I am planning a patch before xmas to address some of the code bugs and to include the final map for AD 1.5 The forgotten Sepulcher by Henrik which is a crazy bsp2 150K marksurfaces monster!
Some screenshots
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If anyone has ideas, feedback or
constructive comments about stuff that should be fixed then please let me know. Also if you post any comments you got to tell me something you like about the mod at same time! Got to balance out the moaning! :P