
Skyforge.
#8095 posted by
Shambler on 2015/01/16 11:31:53
https://www.youtube.com/watch?v=x3ixYWswJ1M
For the love of God vondurp, please force them to have fully rebindable controls!

Yay.
#8097 posted by
Shambler on 2015/01/16 15:45:42
Cos well-controllable 3rd person like they are describing sounds good (i.e. kinda normal combat controls rather than targetted)

STRAFE�
#8098 posted by
bal on 2015/01/20 15:38:24
One of the best Kickstarter trailers in a while.
https://www.kickstarter.com/projects/strafegame/strafe
Hopefully the game is fun!

That Looks.
#8099 posted by
Shambler on 2015/01/20 16:44:27
Like it will be as utterly terrible as every other pseudo-old-skool shooter failure of recent years.
The trailer is pretty neat though. I'm sure the mainstream gaming press will like it!
#8100 posted by
JneeraZ on 2015/01/20 16:51:48
Yeah, cool trailer but that sort of game is super hard to actually get right. Many have tried and failed...

Love The Trailer
definitely had to be shared on the quakeguy blog, Also the secret level which is like wolf3d in a luftrausers palette is awesome!

Hmmmm
#8102 posted by
Kinn on 2015/01/20 17:53:32
Yeah, dunno about 1996 - that Strafe game looks to me (and I'm sure plays) more like a game from mid-2000s, but with an annoyingly self-aware "look! pixels!" aesthetic.
Unimpressed.

Cool
#8103 posted by
Zwiffle on 2015/01/20 17:56:16
I checked out their website before, good to see their kickstarter is up and running. Hope they actually finish, I'd be interested in it definitely.
The kickstarter video was too awesome.
#8104 posted by
Lunaran on 2015/01/20 19:24:40
#8105 posted by
Lunaran on 2015/01/20 19:25:17
also, when I saw "randomly generated levels" in that video I thought "ah, great, no thinking level designers involved."

#8104
#8107 posted by
Kinn on 2015/01/20 20:36:39
Heh, that's great. It also reminded me that words like "toughest" and "challenge", which were all over game ads in the 90s, are words that you will never see in modern game advertising*.
*Dark Souls is maybe the one exception.
#8108 posted by
[Kona] on 2015/01/20 21:25:48
That is actually a very cool trailer. Got to laugh when they have concept art vs reality side-by-side and the concept art looks 100 times better than in-game.
Randomly generated levels... no thanks.
#8109 posted by
- on 2015/01/20 21:30:44
You see it a lot in indie games actually. It's usually a keyword for 'Our levels are a bunch of instant deathspikes everywhere'
Anyway, Strafe looks like it could be okish in a mindless fun way, but it won't be some second coming of Quake. Certainly not with level design that is likely going to be a bunch of generic Doom rooms stuck together via algorithm. Leave that stuff for the dungeon crawlers please :(

^
#8110 posted by
- on 2015/01/20 21:31:38
I was referring to not seeing 'tough' and 'challenge' in game ads.
#8111 posted by
necros on 2015/01/21 01:44:58
levels in hellgate london were random but still looked pretty cool

From A Development Standpoint
#8112 posted by
ijed on 2015/01/21 02:34:31
It sounds like the toughest challenge to make a roguelike FPS.
Good luck to them.
#8113 posted by anonymous user on 2015/01/22 13:37:21
It sounds like the toughest challenge to make a roguelike FPS.
Indeed, I was playing Binding of Isaac and thought how cool that would be in Quake. But then you start thinking how to put those things together, it really isn't trivial.

Feel Free To Hand Out Some Gifts Then
#8115 posted by
negke on 2015/01/22 15:38:18

Meh
#8116 posted by
bal on 2015/01/22 19:37:28
Ziggurat is just a series of box rooms though, it's a good example of why it's harder to do rogue-like in FPS.

Strafe
#8117 posted by Killes on 2015/01/22 20:21:22
Oh my fucking god I am dying.
https://www.youtube.com/watch?v=VHbpdKiInn8
This looks very very excellent, and the trailer is just perfect :)
#8118 posted by
JneeraZ on 2015/01/22 20:33:08
It was even better about 10 posts ago.

Ooops, Got A Bit Carried Away :D
#8119 posted by Killes on 2015/01/22 21:15:06