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So You Want To Be A Game Designer 
ROFL 
[nt] 
Excuse Me 
....but what the hell!!

nice find voodoo 
Yeah, We Just Need To Tighten Up The Graphics A Bit 
That was the big joke going around the Red Storm offices a month ago. 
Hmm 
makes me think of all kinds of things.
If it's a fighting game and it's got women in leather clothes... 
Story To Tell Beta3 
Eh 
Should be moved to screenshots and betas shurely??

Looks nice. 
Sm82 Reviewed At My Site. 
http://www.planetquake.com/underworld/index.html

comments on brightness of screenshots appreciated. =) 
Uwf 
they're ok.
thumbs up! 
Underworldfan 
Thanks for the review; I'll add a link on the SM82 page. I disagree with some of your assessments, but then again I might have a conflict of interest. Also, I'm disappointed that in one of the screenshots you show how to get one of the secrets. 
RPG 
if everyone agreed about everything, life would be very boring.

i think your smart enough to know this.

email me and point out the offending screenshot [inadvertly done by me] and ill be happy to change it, if you wish. 
 
I disagree about the part where you said there were no outstanding combat situations... I felt the elevator portion of distrans' area was very tense and energetic. I felt the frantic nature and cramped quarters made it one of the more enjoyable and memorable combats in any recent Quake maps, and some of the older ones (though there are quite better combats in several other maps, I still find it to be one of the better ones overall.) 
Agreed 
I don't agree that its better than sm36 either. (Wow did I just knock an idbase map?). But a review's a review. 
Erm 
rather to say 'I don't agree that sm36 is better'. Its late. 
Thoughts 
what can i say..maybe im just in a mean mood today. ;)

In general though, both myself and tronyn in our reviews are trying to obviously set a high bar for mappers in the grand tradition of Q1SP map reviewing set long ago by mr. shambler. =)

Speaking for myself in particular having been reviewing for almost 3 years now at my site, i think my standards from what i expect of a quake 1 map have increased, as might be expected, and as they should for the quake 1 mapping community as a whole over time; i try strongly to hope for and encourage this.

I just felt that this particular map lacked truly spectular implementation in either architecture and gameplay, as i said in the review. But it was a good map, and 16/20 is a good score in my book. 
UWF 
I still feel a range of 1 - 20 for a score is very odd. O_o 
And Let Me Re-emphasize That 
I think disagreement about map reviews [or any kind of art for that matter] is "normal and healthy" [as the psychologists would say it].

or as ray puts it: "a review's a review". ;) 
UWF 
Also, have you thought about having a PROS/CONS at the end of the review(s)? 
Shambler 
u can move shit from the news to abuse only, blame slime for that ;) 
Hmm 
Just tried Dark Places.

Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion. 
Mleh 
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.

Yes, but pleaaaaaaaaaaaaase give an option for it to be turned off, for those of us that don't like muzzleflashes hopping from barrel to barrel, or leaping from our groin like the flaming sperm of the Devil himself. 
O_O 
Hmm, that... what? I've never seen such a thing. Is that a side effect of model interpolation, or a Dark Places gimmick? 
�_� 
Is that a side effect of model interpolation

yes. 
Or Rather 
it's a side effect of the q1 weaponmodels not being designed with model interpolation in mind 
Bah 
I'll take smoother animation over that gripe anyday :) 
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