#8211 posted by necros on 2015/03/10 02:27:46
they've done something to the hl2 engine. i get crashes in all hl2 engine games a lot. that or 20 second freezes.
I Love Hotline Miami 2.
I hate Hotline Miami 2.
;-)
I Have Found Shambler's Dream Game
#8214 posted by Kinn on 2015/03/12 17:34:11
Perma-Permadeath
#8215 posted by - on 2015/03/12 18:50:41
Stupid idea for a game. One of the key elements to making something enjoyable is the idea that "Play is safe" (stealing this idea from Chris Crawford). If you can't experiment, try things out, learn from mistakes without irreversibly losing opportunity to continue doing so... you won't be having much fun playing, because you've driven out the essence of what 'play' is.
Games with permadeath can be punishing, but that's still fine because they are often made so that you will see what mistakes you made, learn new things about the game, and slowly progress as a player in conquering the challenge. It's still 'safe' when you die because all you've lost is time, but have gained knowledge about the game for next time (and modern games have unlockable things you might collect each play). You still get to try things out and attempt to create a mental model of how to better play the game in your head.
Just imagine how fun mapping would be if you could only compile a .map once. Get a leak (or worse!)? Sucks to be you. Misplace an entity? -1/5 stars on Quaddicted. How many of use would continue mapping for any amount of time if that were the case? Not very long I would imagine, we wouldn't find it any fun. That's likely going to be this game's fate. A curiosity for a couple days, and then a complete waste of the dev's time after that when everyone realizes that "neat ideas" doesn't mean "fun ideas".
Don't Really Get It.
#8216 posted by Shambler on 2015/03/12 22:11:39
If you die do you have to buy the game again? Re-register an account?
I'm sure there's something worth taking the piss out of here, but I don't really know what...
Well
#8217 posted by Kinn on 2015/03/12 23:23:02
Just reading that article, there's two facets to the game really - the "players" - one of which you can only get to be once, ever - and the "audience" - which I assume you can participate in as often as you like.
Being in the "audience" seems to be an interactive experience, and the audience appears to have some control over the fate of the "players", so really, for the majority of the people, being in the audience, is "the game".
It actually sounds like there's probably some pretty good ideas there.
Yes
#8218 posted by ijed on 2015/03/13 02:29:38
It's not a videogame in the traditional sense, more of a spectator sport.
Clever idea, but not something I'd be interested in. But the internet tells me I'm a minority.
#8219 posted by Lunaran on 2015/03/13 06:53:05
One of the key elements to making something enjoyable is the idea that "Play is safe" (stealing this idea from Chris Crawford). If you can't experiment, try things out, learn from mistakes without irreversibly losing opportunity to continue doing so...
this is silly bro
there's quite a lot of value in intentionally seeing what an experience is like if you violate The Rules with an open mind. If developers can't experiment, try things out ...
Permadeath is a much more tense experience, with a much higher degree of player investment, because loss is so great. But, you can still always start over. Why shouldn't one game exist for the express purpose of taking that a step further?
The point of this game is that it isn't safe. If you want to experiment and learn this game, you do it really really carefully. You really feel the stress of threats, the total exhilaration of escaping something by the skin of your teeth, and the gutting loss when it's all over. It's not flawed because you only play it once, because that's what makes the experience.
Any player who goes into this particular game wanting to rely on multiple playthroughs for their experimentation, then gets mad when they lose access to the game, didn't play it right. You get more out of a game if you're willing to play it on the game's terms.
#8220 posted by JneeraZ on 2015/03/13 11:29:24
The game design would have to be impeccable for this to work. The player needs to be shown the rules, explicitly, the visual language needs to be crisp and precise an unerring, the AI needs to be flawless, etc.
If you're going to give me one life, forever, you as the designer are taking on a lot of responsibility.
Seems dubious.
#8221 posted by JneeraZ on 2015/03/13 11:30:33
For example, see DaZ's video where Barney gets rekt by the strider corpse simply becase DaZ bumped into it. Game over. Sorry you wasted your money, lol!
Is This A Theological Debate Now?
#8222 posted by ijed on 2015/03/13 12:46:04
If you're going to give me one life, forever, you as the designer are taking on a lot of responsibility.
Still Don't Get It.
#8223 posted by Shambler on 2015/03/13 13:45:16
Seems about as related to a game as CZG does to a boring hetero.
