So You Want To Be A Game Designer
Excuse Me
#8317 posted by
pope on 2005/07/23 11:36:45
....but what the hell!!
nice find voodoo
Yeah, We Just Need To Tighten Up The Graphics A Bit
#8318 posted by
R.P.G. on 2005/07/23 12:19:28
That was the big joke going around the Red Storm offices a month ago.
Hmm
#8319 posted by
bambuz on 2005/07/23 17:48:03
makes me think of all kinds of things.
If it's a fighting game and it's got women in leather clothes...
Story To Tell Beta3
#8320 posted by
NecrosiS on 2005/07/24 09:59:28
Eh
#8321 posted by
Shambler on 2005/07/24 14:21:53
Should be moved to screenshots and betas shurely??
Looks nice.
Sm82 Reviewed At My Site.
http://www.planetquake.com/underworld/index.html
comments on brightness of screenshots appreciated. =)
Underworldfan
#8324 posted by
R.P.G. on 2005/07/24 18:07:20
Thanks for the review; I'll add a link on the SM82 page. I disagree with some of your assessments, but then again I might have a conflict of interest. Also, I'm disappointed that in one of the screenshots you show how to get one of the secrets.
RPG
if everyone agreed about everything, life would be very boring.
i think your smart enough to know this.
email me and point out the offending screenshot [inadvertly done by me] and ill be happy to change it, if you wish.
#8326 posted by
Zwiffle on 2005/07/24 19:51:47
I disagree about the part where you said there were no outstanding combat situations... I felt the elevator portion of distrans' area was very tense and energetic. I felt the frantic nature and cramped quarters made it one of the more enjoyable and memorable combats in any recent Quake maps, and some of the older ones (though there are quite better combats in several other maps, I still find it to be one of the better ones overall.)
Agreed
I don't agree that its better than sm36 either. (Wow did I just knock an idbase map?). But a review's a review.
Erm
rather to say 'I don't agree that sm36 is better'. Its late.
Thoughts
what can i say..maybe im just in a mean mood today. ;)
In general though, both myself and tronyn in our reviews are trying to obviously set a high bar for mappers in the grand tradition of Q1SP map reviewing set long ago by mr. shambler. =)
Speaking for myself in particular having been reviewing for almost 3 years now at my site, i think my standards from what i expect of a quake 1 map have increased, as might be expected, and as they should for the quake 1 mapping community as a whole over time; i try strongly to hope for and encourage this.
I just felt that this particular map lacked truly spectular implementation in either architecture and gameplay, as i said in the review. But it was a good map, and 16/20 is a good score in my book.
UWF
#8330 posted by
. on 2005/07/24 20:31:19
I still feel a range of 1 - 20 for a score is very odd. O_o
And Let Me Re-emphasize That
I think disagreement about map reviews [or any kind of art for that matter] is "normal and healthy" [as the psychologists would say it].
or as ray puts it: "a review's a review". ;)
UWF
#8332 posted by
. on 2005/07/24 20:46:23
Also, have you thought about having a PROS/CONS at the end of the review(s)?
Shambler
#8333 posted by
Vondur on 2005/07/24 22:20:38
u can move shit from the news to abuse only, blame slime for that ;)
Hmm
#8334 posted by
. on 2005/07/25 00:08:53
Just tried Dark Places.
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.
Mleh
#8335 posted by
Kinn on 2005/07/25 00:38:22
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.
Yes, but pleaaaaaaaaaaaaase give an option for it to be turned off, for those of us that don't like muzzleflashes hopping from barrel to barrel, or leaping from our groin like the flaming sperm of the Devil himself.
O_O
#8336 posted by
. on 2005/07/25 00:39:21
Hmm, that... what? I've never seen such a thing. Is that a side effect of model interpolation, or a Dark Places gimmick?
�_�
#8337 posted by
Kinn on 2005/07/25 00:44:48
Is that a side effect of model interpolation
yes.
Or Rather
#8338 posted by
Kinn on 2005/07/25 00:45:52
it's a side effect of the q1 weaponmodels not being designed with model interpolation in mind
Bah
#8339 posted by
nitin on 2005/07/25 01:52:55
I'll take smoother animation over that gripe anyday :)