Old Hat
#8215 posted by Mike Woodham on 2005/07/11 23:39:37
I already produced a one brush, one monster map sometime ago (could be years now) when this subject first came up.
Seek and ye shall find...
Quake4 Official Site
#8216 posted by JPL on 2005/07/12 01:51:42
I saw it lately (cause it has been launched 2 month ago...) but IMHO the trailer is really "Doom 3-ish" !! I'm sure I will love the game :D
http://www.quake4game.com/
BTW, it's maybe time to create a Q4 icon like we have for Quake/Q2/Q3... what do you think ?
Bamtri
#8217 posted by Shambler on 2005/07/12 02:33:23
This was discussed ages ago as a 1 brush map contest (although we didn;t think of spawning the player above the monster, hence 2 brush really?) And it's just as fascinating now as it was then....
Now, go map.
^_^
#8218 posted by Blitz on 2005/07/12 02:39:51
Ok Ok Ok
#8219 posted by bambuz on 2005/07/12 09:06:52
yea yea it was just a response to czg's "prick" map with four brushes (four polygons, all triangles). The ORIGINAL IDEA was to make a functioning and playable sp (or dm) map with very few brushes. I did this because a lot of the speedmaps were / are such fps hogs. (hello tron - don't make a huge open area with 100 monsters)
That's what the original bamtri was about.
I've seen some 100 brush map contests, but why not go a bit lower, say, 33 brushes and a custom one-pixel constant color texture pack. :)
20-brush Contest
#8220 posted by pjw on 2005/07/12 11:19:40
Dunno if you play Q3, but I entered this:
http://www.planetquake.com/pjw/pjw3quickie5.html
in a 20-brush contest and was lucky enough to win with it.
Very low brush-count contests are fun.
A VERY Interesting Article On Games Industry And An Indie Developer
#8221 posted by Jago on 2005/07/12 11:35:39
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52
This is a pretty long and interesting read. It tells the story of an indie developer troubles of getting a publishing deal for their next-gen console game (which is "oohed" and "aahed" at E3 and GDC in 2004 and 2005) and how they eventually make it.
Pjw
#8222 posted by Vigil on 2005/07/12 21:54:50
That's a cool-looking level you've got there.
Jago
#8223 posted by gone on 2005/07/13 05:10:54
thnx
Jago
#8224 posted by bambuz on 2005/07/13 07:30:39
that ninjatheory thing is quite a shameless thinly disguised pimpage act.
And the game doesn't actually look very special in that video. :/
Bambuz,
#8225 posted by HeadThump on 2005/07/13 10:19:51
I envy your abilaty to live beyond mere economic necessities, but when you put aside the 'we have created a minor God of a game declarations' the article is a good read on the business side of things that most creative types have to deal with on a day to day basis.
Aerowalk Revealed!
#8226 posted by inertia on 2005/07/14 02:42:32
I wrote a little guide on how to play aerowalk. I suggest you guys take a small looksee at it, might prove worth your time.
http://www.qwplayers.org/inertia/aerowalk.txt
SO 1984
#8227 posted by . on 2005/07/14 07:57:56
Next.
Areowalk, 1984?
#8228 posted by HeadThump on 2005/07/14 12:03:25
You are in a large verticle shaft with little lighting above you and a landing platform to the South, just ahead of you. There is a Player with a rocket launcher on a platform one story above you. He is aiming in your direction. Do you,
a) Go back North down the corridor you came
b) jump South to the next platform
c) shoot spikes at the other Player
>B
2. As you land, you notice a Megahealth on the East side wall . . .
Lol
#8229 posted by . on 2005/07/14 12:16:21
Nah, I meant I've always been tired of seeing Inertia pimping Aerowalk when other DM maps should be in the limelight. It's like he's in a bubble and all he knows is Aerowalk. But hey, if that works for him...
Phait
#8230 posted by Jago on 2005/07/14 13:30:43
Aerowalk is one of the best custom Q1DM maps ever made (and certainly the most popular one) and this is a very decent guide to playing on the map. I am sure quite a bunch of people appreciate it.
If Its Inertia's Thing,
#8231 posted by HeadThump on 2005/07/14 13:40:06
I don't see the harm. All my favorite things are usually made illegal by Thumpers, NIMBYs and Soccor Mommas (fireworks, cigarettes, stong substances, strip joints, etc) so I'm pretty much live and let live with things like Aerowalk addiction.
Yes
#8232 posted by . on 2005/07/14 14:00:48
I realize Aerowalk is the god of DM maps or something, and I'm sure the guide is admired - but overshadowing is not cool.
Thumpers?
#8233 posted by bambuz on 2005/07/14 16:40:50
the rabbit from bambi?
aerowalk is a very clean idbase design (with only one texturing error i think). One would think you'd actually like it. :)
I like skull as the best 1on1 map. "DM maps" is a bit wider perspective. :)
Compare it to something like vondur's uzul that is a horrid texture job. They are just too strong for playing. One has to strike a balance.
I Like Aerowalk
#8234 posted by . on 2005/07/14 17:13:33
It inspired my PH8DM2 map, but mostly that was Tyrann's "Aggressor".
I would just like to see other DM maps get the recognition they deserve.
Thumpers
#8235 posted by HeadThump on 2005/07/14 19:13:20
the rabbit from bambi?
Bible Thumpers, of the modern, Left Behind variety. They preach Jefferson, but behave like Apostles of Lenin. My sister is one, so I'm all too familar with the Beast.
Well
#8236 posted by Zwiffle on 2005/07/14 20:27:52
I for one do appreciate inert's guide - he always massacres me on it, even when he's playing around.
But, if you'd rather see other maps in the lime light, then pimp them, don't bash inertia's guide. Come up with your own guide for some other map.
I personally love spinev2 and zed, and would love to see them played competitively, but I'm not gonna bash inertia's work because the map he wrote it for is popular. (Even if he DOES massacre me on it, all the time, even if he's playing around. Bastard.)
So in conclusion, hate the game, not the playaz. :)
Nah
#8237 posted by . on 2005/07/14 21:01:02
Wasn't bashing his work, didn't mean for it to come off that way.
Well,
#8238 posted by HeadThump on 2005/07/14 21:19:43
I did not think your criticism of inertia's guide was all that bad though I disagree with it (its a useful template for creating DM guides, actually), that is why I just joked about it instead of wagging my finger and saying, 'bad phait!'
People say much worse in here than you did, truly dickhead things, and never get called on it. Mostly because arguments are a complete waste of time.
Phait
#8239 posted by inertia on 2005/07/15 01:44:20
fuckoff.
aerowalk has been proven to be a truly world-class qw competition map. if you want your lovely maps to as popular as aerowalk or ztndm3, then test the fucking levels with top players for months on end, and make sure it plays in a way that appeals to nearly every player.
then it will be in the limelight.
the community here does not have a tight enough relationship with the qw playing community, and your dickheaded attitude does not help change that situation. if you want to see change, MAKE the change happen. stop complain
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