10 Minutes Of Strafe Gameplay
#8137 posted by scar3crow on 2015/01/29 19:19:34
Edited down some due to deaths: https://www.youtube.com/watch?v=48GlqcTDqzc&feature=youtu.be
It looks like they are specifically not trying to make a Doom or Quake clone, but rather that they're making their own game and they love Doom and Quake. More verticality than I anticipated, I love neutralizing acid with blood, as well as just throwing explosive barrels instead of grenades. Has a dash of Killing Floor to it as well.
Yah
#8138 posted by Kinn on 2015/01/29 19:42:46
The gun needs to be bigger and animate more - it's a bit too small and static - there are still areas of the screen which the gun model doesn't completely obscure during its reload animations, and that needs to be addressed.
Also, those in-helmet hud elements are too subtle - they should take up at least 80% of the screen space imo.
Kinn Could Be My Kin
#8139 posted by Spirit on 2015/01/29 20:10:23
That's The Spirit :}
#8140 posted by Kinn on 2015/01/29 20:27:06
Strafe
looks cool but the scale of the game seems weird, like either the dude you play is too big or the levels are a bit too small.
The Owlneck
#8142 posted by Zwiffle on 2015/01/29 21:40:24
Got whiplash watching that.
I mean it looks fun. Don't think it will be mindblowing, but decent for several hours before I move on to Quake again.
#8143 posted by scar3crow on 2015/01/29 21:42:56
I chuckle at the satire, but the gun actually dips out of view when reloading... It is also rather stable when firing. Way too much movement in general though.
Strafe
#8144 posted by [Kona] on 2015/01/29 22:16:04
watched for a few mins. not my thing.
1. looks like a duke nukem mod
2. even at that some of the level design is pretty uninspiring - big flat walls. the first section was too small for the character. if you're going for this style of limited graphics, you really need to push the boundaries in the level design, imo. like what ppl have done with doom and quake. even minecraft.
3. screen at times felt like there was just so much shit going on everywhere (enemies, projectiles, explosions), at one point I couldn't even see what he was firing at. are those projectile animations finished?
4. firing of weapons and hitting the target didn't seem realistic enough, like there wasn't enough impact to indicate it was a real weapon hitting a creature. felt very weak.
5. computers mining, a 100% accurate solar system? wtf who cares about that shit! your going to the effort of making little bitcoin mining animations and accurate solar systems, how about instead making it the prettiest start map they can do, get some scale into it.
#8145 posted by Kinn on 2015/01/29 22:45:03
5. computers mining, a 100% accurate solar system? wtf who cares about that shit!
This sort of stuff is actually quite common amongst people who think ~*Procedural*~ levels are a better idea than just slamming a load together by hand.
It Was A Joke
#8147 posted by scar3crow on 2015/01/29 22:49:24
1 and 2 - it's a procedural game, no fixed levels, but it would be interesting to see larger cells.
3 - agreed to an extent.
4 - yup.
5 - everything they said there was a joke, they also spoke of how proud they were of their photorealistic rendering.
Owlneck Damage Feedback
#8148 posted by Kinn on 2015/01/30 01:17:32
After watching that Strafe video with its crazy owlneck damage feedback, I had to do a quick mock-up of what it's actually suggesting is going on:
http://youtu.be/xVsqaDOsG_M
#8149 posted by scar3crow on 2015/01/30 02:20:52
That video illustrates it well, so much that I included it in an email of feedback I sent to them.
ROFL
hory shit
Scar3crow
#8151 posted by Kinn on 2015/01/30 15:22:08
Thank you. I hope they find it useful.
#8152 posted by scar3crow on 2015/02/05 17:46:00
I just finished the Shadows of Cronos for Hexen. About 1.5-2 hours worth of gameplay in there. I rather enjoyed it, and honestly felt that it was better than the original Hexen while still feeling complete with the game world. The puzzles are a little less oblique, and usually had me going "Oh, right. I'm dumb." if they took me any noteworthy amount of time. I did wander for a while because I didn't realize I had a gem in my inventory which would unlock a door.
I played on the second highest difficulty as a Warrior and found it largely easy, though not slow. Just... well stocked. Come the final fight I had 3 Dark Servants and didn't even use them.
If you enjoyed any aspect of Hexen, try this out, it is pretty much just a consolidated and better version of the original game.
http://www.doomworld.com/vb/wads-mods/68969-hexen-shadows-of-cronos/
Going with the pig icon in recognition of the Porkulator.
Will try later. I love hexen and heretic
Ditto
#8154 posted by Zwiffle on 2015/02/05 20:53:32
Hexen was awesome. Heretic was alright. Hexen 2 was blurgh :(
I enjoyed Heretic more than Hexen to be honest. Hexen 2 was a bit crap but Heretic 2 was great.
Just played the WAD and I got stuck and lost... classic 1994 problems. Seriously no idea how to do this pack.
Warhammer Vermintide
#8157 posted by scar3crow on 2015/02/06 01:58:56
I think the opinion on the whole series is pretty similar, with a few people who prefer Heretic over Hexen. I've never played Heretic 2, and not spent much time in Hexen 2, as even when it was new, it just didn't feel... quality.
Where are you? I only got stuck in the first level, before the hub, and near the end of the hub (because I neglected to look through my inventory for a while, as I was playing it like Quake).
#8158 posted by scar3crow on 2015/02/06 02:32:46
One thing that has been in my mind recently is the idea of "compressed" games. Basically mod/map packs that scale down the scope of the game, going for a 1-4 hour experience instead of an 8-16 hour one. Quake2 was my initial idea for it, since that game has a lot of content, but also a lot of padding, and the quality drops sporadically without having much to hold your attention. Hexen2 seems like another good subject for the notion.
The notion that had matured the most in my mind was a "Doom in Doom2", basically a 12 map wad that went through the same arc as the original 3 episodes of Doom, but using the Doom2 items and monsters, expanding the gameplay in general. Inferno feels pretty hellish, but it had just a whole lot of cacodemons... Arch Viles, Mancubi, and Pain Elementals seem more fitting inhabitants of Mt Erebus and Limbo.
Styx On Offer...
Sorcerobe...
I love the big hat and long cloak sorcerer look (like orco or the black mage from FF)... this game looks neato -
http://bn05.tumblr.com/
#8161 posted by scar3crow on 2015/02/17 16:16:10
https://www.kickstarter.com/projects/strafegame/strafe/posts/1136891
Free playable demo of Strafe. Fixed level, meant for speed running. Gives a taste of the gameplay. The owl head is very strong when dealing with acid, but the mechanic of spilling blood over acid to neutralize it is fun.
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