#8370 posted by JneeraZ on 2009/03/31 12:58:45
I think it's "GrenadeExplode".
 Thanks
#8371 posted by RickyT33 on 2009/03/31 13:07:59
I'll try that an the other suggestion "W_FireGrenade", will report back later
#8372 posted by JneeraZ on 2009/03/31 13:10:21
Well, W_FireGrenade will actually spawn a grenade and throw it into the world whereas GrenadeExplode will just create the explosion, cause damage, and destroy the current entity (which I assume will be your info_null.
 Ahhh
#8373 posted by RickyT33 on 2009/03/31 13:11:24
oh right! Thanks for the help :)
 Fat Controller's RCDM7 OxyMorons
#8374 posted by meTch on 2009/03/31 21:22:39
hellos,
i was wondering if fat controller has the oxymoron textures he(she maybe, they? i don't want to assume)used on the map RCDM7 "The Ministry of Love" available in/on the Internets
or if not whither he/she/they have a active e-mails or have a place most likely to contact too see if """ still have them or if i can get permission to get them from the map somehow
because they are awesome textures and this map has inspired me more to seek some literature, like how quake got me inta hovercraft, now i wanna read 1984 :O
thanks...or somfin'
[sorry if i DE-railed any previous discussions with this posting, heh]
 Hmm
#8375 posted by nonentity on 2009/04/01 01:04:25
They're by Stecki. WAD is called Decon.
Here; http://www.quaddicted.com/wads/deconwad.zip
 Oh, I Have That But
#8376 posted by meTch on 2009/04/01 02:55:06
it dosen't seem to have the ministry slogans in it, sorry i should have mentioned i have the decon.wad with all the other textures :S
i dont really want to take them w/o permission and make fat controller mad if he sees or something
//in the case im in one of my drowsy crazy spells im talking about the "ignorance is strengh", "war is peace",and "freedom is slavery" textures
 Nah
#8377 posted by ijed on 2009/04/01 03:49:57
I gaunruntee he'll be alot more likely to be happier having his textures used than upset that someone's used them.
 Gauruntee
#8378 posted by ijed on 2009/04/01 03:50:34
But that's not right either. There's what comes from learning to read from the Beano.
 Hmm
#8379 posted by nonentity on 2009/04/01 04:17:39
one of my drowsy crazy spells
I get those too ;) But I misunderstand posts more than miscommunicate...
 Hmm
#8380 posted by nonentity on 2009/04/01 04:20:10
But yeh, iirc FC used to release all his map textures as WADs for others to use too. If you can't get hold of him I honestly think he'd be pleased if you used them. Guarantee'd.
 Ok, Thanks For The Guaran't :O
#8381 posted by meTch on 2009/04/01 04:26:30
ill keep looking see if he's listed anywhere before i break stuff trying to collect the textures though
//i feel like a creep when looking for e-mails and stuff like that though :S
 If Its Any Constelation (ha)
#8382 posted by RickyT33 on 2009/04/01 10:27:34
I nicked my skybox from someone, I cant even remember who, and modified it.
#8383 posted by JneeraZ on 2009/04/01 11:51:40
I have a WAD editor I'm working on that can extract the textures from a BSP file. If you email me the BSP, I can extract a WAD for you and mail it back.
#8384 posted by Trinca on 2009/04/01 12:25:03
Willem texmex do that! :)
#8385 posted by JneeraZ on 2009/04/01 12:37:45
Oh. Well, then he should have no problems getting the textures out. :)
 I Think...
#8386 posted by metlslime on 2009/04/01 21:10:30
he was looking for permission, not the technical means to do it.
#8387 posted by JneeraZ on 2009/04/01 21:13:02
My mistake then. Didn't read carefully enough.
 Hmm
#8388 posted by nonentity on 2009/04/01 21:16:21
Yeh, but the line about trying to extract them without breaking things implied a need for software linkage...
What tool you making Willem? Or is this a new feature of Toetag?
 Hmm
#8389 posted by nonentity on 2009/04/01 21:17:47
I have a WAD editor I'm working on
I win reading
#8390 posted by JneeraZ on 2009/04/01 21:22:28
I'm redoing ToeTag as an editing suite so it'll have a level editor, WAD editor, MDL editor, PAK editor, and a bunch of other stuff. It's a longer term project but it's steaming along.
I want to also add stuff like editing sprite files, QuakeC editing/compiling, etc.
 I Got Them Out Though
#8391 posted by meTch on 2009/04/01 22:06:29
i was expecting more of a challenge, texmex is fast
i found an email for on the web comic he is doing (http://emotel.comicgenesis.com/)but if i do not get a replay ill most likely just use them w/o discreetness to see if i get a hollah
anyways, ToeTag looks cool from the screen shots i have seen, is it still only for mac things though?:O
anywaysanyways, thanks for the helps, cos this did help..in some way :D
 Solanum Everywhere
#8392 posted by enki on 2009/04/01 23:41:29
Can someone point me in a direction here... I need to get a few zombies (and by a few I mean a horde) to play dead until triggered, ambushed, whatever, then get up, rise from the grave as it were, and start attacking.
Crucifying them is fun and all but gets boring after awhile. I'd like to try some necromancy.
Thoughts?
 Code Needed
#8393 posted by ijed on 2009/04/01 23:59:31
 Think This Should Be In The Coding Thread But:
#8394 posted by meTch on 2009/04/02 00:07:24
wait, are you the same guy i told the half-zombie idea to? but i digress:
http://www.gamers.org/pub/idgames2/quakec/monsters/
has some zombie stuff in it, it *might* have what you are looking for, but if not than maybe look for the zerstroer source, it has that kind [i guess i mean they do wait till a trigger or somfin then the rise ...right?
http://retroquake.planetquake.gamespy.com/blog/?p=177
|