News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Fuck Yes 
I was wondering where you went Hrimfaxi. I always enjoy your maps.

Also Daz that looks weird in an awesome way! 
Daz: 
i remember that brushwork (the weird support things) from a screenshot from like 10 years ago :) 
Oh Yeah Plus 
Wasn't Mike Woodham making a sequel to the map, which was one of the best maps in a single .bsp imo, "This Onion"? Maybe that'll surface.

Building a map out of scraps is a very difficult. I don't know how he managed to do it. My scrap-map has taken me easily the longest to do of any map. 
RE: #8117 
looks mega 
Rad 
looks awesome, daz! 
Daz 
Go map and release it please ! It looks awesome ! 
Dazbase1 
It certainly has a cool style about it but it does not feel right to me. I assume you are after feedback or suggestions?

http://www.simonoc.com/images/misc/dazbase1_feedback1.jpg

I would suggest to make the platform thicker or with a nice chunky under-support. (Take the originally platform, drop it down and push it inwards to create a staggered effect) The far left floor support would look better push out at the top and maybe pushing through the floor above. The top supports would make more sense straight and pushing through the floor like a nut/bolt scenario. Also try the rocks a dark brown, it might look more harmonious. 
 
Also try the rocks a dark brown, it might look more harmonious.

I'll have to disagree - the gray rock works well because it makes the idbase texes stand out more. 
 
i like that rock texture too. i've never seen it before either. :)

but yeah, thanks for pointing out the support thing. it was kind of bugging me but i couldn't figure out why.
basically, it looks like it would just collapse since it wouldn't actually distribute any weight (but actually create more stress)
otoh, from the looks side, it's more visually interesting the original way. :) 
Heavy Metal 
Start of a hi-res metal/concrete texture pack, no detail, just basic blocks at the moment. Missing a ton of stuff like panel variety, decals, sfx.

http://www.simonoc.com/images/design/maps_q3/indust1.jpg 
Erm.. 
Is that in Quake? Because I may need to change my pants. 
Sock: Looks Cool! 
 
Zing 
Yeah I like the dark coloured rocks, it makes the base stand out more imo, I think brown rocks wouldn't fit as well with the skybox either.

Valid points about the supports and walkway thickness however, I'll get on that :) 
 
sock

Nice! I love that light panel texture. 
 
I like the grating with pipework beneath. Its done in such a subtle way yet can break up the floor well. 
Sock. 
That's how a revamped Q1 should look. 
 
i was just thinking that too. those textures look ridiculous. ridiculously GOOD that is. ;)

a base map made out of those might be very interesting. ^_^ 
 
Yeah looks awesome, although I get the feeling it's Quake3? Still, you could convert em to Quake when you're done :P 
Sock 
U R good at textures 
Q1MP Elysium Beta 2 
map filename: elysium2b.bsp
It's a 1on1 / 2on2 deathmatch map for QuakeWorld.

My first quake map (well second if you count remaking it.) Looking for playtesting / item positioning advice or any kind of advice/suggestions/feedback really.

download map: http://foogs.info/progs/quakeworldmapping/elysiumb2.bsp
--
screenshots: http://foogs.info/progs/quakeworldmapping/ezquake043.jpg http://foogs.info/progs/quakeworldmapping/ezquake044.jpg http://foogs.info/progs/quakeworldmapping/ezquake045.jpg http://foogs.info/progs/quakeworldmapping/ezquake046.jpg
--
textures (credits to painkiller / zaka for converting them to qw / dm_sacred): http://tinyurl.com/74ly7kw
--
quakeworld.nu thread: http://www.quakeworld.nu/forum/viewtopic.php?pid=66614

Thanks for the look! 
ERRR. 
Style looks good, but how does it look in actual QUAKE?? 
 
======SERVER ERROR in SelectSpawnPoint:
PutClientInServer: no info_player_start on level
 
 
deathmatch 1 
 
Fucked up the arguments order in the console. 
Looks Cool, Judging From The Shot 
But at the same time the textures look very samey in color, not much contrast. There's a texture issue in screenshot 046, left of the light. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.