 I Was Talking About ID1 Of Course
#8331 posted by negke on 2012/03/29 19:49:43
Every type of trigger can be made a point-based entity as well - just like the counter. Naturally, it will then only touch at that particular point, which is fine for monsters in spawn closets as they just stand in one spot until teleported.
Fun fact, did you know the "notouch" spawnflag also works on trigger_secret?
It only gets into the field of hacks if you make the point triggers borrow bboxes from other point and brush entities.
 Negke
#8332 posted by - on 2012/03/29 19:56:48
I will do that thanks! I had actually already cut a bunch of func_illusionary and trigger_once that were little details and etc fun texts which got me under, but I'd love to put them back
 Negke
#8333 posted by than on 2012/03/30 06:27:29
I knew about the only entity flag, but didn't realise the trigger still worked as a touch trigger without the brushmodel.
Quoth has point triggers that allow you to specify dimensions from a corner position, and thought you were referring to that.
 Just1fix
#8334 posted by - on 2012/04/04 21:18:04
 Sweet
#8335 posted by RaverX on 2012/04/04 21:44:35
Nice. Clean, simple and very "Quake" looking. Altough I don't understand why everybody is using "pipes" in all maps.
#8336 posted by - on 2012/04/04 22:00:50
they are the new crate
 ONE MONTH
#8337 posted by Kinn on 2012/04/04 22:18:06
just kidding :} Let's hope you can keep this killstreak going.
 Scampie!
#8338 posted by sock on 2012/04/05 00:02:45
Wow that is much better :D but I do love all things Gothic / medieval / stone / metal and wizard like! :D
Now I just need to get all my Q1 tools setup ...
 +1
#8339 posted by Shambler on 2012/04/05 10:10:41
Vote for Scampie.
 Yup
#8340 posted by Drew on 2012/04/06 08:04:23
Looks perfect.
also: thanks for making Sock consider possibly getting all his Q1 tools set up.
 Yeah.
#8341 posted by Shambler on 2012/04/06 11:04:59
I don't really like the whole "OMG it's a mapper let's force him to make Q1 stuff", but if mr Sock does happen to dabble then I'd be very interested to see the results.
 Wait
#8342 posted by Kinn on 2012/04/06 13:41:45
holy shit - sock making Q1?
Is 2012 becoming a new golden age for Quake?
 Well...
#8343 posted by quakis on 2012/04/06 14:07:11
It's the end of the world afterall. Do it now before it's too late!
:D
 Time To Sell The Skins...
#8344 posted by Barnak on 2012/04/11 22:25:57
Guess what map this is ! ;-)
There's a pack of 60 suckers in there. Time to sell the bear's skin to the chineese...
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/crazy.jpg
 Errrr.
#8345 posted by Shambler on 2012/04/11 22:35:33
Leave them poor shamblers alone!
 First Test
#8346 posted by wakey on 2012/04/12 00:15:27
Nothing special, but i guess ok for my first try with q1.
http://i.imgur.com/5PEUx.jpg
http://i.imgur.com/2HOvI.jpg
Could also post some screens of my old q3 maps, if someone is interested.
But on the other hand they can be found on lvlworld anyway.
 Looks Decent
Liking the gate and the terrain.
 Freeeeeeeedooooom
#8348 posted by Tronyn on 2012/04/12 09:54:34
a celtic cross!
nice detail on the gate.
 Did'nt Think About That
#8349 posted by wakey on 2012/04/12 11:37:04
just wanted something medieval in the map.
Sometimes saw similar crosses as gravestones.
Does it have a special meaning?
#8350 posted by quakis on 2012/04/12 16:05:15
Screens look nice, I like the different ambience there.
 Not Bad
#8351 posted by RaverX on 2012/04/12 16:20:39
Not bad at all, it's simple, but it has a special feeling and it's something different. Try adding some more details (maybe some boulders, some dead trees) and make a map, it could be a really good one.
 Why Not
#8352 posted by wakey on 2012/04/12 18:26:15
have already something in mind, diablo like.
Means some crypts, undead etc.
Details will be added, when i finish and polish the map.
Here some screenies of my other maps:
http://imgur.com/a/5yUhS#0
 Progress
#8353 posted by than on 2012/04/12 18:54:55
Still working on the sp remake of dm7 I started to give myself a break from my other map. A lot of work left (rocks, lighting, most of gameplay and polishing...) but it's taking shape, and the flow is figured out at least.
The original dm layout has been butchered quite a bit to make sp gameplay fit into it. The r_speeds are also pretty high since the layout is open. Then again, who cares about r_speeds these days?
http://i.imgur.com/ptxRx.jpg
 Rocks!
#8354 posted by sock on 2012/04/12 19:28:28
Wow than, that looks awesome! Personally I don't care too much about r_speeds in Q1 anymore, most modern machines can cope.
I am not sure why you are bothering with the rock walls, open it up so it is atop of a giant rock. Turn the sky to light cream colour and add fog so it fades into the distance. Place small rotating rocks in the sky space so it looks it was ripped from the ground and transported here. Could even put huge teleportation beacons around the citadel to show how it was transported to this strange void.
 Oshit Son
#8355 posted by DaZ on 2012/04/12 19:47:41
That's looking really nice Than. Don't really see many maps using this theme, reminds me of Gloom Keep actually.
So, we can play it in 2019 yes? ;)
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