News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Netradiant 
Hey V, are the basic brush manipulation controls like 1.4 or 1.5 (or something else?)

Of course, I can and should try it myself, just wondering what your take is on it. 
Yea F 
it's pretty much like original radiant. works fast and smooth. no probs with it at all. 
Nice 
Sweet like a sweet thing. I'll have to give it a shot one of these days. Thanks! 
Offtopic 
I don't want to upset anyone, but shouldn't those discussion go to the "Mapping Help" thread? I'm happy when I enter here and I see everytime 5-6 new posts and I always hope to see at least one screenshot, but then I see only this discussions about map editors :( 
 
yes, and kinn's screenshot in othergames should be here too. :P 
 
god damn, keep forgetting to put a name in. :P 
Well My Shot's Not Really A Pimp Shot 
there's all sorts of little wip-py stuff in that shot i need to finish before i'd present it as pimpable :} 
Top Offic 
ok, here you shotscreen...
http://members.home.nl/gimli/torro.jpg

and here's the fool who�z watching the screen for three days now on testlevel +4 without getting shot while seeing no changes in ...

Full: 96.15%, Elapsed: 58h 20m, Left: 6h 37m, Total: 64h 58m, 89%

Is there life after vis? 
65 Hours Is Long 
But not too long to return to the map and fix those very obvious misaligned textures in the screenshot and elsewhere. I take it you're not using multithreaded WVIS? This should or would have made it much easier, well faster.

Protip if you're enjoying watching progress updates: run vis with -verbose. Woot 
 
i'm pretty lazy, but it kind of bugs me that you've posted screenshots several times of those curving pipes yet have never aligned the textures. :\ 
Onions 
@negke - The map was made playable and only had the textures unfixed. Last testlevel4 was 12 houres, so I thought it would be a short job. After three days today there's no change.

@necros - I almost pearced my eye out getting textures fixed, but I howl on a 3d fucking quark viewer.

I remake the pipes in QRadiant. It seems a pretty sharp carve editor. The more I use it the more I get frightened from Quark. 
I Think We Can All Agree It Would Be For The Best 
except Trinca maybe. And Spirit?

ps - I'm a luddite too, stuck on WC. 
 
someone seriously needs to build a faster vising program. 65 hours of having that shit running on your computer is enough to put off any newbie mapper. 
 
someone seriously needs to build a faster vising program. 65 hours of having that shit running on your computer is enough to put off any newbie mapper. 
 
Or someone needs to get better at mapping. 65 hours, to me, means the map was built in an incredibly non-Quake friendly way. 
So... 
.. I am the most friendly-less mapper ever... (i.e ref to CDA) :P 
 
If your map takes days and days to VIS, using a modern VIS program and a decent machine ... then I'd say, yes, you're not building in a Quake friendly manner. :) Just seems logical... 
 
There's nothing WRONG with that, but it does seem to be evident... 
So What About... 
.. 1218 hours ? And what if the result is worth doing it ? Basically, the result is more important to me than the way to achieve it... though I admit it is better to ease our life sometimes ;) 
 
It almost says, to me, that you're mapping for the wrong game. You want something that Quake wasn't designed to do! 
Totally 
support willem here 
Oh Rly? 
some of the most acclaimed maps in the last few years have been 100+ hour vis monsters, and i'd argue that the vis-unfriendlyness of the layout was worth it for the final effect.

I'd hate to have been denied the masterpieces of tronyn, necros, and the like just because of some arbitrary (and utterly inconsequential to the end user) constraint like how long a compile tool is allowed to take to do its job. 
Addendum 
"utterly inconsequential to the end user"

By that I mean: does anyone here even have trouble running a map in fitz at anything less that 72fps? No matter how big/complex it is? 
Of Course 
everyone is free to map whatever they like. i's just my opinion: if you use certain engine you ought to follow its limitations. i choose this way because it's more fun to map having such limitations and no restrictions on user end. ^_~ 
I Tend To Agree With Vondur... 
... despite with CDA, I decided to say: "fuck the limitations"... well, Quake can be happy I am patient, and the map deserved it at this time

http://lambert.jeanphilippe.free.fr/Screenshots/CDA1.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/CDA4.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/CDA5.JPG

... maybe not the better shots but... anyway

Globally I think limitations suck, but with such "old" game, it is obvious the mapper need to deal with it... i was a too young mapper at this time to think about that... hence now I know to occlude in better ways my maps... though... the next project I have is also "wide open"... but far away to be completed actually :P 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.