The Abstract Mapping Competition
#808 posted by
Vodka on 2003/04/07 11:30:30
Alice In Q1
#809 posted by
GibFest on 2003/04/07 13:10:17
Some nice alice style levels could be done in Quake 1 using the Tomaz engine, maybe some swinging pendulums :)
Alice In Q1
i dream of alice in q1.
:)
and yes i know about that "stamppot" map.
a whole full size map or episode like that.
it would be incredible.
Wrath
#811 posted by
cyBeAr on 2003/04/07 14:51:45
You got/have played eternal darkness, right? �r det v�rt ~300kr?
Spamppot
#813 posted by
R.P.G. on 2003/04/07 15:35:54
Is in the first 100 brush mapping contest. DL here: (approx. 4mb)
http://wouter.fov120.com/files/maps/100brush.zip
I Remember..
#814 posted by
GibFest on 2003/04/07 15:41:13
The one with the funny angled doors. I use to have it, ta.
Re: Tochris / Edicts
#815 posted by
necros on 2003/04/07 16:56:27
thanks, RPG
-
i emailed ya, Tyrann.
Cyb
#816 posted by
wrath on 2003/04/07 17:35:28
yeah, 300. sure. If you like the genre.
Otherwise, Metroid Prime - I can't recommend that enough.
Beta Webpage - Blood, Sweat, And More Blood
#817 posted by
Wazat on 2003/04/07 20:05:41
Well, after wrestling with many of the most evil of HTML's pitfalls, I've finally managed to crap out a beta, which can be seen here. It's taken all the webpage coding knowhow I have in me (IMHO, not much), and a good 5 or so hours of troubleshooting (I discovered browsers don't like my tables. At all. And includes don't work running it off the harddrive...).
Hopefully I can get some graphics for the right and left to replace that coughing quake guy, and maybe a center logo for the site name.
I'm also considering renaming the site. To what, I don't know.
Any comments?
Btw
#818 posted by
Wazat on 2003/04/07 20:07:28
The side links don't work, because they're not done yet.
Two Reviews Of Old Maps At My Site:
Quakeworld FFA's
#821 posted by zzjzz on 2003/04/07 21:05:03
I need to know a time for the next FFA. This last one took place at Sunday at 3pm and only one player showed. After waiting 30 minutes I just decided to cancel the games that day.
Please, if you want to play, tell me a time that you can play. I didn't want to have to resort to this so early, but next weekend is VONDUR WEEKEND. No one would dare miss Vondur weekend would they?
Thanks!
#822 posted by
necros on 2003/04/07 21:12:49
thanks, UWF!
and i think you take better screenshots than I do! ;)
I Got Me A New Site!
My webbie at
http://www.planetquake.com/biff has been given a serious facelift, due mainly to the talents of GomJabbar and Vondur. Also, got a couple of screenies from the latest beta of my upcoming q3dm =)
Marics
#824 posted by
Vodka on 2003/04/07 21:52:04
whats the difference between marics76 and m76a ?
(btw .pcx skybox has wrong palette)
Biff:
#825 posted by
metlslime on 2003/04/07 21:53:30
nice design, but you spelled func_msgboard wrong :P
Metl:
Since I just changed some small thing to Biff's page I edited the link and changed it to Func_Msgboard. Are you ok with that? ;)
Ok Speedy
#827 posted by Maric on 2003/04/08 00:17:00
Any map of mine that has an abreviated name as in m76a is a map specifically made with the Awakening mod "weapons loadout" in mind. We pretty much play that mod all of the time, it has no hook and replaces a few of the standard fare weapons with a few that are a bit more interesting. I tend to add the "Awakening" into the worldspawn title as well. I highly recommend trying the mod, it is fun in both Sp and Dm. The new weapons create a whole new playing eperience in Sp mode. I know that having two version of such LARGE .bps's is a bit of overkill but...
This way the Lith/Vanilla players are happy and us "other mod" players are happy =)
I just hate the hook outside of the Chaos mod and the occsaional Insta-gib CTF scuttle.
That All Terrain Map I Mentioned -
#828 posted by Maric on 2003/04/08 00:25:37
It has been play tested and is pretty much final. I know that for many the items/weapons/whatever loadout will seem a tad odd, it is simply based on how we play 'em in the Backshooter's servers. I pretty much always tend to favor the Railgun and this one is no exception.
I hit what I beleive is the very limits of the basic Q2 engine here. I found that if I add just one more brush, even a simple triangle the bloody thing will not compile. Thus, it is not quite what I wanted in the end but what I had to settle for.
Screens...
http://www.backshooters.com/maric/78a.gif
http://www.backshooters.com/maric/78b.gif
http://www.backshooters.com/maric/78c.gif
Download...
http://quake2.abs.net/pub/maps/q2/marics78.zip
Wazat
#829 posted by
. on 2003/04/08 00:38:12
if you want a design/gfx, I'm up for doin' em. Free. I did a design for Tronyn...
F***
#830 posted by
daftpunk on 2003/04/08 19:31:29
so frustrating not getting time to read all posts tonite. gotta go sleep. workin all week long thru hols.
just wanting to complement vondur on his new q3 "conversion" of his own map.
also speedy for the same.
Very Nice, Biff!
#832 posted by
necros on 2003/04/08 20:49:36
clean, organised, brown... :)