You Will
I'm in the process of porting it to C++. Once that's done I can get going with the Windows and Linux versions.
Yeah!
#8258 posted by Drew on 2012/03/20 02:50:38
Gtk 1.4
Same here, I can't upgrade from 1.4 and I know it's the same for some of the other ladies here.
1.5 onwards was such a huge step backwards in terms of speed and productivity that I couldn't possibly accept it despite the other enhancements it brought to the table.
I've no idea what it's like these days, for all I know it has been completely revamped once again. Is it even still in development?
Frib
#8260 posted by Vondur on 2012/03/20 12:06:56
netradiant is what i currently use, they still support it and upgrade it.
http://dev.alientrap.org/wiki/7
Netradiant
Hey V, are the basic brush manipulation controls like 1.4 or 1.5 (or something else?)
Of course, I can and should try it myself, just wondering what your take is on it.
Yea F
#8262 posted by Vondur on 2012/03/20 12:20:14
it's pretty much like original radiant. works fast and smooth. no probs with it at all.
Nice
Sweet like a sweet thing. I'll have to give it a shot one of these days. Thanks!
Offtopic
#8264 posted by RaverX on 2012/03/20 12:41:11
I don't want to upset anyone, but shouldn't those discussion go to the "Mapping Help" thread? I'm happy when I enter here and I see everytime 5-6 new posts and I always hope to see at least one screenshot, but then I see only this discussions about map editors :(
#8265 posted by anonymous user on 2012/03/20 17:09:24
yes, and kinn's screenshot in othergames should be here too. :P
#8266 posted by necros on 2012/03/20 17:09:50
god damn, keep forgetting to put a name in. :P
Well My Shot's Not Really A Pimp Shot
#8267 posted by Kinn on 2012/03/20 17:18:38
there's all sorts of little wip-py stuff in that shot i need to finish before i'd present it as pimpable :}
Top Offic
#8268 posted by madfox on 2012/03/20 21:41:54
ok, here you shotscreen...
http://members.home.nl/gimli/torro.jpg
and here's the fool who�z watching the screen for three days now on testlevel +4 without getting shot while seeing no changes in ...
Full: 96.15%, Elapsed: 58h 20m, Left: 6h 37m, Total: 64h 58m, 89%
Is there life after vis?
65 Hours Is Long
#8269 posted by negke on 2012/03/20 23:19:05
But not too long to return to the map and fix those very obvious misaligned textures in the screenshot and elsewhere. I take it you're not using multithreaded WVIS? This should or would have made it much easier, well faster.
Protip if you're enjoying watching progress updates: run vis with -verbose. Woot
#8270 posted by necros on 2012/03/20 23:47:19
i'm pretty lazy, but it kind of bugs me that you've posted screenshots several times of those curving pipes yet have never aligned the textures. :\
Onions
#8271 posted by madfox on 2012/03/21 02:44:02
@negke - The map was made playable and only had the textures unfixed. Last testlevel4 was 12 houres, so I thought it would be a short job. After three days today there's no change.
@necros - I almost pearced my eye out getting textures fixed, but I howl on a 3d fucking quark viewer.
I remake the pipes in QRadiant. It seems a pretty sharp carve editor. The more I use it the more I get frightened from Quark.
I Think We Can All Agree It Would Be For The Best
#8272 posted by Drew on 2012/03/21 03:09:09
except Trinca maybe. And Spirit?
ps - I'm a luddite too, stuck on WC.
#8273 posted by [Kona] on 2012/03/21 05:30:50
someone seriously needs to build a faster vising program. 65 hours of having that shit running on your computer is enough to put off any newbie mapper.
#8274 posted by [Kona] on 2012/03/21 05:31:18
someone seriously needs to build a faster vising program. 65 hours of having that shit running on your computer is enough to put off any newbie mapper.
#8275 posted by JneeraZ on 2012/03/21 10:25:10
Or someone needs to get better at mapping. 65 hours, to me, means the map was built in an incredibly non-Quake friendly way.
So...
#8276 posted by JPL on 2012/03/21 11:57:17
.. I am the most friendly-less mapper ever... (i.e ref to CDA) :P
#8277 posted by JneeraZ on 2012/03/21 13:44:34
If your map takes days and days to VIS, using a modern VIS program and a decent machine ... then I'd say, yes, you're not building in a Quake friendly manner. :) Just seems logical...
#8278 posted by JneeraZ on 2012/03/21 13:44:57
There's nothing WRONG with that, but it does seem to be evident...
So What About...
#8279 posted by JPL on 2012/03/21 14:14:15
.. 1218 hours ? And what if the result is worth doing it ? Basically, the result is more important to me than the way to achieve it... though I admit it is better to ease our life sometimes ;)
#8280 posted by JneeraZ on 2012/03/21 14:35:42
It almost says, to me, that you're mapping for the wrong game. You want something that Quake wasn't designed to do!
Totally
#8281 posted by Vondur on 2012/03/21 15:17:47
support willem here
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