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Old Hat 
I already produced a one brush, one monster map sometime ago (could be years now) when this subject first came up.

Seek and ye shall find... 
Quake4 Official Site 
I saw it lately (cause it has been launched 2 month ago...) but IMHO the trailer is really "Doom 3-ish" !! I'm sure I will love the game :D

http://www.quake4game.com/

BTW, it's maybe time to create a Q4 icon like we have for Quake/Q2/Q3... what do you think ? 
Bamtri 
This was discussed ages ago as a 1 brush map contest (although we didn;t think of spawning the player above the monster, hence 2 brush really?) And it's just as fascinating now as it was then....


Now, go map. 
^_^ 
Ok Ok Ok 
yea yea it was just a response to czg's "prick" map with four brushes (four polygons, all triangles). The ORIGINAL IDEA was to make a functioning and playable sp (or dm) map with very few brushes. I did this because a lot of the speedmaps were / are such fps hogs. (hello tron - don't make a huge open area with 100 monsters)

That's what the original bamtri was about.

I've seen some 100 brush map contests, but why not go a bit lower, say, 33 brushes and a custom one-pixel constant color texture pack. :) 
20-brush Contest 
Dunno if you play Q3, but I entered this:
http://www.planetquake.com/pjw/pjw3quickie5.html
in a 20-brush contest and was lucky enough to win with it.

Very low brush-count contests are fun. 
A VERY Interesting Article On Games Industry And An Indie Developer 
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52

This is a pretty long and interesting read. It tells the story of an indie developer troubles of getting a publishing deal for their next-gen console game (which is "oohed" and "aahed" at E3 and GDC in 2004 and 2005) and how they eventually make it. 
Pjw 
That's a cool-looking level you've got there. 
Jago 
thnx 
Jago 
that ninjatheory thing is quite a shameless thinly disguised pimpage act.
And the game doesn't actually look very special in that video. :/ 
Bambuz, 
I envy your abilaty to live beyond mere economic necessities, but when you put aside the 'we have created a minor God of a game declarations' the article is a good read on the business side of things that most creative types have to deal with on a day to day basis. 
Aerowalk Revealed! 
I wrote a little guide on how to play aerowalk. I suggest you guys take a small looksee at it, might prove worth your time.

http://www.qwplayers.org/inertia/aerowalk.txt 
SO 1984 
Next. 
Areowalk, 1984? 
You are in a large verticle shaft with little lighting above you and a landing platform to the South, just ahead of you. There is a Player with a rocket launcher on a platform one story above you. He is aiming in your direction. Do you,

a) Go back North down the corridor you came
b) jump South to the next platform
c) shoot spikes at the other Player

>B

2. As you land, you notice a Megahealth on the East side wall . . . 
Lol 
Nah, I meant I've always been tired of seeing Inertia pimping Aerowalk when other DM maps should be in the limelight. It's like he's in a bubble and all he knows is Aerowalk. But hey, if that works for him... 
Phait 
Aerowalk is one of the best custom Q1DM maps ever made (and certainly the most popular one) and this is a very decent guide to playing on the map. I am sure quite a bunch of people appreciate it. 
If Its Inertia's Thing, 
I don't see the harm. All my favorite things are usually made illegal by Thumpers, NIMBYs and Soccor Mommas (fireworks, cigarettes, stong substances, strip joints, etc) so I'm pretty much live and let live with things like Aerowalk addiction. 
Yes 
I realize Aerowalk is the god of DM maps or something, and I'm sure the guide is admired - but overshadowing is not cool. 
Thumpers? 
the rabbit from bambi?

aerowalk is a very clean idbase design (with only one texturing error i think). One would think you'd actually like it. :)

I like skull as the best 1on1 map. "DM maps" is a bit wider perspective. :)

Compare it to something like vondur's uzul that is a horrid texture job. They are just too strong for playing. One has to strike a balance. 
I Like Aerowalk 
It inspired my PH8DM2 map, but mostly that was Tyrann's "Aggressor".

I would just like to see other DM maps get the recognition they deserve. 
Thumpers 
the rabbit from bambi?

Bible Thumpers, of the modern, Left Behind variety. They preach Jefferson, but behave like Apostles of Lenin. My sister is one, so I'm all too familar with the Beast. 
Well 
I for one do appreciate inert's guide - he always massacres me on it, even when he's playing around.

But, if you'd rather see other maps in the lime light, then pimp them, don't bash inertia's guide. Come up with your own guide for some other map.

I personally love spinev2 and zed, and would love to see them played competitively, but I'm not gonna bash inertia's work because the map he wrote it for is popular. (Even if he DOES massacre me on it, all the time, even if he's playing around. Bastard.)

So in conclusion, hate the game, not the playaz. :) 
Nah 
Wasn't bashing his work, didn't mean for it to come off that way. 
Well, 
I did not think your criticism of inertia's guide was all that bad though I disagree with it (its a useful template for creating DM guides, actually), that is why I just joked about it instead of wagging my finger and saying, 'bad phait!'

People say much worse in here than you did, truly dickhead things, and never get called on it. Mostly because arguments are a complete waste of time. 
Phait 
fuckoff.

aerowalk has been proven to be a truly world-class qw competition map. if you want your lovely maps to as popular as aerowalk or ztndm3, then test the fucking levels with top players for months on end, and make sure it plays in a way that appeals to nearly every player.

then it will be in the limelight.

the community here does not have a tight enough relationship with the qw playing community, and your dickheaded attitude does not help change that situation. if you want to see change, MAKE the change happen. stop complain 
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