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Missing Maps 
Searching for these:

Talon's Strike
mykd1.zip, mercy.zip (Authors unknown)

Crash's Quake Pages
Butcher Base Chris Williams - butcher.zip
Cavern of Sin Mike Daugherty - cavosin.zip
Marsalis Noel Weer - marsalis.zip
Pathway to Hell Sam Allen - p2hell.zip (342kb)
The Pyromid D. North - pyromid.zip
Series 1 Unknown - series1.zip

According to Crash's site, butcher, pyromid and series were located on -now defunct- MeccaWorld, if that'll help.

-

Also looking for the full version of The Sword of Ares, and Francis Faeron's singleplayer map for Malice, titled Complex 24-A. (complex2.zip)

Thanks for all the help. 
Quake 3 And CPMA Map Reviews 
So what site does one go to for getting quality Quake 3 and CPMA maps? I am sure there have been a lot of nice maps released since I last had Q3 installed (over a year and a half) and LVL seems to have gone downhill pretty bad (rarely updated and completely shitlooking maps in the "top" lists). 
Argh, More Maps 
Hey, I'd like to get erc's maps as well. I'll add them to the upcoming archive then :) 
Mercy 
Although 
it's a Q2SP map ... 
Player Statistics 
How would I go about finding out some site that lists (frequently updated) player statistics for online FPS games (including the older ones: read q/q2/q3)? Google isn't being cooperative. 
Handy Tip For The Day 
Since nobody's posted a question I can answer for the past 24 hours or so, I thought I'd post this, so at least it's written down somewhere:

If you have to change a console command as part of your map pack/mod or whatever, don't package a copy of autoexec.cfg or config.cfg with your mod. You'll just screw up people's custom configs, and then they'll delete your config, and then the command won't get run. Your mod won't run correctly! Thousands will die!

Instead, the correct way to do it is this. Make a copy of quake.rc - you'll find it in pak0 or your id1 directory. Open it in notepad and you'll see it calls all the config.cfg and the startdemos and that kind of stuff. So, add another config file to the list, like "exec yourmappack.cfg". Try and make it a name that nobody would use normally, so that you won't overwrite anything. Then put yourmappack.cfg and your new quake.rc in your base mod directory. And you're done!

Here endeth the lesson. 
RRrrrragdoll 
You can click on her to drag her around;
http://www.izpitera.ru/lj/tetka.swf 
Phait 
Do you know what is missing ? Som bloody splash ! 
Erc 
Here are the sword of ares tc and the pyromid map,
maybe I find more on some old cd-r.
If you find any of the others please contact me.
http://rapidshare.de/files/2636521/quake-maps.rar.html 
Phone Quake 
Wrath 
jesus fuck that makes me feel old >:{ 
The Important Question 
of course, is will it be able to handle Insomnia or Bastion.

I don't think this is the first mobile phone 3d game however as Hollenshead seems to be saying in the article; Jacco Bikker worked on something like this a few years back. 
Hmm 
Yeah, I remember that Q1 phone engine thing a while back...

Did that actually go anywhere? 
Hmm 
I seem to remember a guy coming to func a year or so ago looking for people to make maps for a project like this. Not the same guy since this seems to be a direct port of quake, but still is interesting to see this actually produced since we mostly shot the idea down. 
How Surprised Am I 
that an idea was sneered at on this jolly board?! 
 
Yes. And as I remember, it was wrath who was the pot-stirrer on that occassion. Oh irony etc. 
Ummm 
As I recall it, that mobile guy came across as a bit of a dodgy geezer, looking to con some mappers into making him some free content for his shady commercial gain. I think that's why it was sneered at, although I'd have to check the thread to be sure. This is why I hate mobiles in general, as it seems to give any old shyster an excuse to make $$$ OMG CASH DOLLARS $$$ with ringtones and crazy frog bullshit, and now I guess the same will happen with games BUT WITH 500% FREE BRAIN CANCER!!! 
Sielwolf 
Sielwolf, thanks for the upload - I really appreciate it. Looked throughly for the other maps I listed before, to no luck. 
Doom 3 CTF | Methctf1 - Central Hub (beta) 
Beta version of Central Hub (methctf1), a CTF map for Doom 3: REsurrection of Evil has been released.

Screenshots:
http://method.gamedesign.net/images/methctf1_1.jpg
http://method.gamedesign.net/images/methctf1_2.jpg
http://method.gamedesign.net/images/methctf1_3.jpg
http://method.gamedesign.net/images/methctf1_4.jpg
http://method.gamedesign.net/images/methctf1_5.jpg
http://method.gamedesign.net/images/methctf1_6.jpg

Downloads:
http://method.gamedesign.net/temp/methctf1_beta.zip
http://www.doom3maps.org/maprequest.php?173

I'm looking for feedback on visuals and gameplay.

-Method

[editor's note: we reserve news threads for the final release of a level] 
Yeah.... 
This shouldn't be news, it shouldn't be in GA, it should be in the Screenshots and Beta thread... but it look really good so far. Truely the best D3 map I've seen yet. 
Damnit 
RPG i missed you again!
you weren't drunk were you?

just add me to icq 7558552 
AguirRe 
Just a couple of questions about your nehahra engine. Is there a command to set the max fps?, or do I just use host_sleep 0 and have the fps capped by the refresh rate? Which is what I am doing now, I just have it set in my autoexec.cfg. Also when you set the water ripple from the menu, it doesn't seem to stick, you have to reset it after each restart, although I just added r_waterripple 0 to my autoexec to do the trick. Also I see in the read me that you have Enhanced sound quality, is that like in that you have fixed sound problems, or have you actually increased sound quality as in sample rate etc, if so are there commands? The engine I have been using for some years now has better quality sound than normal, and it feels like I have cotton buds stuffed in my ears when I use an engine with the standard sound quality, although after some time that feeling goes away, except for if I go back to the engine I have been using, the difference hits you like a brick.

It seems as if I will be adopting your Nehahra engine now, as my old engine wouldn't run Lunaran's map (no free edicts problem), and for some reason waterwarp is no longer disabled by default as it was, nor can I turn it off, so I guess I'll just get used to the sound.

Thanks for pointing your Engine out to me, although I knew of it, I probably wouldn't have thought of it.

now off to lunsp1 :) 
Many Questions 
You can't set max fps; it's fixed to 72 default or 100 when host_sleep is set to 0 (for compatibility). I've actually never seen that making a visual difference in SP.

Except for playing demos in fast forward using host_framerate, I'd recommend leaving host_sleep as it is (enabled). Disabling it just makes your CPU hotter for no obvious reason (could be very interesting on a laptop on batteries). As you say, the refresh rate also plays a big role here.

Many of the cvars are not persistent, use autoexec or another startup cfg specified on cmd line (recommended). This makes it a lot easier when switching between engines.

As for sound, most engines have severe sound limitations; the sounds of many objects are muted or stuttering due to bottlenecks coded into the engines. I've expanded those bottlenecks, which means that it's now extremely difficult to hear any muting or stuttering now. Play through Marcher's heated battles at the end and you'll probably hear what I mean.

Since the original sound samples are recorded in 11 kHz, AFAIK the only thing that happens in resampling is that you add high-pitched distortion. There's no substantial information above 11 kHz. However, if you replace the original sound files with ones recorded with a higher cut-off frequency, it could make sense.

I'm not an audio engineer so anyone may correct me here. But to my ears, resampled sounds are awful due to the added distortion. 
Kell 
Yes. And as I remember, it was wrath who was the pot-stirrer on that occassion. Oh irony etc.

The fuck's ironic about that? I just pasted something news-worthy. 
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