Bulletstorm.
#8087 posted by
Shambler on 2015/01/02 14:11:46
There was humour in it??
Ummmm okay then.
Also what Zwiffle said.
The combat was fun though. It's almost like the opposite of a polished turd - a gleaming solid core, drenched in an overwhelming amount of diarrhoea.
That.
#8089 posted by
Shambler on 2015/01/02 21:29:30
Would be mildly amusing par for the course if said in #terrafusion.
Between a couple of charismaless bellends in a game, meh.
#8090 posted by
JneeraZ on 2015/01/02 23:50:56
Yes ... #terrafusion is LOADED with charisma.
Shemales Are Very Charismatic
#8091 posted by
czg on 2015/01/03 13:06:23
Dying Light.
#8093 posted by
Shambler on 2015/01/09 21:34:01
Left 4 Assassin's Island? Or Dying Creed? You decide:
https://www.youtube.com/watch?v=Rusp3PRC-UA
90 minutes of gameplay, TBH after watching 9 mins of gameplay I'm pretty sold on it. Looks like it does what it says on the tin.
#8094 posted by
[Kona] on 2015/01/10 01:20:57
Anyone here play Divinity II and it's expansion? I just got finished it and really enjoyed it. A good proper RPG with everything you want. Not the best around the time it was released, but worth playing. It was released in 2009 but updated in 2011 and merged with the expansion. Not quite as good as Dragon Age and Two Worlds II, and The Witcher had a better story as well, but probably better than the other fantasy rpg's around 2008-2010.
Only thing that really annoyed me was a lack of direction for quests, you really need a walkthrough for some parts.
The expansion is like a full game, 10+ hours, except I found there's just a few too many quests within the same pretty small area that takes up the whole game. Boss battle I could have done with my eyes shut I was so powerful, but then that's the satisfaction of rpgs isn't it.
Pretty easy 8/10.
Skyforge.
#8095 posted by
Shambler on 2015/01/16 11:31:53
https://www.youtube.com/watch?v=x3ixYWswJ1M
For the love of God vondurp, please force them to have fully rebindable controls!
Yay.
#8097 posted by
Shambler on 2015/01/16 15:45:42
Cos well-controllable 3rd person like they are describing sounds good (i.e. kinda normal combat controls rather than targetted)
STRAFE�
#8098 posted by
bal on 2015/01/20 15:38:24
One of the best Kickstarter trailers in a while.
https://www.kickstarter.com/projects/strafegame/strafe
Hopefully the game is fun!
That Looks.
#8099 posted by
Shambler on 2015/01/20 16:44:27
Like it will be as utterly terrible as every other pseudo-old-skool shooter failure of recent years.
The trailer is pretty neat though. I'm sure the mainstream gaming press will like it!
#8100 posted by
JneeraZ on 2015/01/20 16:51:48
Yeah, cool trailer but that sort of game is super hard to actually get right. Many have tried and failed...
Love The Trailer
definitely had to be shared on the quakeguy blog, Also the secret level which is like wolf3d in a luftrausers palette is awesome!
Hmmmm
#8102 posted by
Kinn on 2015/01/20 17:53:32
Yeah, dunno about 1996 - that Strafe game looks to me (and I'm sure plays) more like a game from mid-2000s, but with an annoyingly self-aware "look! pixels!" aesthetic.
Unimpressed.
Cool
#8103 posted by
Zwiffle on 2015/01/20 17:56:16
I checked out their website before, good to see their kickstarter is up and running. Hope they actually finish, I'd be interested in it definitely.
The kickstarter video was too awesome.
#8104 posted by
Lunaran on 2015/01/20 19:24:40
#8105 posted by
Lunaran on 2015/01/20 19:25:17
also, when I saw "randomly generated levels" in that video I thought "ah, great, no thinking level designers involved."
#8104
#8107 posted by
Kinn on 2015/01/20 20:36:39
Heh, that's great. It also reminded me that words like "toughest" and "challenge", which were all over game ads in the 90s, are words that you will never see in modern game advertising*.
*Dark Souls is maybe the one exception.
#8108 posted by
[Kona] on 2015/01/20 21:25:48
That is actually a very cool trailer. Got to laugh when they have concept art vs reality side-by-side and the concept art looks 100 times better than in-game.
Randomly generated levels... no thanks.
#8109 posted by
- on 2015/01/20 21:30:44
You see it a lot in indie games actually. It's usually a keyword for 'Our levels are a bunch of instant deathspikes everywhere'
Anyway, Strafe looks like it could be okish in a mindless fun way, but it won't be some second coming of Quake. Certainly not with level design that is likely going to be a bunch of generic Doom rooms stuck together via algorithm. Leave that stuff for the dungeon crawlers please :(
^
#8110 posted by
- on 2015/01/20 21:31:38
I was referring to not seeing 'tough' and 'challenge' in game ads.
#8111 posted by
necros on 2015/01/21 01:44:58
levels in hellgate london were random but still looked pretty cool