I Think
#8352 posted by necros on 2009/03/16 18:11:58
if you've 'converted' a normal HL installation for steam, pak files are removed and placed in those GCF files in the steam/steamapps folder, but i could be wrong.
Necros
#8353 posted by Drew on 2009/03/16 21:16:15
thanks for the quick reply!
does anyone know if there is a program I can use to browse GCF files?
Nevermind
#8354 posted by Drew on 2009/03/16 21:22:01
Found one...
Drew
#8355 posted by enki on 2009/03/18 00:33:00
Yeah just extracting the .gcf's content to your gamemod's folder structure usually does the trick enough to get usable media ie: wads etc. That's how I got Radiant 1.4.0 Raven working w/ HL / DMC.
Also, looks like you found GCFScape ;)
Im Looking For Some Help:
#8356 posted by RickyT33 on 2009/03/19 13:25:34
I know I can set an info_notnull to be a single frame of animation from a model. I.e. a statue.
Im looking for the frame number of a dead shambler, when they lie on the ground with their arms out.
And also I want to make it "lie" on the wall, so I guess I would need to use the angles key, but what value?
If anyone can answer these questions it would be very helpfull and save me a lot of messing about!
So You Want
#8357 posted by ijed on 2009/03/19 14:22:18
To crucify a shambler?
Frame: 104 for RQ 94 for id1
For angles you'll have to mess about, roll or yaw will depend on which way the wall is facing - NSEW.
Put it in a box, compile with player start and check.
;-)
#8358 posted by RickyT33 on 2009/03/19 14:30:07
thnx Ijed!
Point Of Fact
#8359 posted by ijed on 2009/03/19 15:02:50
104 does something else instead.
#8360 posted by negke on 2009/03/19 17:00:33
The hell, Richard! Ripping my ideas straight from my mind, or what???
Thats How I Get All Of My Ideas!
#8361 posted by RickyT33 on 2009/03/19 18:52:20
I tap into your dreams so I can see maps which you dont even know you thought of yet :D
Good
#8362 posted by madfox on 2009/03/21 18:42:28
you can't tap into mine or you'll loose your mind.
Blood, Blood, Glorious Blood..
#8363 posted by Mike Woodham on 2009/03/22 09:31:03
...nothing quite like it for spilling on mud
(apologies to Flanders and Swann)
I need a good blood texture - rivers of blood, pools of blood etc. Can anyone point me in the right direction please?
Blood Texture
#8364 posted by JPL on 2009/03/22 11:07:34
Mike: here are some I have on my PC... maybe you have them... plus some others I added in Five Rivers Land (e.g blood falls, etc...). Let me know what you would need ;)
CTF4: *02owat
DKT3: blood, blood4, bool64... but need to be renamed with * prefix
Doom2: *Blood1d2
Doom3: *bloodhell
GYROTEX: *lava3, need to be renamed to *<whatever but not lava> to avoid damage when crawling
Hexen2: *rtex386, *skulls
HIPNOTIC: *blood1
knave: *daemon, *daemonica, *redfog, *slimered
OBTEX2: *ob105
ZERST�RER: *viscera_liq1, *viscera_liq2, *viscera_liq3, *viscera_liq4, meat1_5 and viscera10. The 2 last ones need to be renamed with * prefix
Make your selection :P
Bloody Hell!
#8365 posted by Mike Woodham on 2009/03/22 12:20:36
#8366 posted by Trinca on 2009/03/23 10:18:30
JPL is the antichrist!!!
so much knowledge of BLOOD
Satan Is My Lord...
#8367 posted by JPL on 2009/03/23 10:23:46
... and I will swallow your soul.. :P
As An Info_notnull
#8368 posted by RickyT33 on 2009/03/31 11:40:52
ogre grenade explosion hack likely to break deathmatch in anything other than Reaperbot 0.81?
I wonder if its Quakeworld compatible, or netquake compatible.
Any idea why the notnulls cannot be removed from DM mode via spawnflags?
Hmmm
#8369 posted by RickyT33 on 2009/03/31 12:41:45
someone (Negke) suggested I use the player grenade instead. So if ogregrenades are:
"use" "ogre_grenade_explode"
with or without caps or _s in places (my memory is foggy) then does anyone have any idea what it is for the player grenade explosion?
#8370 posted by JneeraZ on 2009/03/31 12:58:45
I think it's "GrenadeExplode".
Thanks
#8371 posted by RickyT33 on 2009/03/31 13:07:59
I'll try that an the other suggestion "W_FireGrenade", will report back later
#8372 posted by JneeraZ on 2009/03/31 13:10:21
Well, W_FireGrenade will actually spawn a grenade and throw it into the world whereas GrenadeExplode will just create the explosion, cause damage, and destroy the current entity (which I assume will be your info_null.
Ahhh
#8373 posted by RickyT33 on 2009/03/31 13:11:24
oh right! Thanks for the help :)
Fat Controller's RCDM7 OxyMorons
#8374 posted by meTch on 2009/03/31 21:22:39
hellos,
i was wondering if fat controller has the oxymoron textures he(she maybe, they? i don't want to assume)used on the map RCDM7 "The Ministry of Love" available in/on the Internets
or if not whither he/she/they have a active e-mails or have a place most likely to contact too see if """ still have them or if i can get permission to get them from the map somehow
because they are awesome textures and this map has inspired me more to seek some literature, like how quake got me inta hovercraft, now i wanna read 1984 :O
thanks...or somfin'
[sorry if i DE-railed any previous discussions with this posting, heh]
Hmm
#8375 posted by nonentity on 2009/04/01 01:04:25
They're by Stecki. WAD is called Decon.
Here; http://www.quaddicted.com/wads/deconwad.zip
Oh, I Have That But
#8376 posted by meTch on 2009/04/01 02:55:06
it dosen't seem to have the ministry slogans in it, sorry i should have mentioned i have the decon.wad with all the other textures :S
i dont really want to take them w/o permission and make fat controller mad if he sees or something
//in the case im in one of my drowsy crazy spells im talking about the "ignorance is strengh", "war is peace",and "freedom is slavery" textures
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