News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Scourge 
The 'rotating' geometry stuff in scourge is an extremely dodgy hack, which is a pain to set up and works badly. 
Mr Fribbles 
Is there better 'rotating geometry stuff' available? 
The MPs 
They are quite often sold at eBay... 
Dear God. 
FRONT PAGE NEWS @ BLUES:

Dear Diaries [July 11, 2005, 10:19 am EDT] - Post a Comment
The X-Men Legends II: Rise of Apocalypse Website now offers a new production update #3 from Raven Designer Sean Campbell, who discusses progress on the upcoming superhero sequel (thanks Frans).
 
FRONT PAGE NEWS @ BLUES: 
Shambler explodes 
To Whomever Is Reading/Posting From Red Storm 
Reveal your identity or suffer in obscurity. 
I Challenge You 
http://skynet.campus.luth.se/~chosen/bam/bamtri.bsp
Make a map with less brushes and faces. 
Err, Why? 
I Can Do Better Than You 
http://skynet.campus.luth.se/~chosen/bam/bamtri2.bsp
1) this has less brushes
2) this is finishable (with full kills too)

did you notice the previous map was "playable" in dm too!

Would like to see someone do a speedrun on this.

I tried to go even further but it would probably need modified compiling utilities (you can't currently make a map without a single world brush with either aguirre's or the vanilla qbsp). If it's possible in the engine, I don't know. 
Old Hat 
I already produced a one brush, one monster map sometime ago (could be years now) when this subject first came up.

Seek and ye shall find... 
Quake4 Official Site 
I saw it lately (cause it has been launched 2 month ago...) but IMHO the trailer is really "Doom 3-ish" !! I'm sure I will love the game :D

http://www.quake4game.com/

BTW, it's maybe time to create a Q4 icon like we have for Quake/Q2/Q3... what do you think ? 
Bamtri 
This was discussed ages ago as a 1 brush map contest (although we didn;t think of spawning the player above the monster, hence 2 brush really?) And it's just as fascinating now as it was then....


Now, go map. 
^_^ 
Ok Ok Ok 
yea yea it was just a response to czg's "prick" map with four brushes (four polygons, all triangles). The ORIGINAL IDEA was to make a functioning and playable sp (or dm) map with very few brushes. I did this because a lot of the speedmaps were / are such fps hogs. (hello tron - don't make a huge open area with 100 monsters)

That's what the original bamtri was about.

I've seen some 100 brush map contests, but why not go a bit lower, say, 33 brushes and a custom one-pixel constant color texture pack. :) 
20-brush Contest 
Dunno if you play Q3, but I entered this:
http://www.planetquake.com/pjw/pjw3quickie5.html
in a 20-brush contest and was lucky enough to win with it.

Very low brush-count contests are fun. 
A VERY Interesting Article On Games Industry And An Indie Developer 
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52

This is a pretty long and interesting read. It tells the story of an indie developer troubles of getting a publishing deal for their next-gen console game (which is "oohed" and "aahed" at E3 and GDC in 2004 and 2005) and how they eventually make it. 
Pjw 
That's a cool-looking level you've got there. 
Jago 
thnx 
Jago 
that ninjatheory thing is quite a shameless thinly disguised pimpage act.
And the game doesn't actually look very special in that video. :/ 
Bambuz, 
I envy your abilaty to live beyond mere economic necessities, but when you put aside the 'we have created a minor God of a game declarations' the article is a good read on the business side of things that most creative types have to deal with on a day to day basis. 
Aerowalk Revealed! 
I wrote a little guide on how to play aerowalk. I suggest you guys take a small looksee at it, might prove worth your time.

http://www.qwplayers.org/inertia/aerowalk.txt 
SO 1984 
Next. 
Areowalk, 1984? 
You are in a large verticle shaft with little lighting above you and a landing platform to the South, just ahead of you. There is a Player with a rocket launcher on a platform one story above you. He is aiming in your direction. Do you,

a) Go back North down the corridor you came
b) jump South to the next platform
c) shoot spikes at the other Player

>B

2. As you land, you notice a Megahealth on the East side wall . . . 
Lol 
Nah, I meant I've always been tired of seeing Inertia pimping Aerowalk when other DM maps should be in the limelight. It's like he's in a bubble and all he knows is Aerowalk. But hey, if that works for him... 
Phait 
Aerowalk is one of the best custom Q1DM maps ever made (and certainly the most popular one) and this is a very decent guide to playing on the map. I am sure quite a bunch of people appreciate it. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.