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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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From A Development Standpoint 
It sounds like the toughest challenge to make a roguelike FPS.

Good luck to them. 
 
It sounds like the toughest challenge to make a roguelike FPS.

Indeed, I was playing Binding of Isaac and thought how cool that would be in Quake. But then you start thinking how to put those things together, it really isn't trivial. 
Ziggurat! 
Feel Free To Hand Out Some Gifts Then 
 
Meh 
Ziggurat is just a series of box rooms though, it's a good example of why it's harder to do rogue-like in FPS. 
Strafe 
Oh my fucking god I am dying.

https://www.youtube.com/watch?v=VHbpdKiInn8

This looks very very excellent, and the trailer is just perfect :) 
 
It was even better about 10 posts ago. 
Ooops, Got A Bit Carried Away :D 
 
I Should Have Guessed. 
That the People's Champion Of Mediocrity would be liking that one :( 
#8117 
Awesome !!! 
 
trailer is cool, game might work, too little enemy variety and I would rate monster design a big round ZERO for the moment. Monsters are important in this sort of game so I hope they will fix the design issue 
 
I've been following it for a while and have hope. It seems to be a compromise between various styles. The levels are randomized, but the chunks are designed by people who are explicitly level designers, from what I can tell. The individual chunks have randomization in terms of what portions are connectors, ambushes, or secrets.

The weapon and monster design are far from exciting, but from what I've gathered the weapons they've shown are just "default" ones. And the bestiary at present is just for the first section of the game, on the space ship.

I'm partially interested because of the technical challenge in making interesting spaces with procedural generation, and having a gore system with splats, dripping, and what not where things don't expire. Including shell/bullet casings.

I'm just glad to see something that is focusing on mechanics, and isn't taking a dump on old IPs in the process. 
 
Hm! I might have been too quick to dismiss. I guess random generation isn't necessarily design copout, because it depends on what's randomized and what isn't, but given the glut of roguelikes lately it seemed the likeliest case. 
 
Their composer did an update on the KS.

"I found my old Quake disk and remembered how amazing and creepy that soundtrack was. It's become my go to when I take a break from working on STRAFE. I think it's been working it's way into what I write for STRAFE and we all couldn't be happier..." 
Witcher 3 
"15 SECONDS of amazing gameplay". And a lot of wandering around talking.

https://www.youtube.com/watch?v=Jz_i7vMsqnA

Looks kinda cool. The geese look fucking brilliant. 
Infinifactory 
Anyone who liked Spacechem, or who likes puzzles and building things, should go buy Infinifactory and then try (and fail) to beat my scores.

http://store.steampowered.com/app/300570 
WebGL Doom E1m1, Procedural 
https://t.co/zmMSuDpNqJ Doom e1m1 starting area procedurally generated in GLSL 
 
what does procedurally generated mean in this context? the textures are described using noise functions? 
 
Looking at the code, that's exactly what it does.
Also it uses some generated code to define sectors and stuff, so it's running some sort of raycasting engine on the GPU.
Pretty cool, but whyyy!? 
 
same reason as this:

http://arstechnica.com/security/2014/09/hacker-exploits-printer-web-interface-to-install-run-doom/

"because"

actually that guy does make a point about how unsecure the printer is, but still, he didn't need Doom to make his point. 
 
I think Doom in that context clearly demonstrates how that security flaw allows you to get the printer to do many things it wasn't intended to do. That and it was probably a handy thing for him to try and implement. And/or just a Doom fan. 
 
Hmm 
Is this a jab at Kotaku, game journalism in general, or jump-based platformers? 
All Three 
and more 
Say What You Want About GamerGate As A Movement 
But they did make Gawker suffer a seven figure loss. 
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