Https://www.youtube.com/watch?v=hzOvI2cdaWk
#8224 posted by Shambler on 2015/03/13 13:45:41
Instead.
Yeahaa M8!!
#8225 posted by DaZ on 2015/03/13 14:11:26
Adr1ft does look very cool. Sort of like a zero-g version of Routine.
Fuck I can't wait for Routine! https://www.youtube.com/watch?v=LaZqV0o7EW4
#8226 posted by metlslime on 2015/03/13 16:27:17
it's basically a game show, it seems like the main entertainment is for the audience, which is large and can repeatedly watch it, rather than the player base, which is small and only plays it once.
How many times do you get to play on Jeopardy after losing the first time?
@Lun
#8227 posted by - on 2015/03/13 16:27:38
I can see the appeal and potential for players getting very intense highs from the danger presented. I just think it sounds like a gimmick that will quickly lose appeal when the only way to play to win is to slowly and carefully take no chances. Of course, there will be plenty of YOLO players, and I guess that has a certain appeal too, if for only the briefest moment.
I suppose the real game is in being the 'audience' who gets sadistic thrills toying with the live players. They actually will feed off the careful players by throwing curveballs at them... it's the YOLOs that will become boring quite quickly for the audience, they don't live long enough to really turn the screws on them.
Maybe I was a bit too hasty judging with "DA RULES", still unsure the game will have longevity, but I guess there is some enjoyment to be had there, and we'll see how it pans out.
OH HELLO METLSLIME
#8228 posted by - on 2015/03/13 16:29:23
#8229 posted by JneeraZ on 2015/03/13 16:38:04
Now that I think about it, I'm getting excited.
OK, what if you built in a feature where it recorded your run to video with easy one-click publishing to YouTube. Then the early YOLO players would dive in, fail, and everyone would watch their videos to get ideas about what to do and what NOT to do. Then more people play, more videos get posted, with the idea that the first person who completes the game wins some mega prize.
The viral potential of that is staggering...
^^ THAT's What I Was Thinking
#8230 posted by Lunaran on 2015/03/13 17:12:39
What's the experience like for the one lets-player who gets really, really far?
Similar In A Way To Twitch Pays Pokemon
#8231 posted by Killes on 2015/03/13 17:32:14
A crowd effort to beat a game where everyone can contribute once with their failure towards community success.
Ya, neat experiment, or more same as some crowd sourced real life / digital crossover mystery. Eg. NIN ran one of those for one of his new albums I believe. Amongst others.
Routine
#8232 posted by [Kona] on 2015/03/14 00:00:36
Looks like nice realistic graphics and sound effects. I like the lack of music. Makes it quite atmospheric.
Shame the trailer is so melodramatic. Come on dude, it's just a friggin hallway, walk through it already and stop peeking around corners and gazing at irrelevant signs just to drag things out.
Graphics
#8233 posted by scar3crow on 2015/03/15 03:28:30
Yeah, those things on the monitor. All graphy, like Excel. On a whim I installed Crysis 2 since I've had it since launch. It looked at my old system, was impressed because Crysis 2 is also now old and set everything to max.
It looks terrible. Now once in a while there will be a well composed scene, but all in all, it looks like a mess of minlit models and particle spawners (and they spawn clipping into the ground with the wrong shape for where they are emitting from). It is just funny how quickly an Awesome Looking Game can look poor to me.
Some things just don't age well.
Oh and the game itself is boring. Movement is bleh, the input latency on jumping keeps you in an anchored mindset, the enemies are boring to fight, and their AI is sloppy. First guy I fought lost sight of me when I was standing less than a foot in front of him. He didn't go from Attacking to Searching, he went from Attacking to Idle. Gun lowered, neutral pose, just shifting his weight. On multiple times I've seen enemies jitter within about a foot space as they repeatedly 180. Also, the AI barks don't match the scenarios... ...ever.
Well that was incoherent.
Kinn
#8234 posted by negke on 2015/03/15 11:56:47
Do you happen to still have some savegames from your Doom 3 BFG playthrough?
Negke
#8235 posted by Kinn on 2015/03/15 12:24:29
Sadly no, because I played it on the eggs box three-hundred-and-sixty.
The game made me angry because the new episode was just a frankenstein of random rooms and corridors copied from the original levels and slapped together in a different way, the wankers.
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