R.P.G
#8070 posted by
JPL on 2005/06/23 23:07:22
Did you received email from me last week ? I didn't received any reply since this date ... What's happened ? Have you problems with your mailbox ?
#8071 posted by
gone on 2005/06/24 00:58:12
its a good game only if you have 2Gb of RAM
Blast From The Past
#8072 posted by
Blitz on 2005/06/24 03:08:41
Back in the Qmap days, we had a thread called 'Record your Voice' or something like that, and all of the Qmappers made a little sound clip and posted it
Here is a small sampling, thanks to speedy, of what some fellow/fallen Qboard/Qmap/func people sound like
http://blitz.circa1984.com/apollo.mp3
^^^ Apollo (!)
http://blitz.circa1984.com/fern.mp3
^^^ Fern (!)
http://blitz.circa1984.com/rpg.wav
^^^ RPG
http://blitz.circa1984.com/rpg2.wav
^^^ RPG (again)
http://blitz.circa1984.com/sammich.wav
^^^ me
http://blitz.circa1984.com/werdsound.wav
^^^ e-werd
http://blitz.circa1984.com/shadow_voice.mp3
^^^ Shadowdane (I'm pretty sure)
Hola!
#8074 posted by
eggman on 2005/06/24 08:31:55
hey everyone long time...
anyways i wanted to start making some doom3 maps but apparently if you uninstall doom3 its impossible to reinstall it cause the MSI thing for it sucks.
anyone know any workarounds for this? i constantly get "1628: Installation is unable to complete", only pak files get copied over during the install, no .exes, no registry stuff, copying the files directly doesnt work either.
JPLambert
#8075 posted by
R.P.G. on 2005/06/24 14:49:37
Yes, I got your e-mail, but I forgot. I'm sorry. I have sent you two e-mails, and I hope to test your map tomorrow night or on Sunday.
Rpg
#8076 posted by
pope on 2005/06/24 18:32:28
i missed you by 30 minutes!
Pope
#8077 posted by
R.P.G. on 2005/06/25 03:02:30
It's okay. I was just really drunk, and boredom set in.
Some Huxley Screenshots
#8078 posted by
VoreLord on 2005/06/25 20:03:26
From the upcoming MMOFPS game built on the Unreal Engine 3.
http://www.huxley-nexus.com/forum/showthread.php?t=66
BLeh
#8079 posted by
. on 2005/06/25 21:41:12
Not really impressed by the graphics. Looks about like Doom 3 without the plastic sheen. To be honest graphics don't impress me anymore.
On the other hand it'll be interesting to see a large scale game not making graphical compromises.
Huxely Screens
#8080 posted by
cyBeAr on 2005/06/25 22:21:52
the lighting looks wrong/too strong for the greycloudy sky and it looks a bit too flat in the areas in shadow
Missing Maps
#8081 posted by
erc on 2005/06/26 06:01:54
Searching for these:
Talon's Strike
mykd1.zip, mercy.zip (Authors unknown)
Crash's Quake Pages
Butcher Base Chris Williams - butcher.zip
Cavern of Sin Mike Daugherty - cavosin.zip
Marsalis Noel Weer - marsalis.zip
Pathway to Hell Sam Allen - p2hell.zip (342kb)
The Pyromid D. North - pyromid.zip
Series 1 Unknown - series1.zip
According to Crash's site, butcher, pyromid and series were located on -now defunct- MeccaWorld, if that'll help.
-
Also looking for the full version of The Sword of Ares, and Francis Faeron's singleplayer map for Malice, titled Complex 24-A. (complex2.zip)
Thanks for all the help.
Quake 3 And CPMA Map Reviews
#8082 posted by
Jago on 2005/06/26 06:10:53
So what site does one go to for getting quality Quake 3 and CPMA maps? I am sure there have been a lot of nice maps released since I last had Q3 installed (over a year and a half) and LVL seems to have gone downhill pretty bad (rarely updated and completely shitlooking maps in the "top" lists).
Argh, More Maps
#8083 posted by
Spirit on 2005/06/26 07:01:48
Hey, I'd like to get erc's maps as well. I'll add them to the upcoming archive then :)
Player Statistics
#8086 posted by
Jago on 2005/06/26 08:26:50
How would I go about finding out some site that lists (frequently updated) player statistics for online FPS games (including the older ones: read q/q2/q3)? Google isn't being cooperative.
Handy Tip For The Day
#8087 posted by
Preach on 2005/06/26 14:50:50
Since nobody's posted a question I can answer for the past 24 hours or so, I thought I'd post this, so at least it's written down somewhere:
If you have to change a console command as part of your map pack/mod or whatever, don't package a copy of autoexec.cfg or config.cfg with your mod. You'll just screw up people's custom configs, and then they'll delete your config, and then the command won't get run. Your mod won't run correctly! Thousands will die!
Instead, the correct way to do it is this. Make a copy of quake.rc - you'll find it in pak0 or your id1 directory. Open it in notepad and you'll see it calls all the config.cfg and the startdemos and that kind of stuff. So, add another config file to the list, like "exec yourmappack.cfg". Try and make it a name that nobody would use normally, so that you won't overwrite anything. Then put yourmappack.cfg and your new quake.rc in your base mod directory. And you're done!
Here endeth the lesson.
RRrrrragdoll
#8088 posted by
. on 2005/06/26 21:29:01
You can click on her to drag her around;
http://www.izpitera.ru/lj/tetka.swf
Phait
#8089 posted by
JPL on 2005/06/27 00:04:32
Do you know what is missing ? Som bloody splash !
Erc
#8090 posted by
Sielwolf on 2005/06/27 09:20:50
Here are the sword of ares tc and the pyromid map,
maybe I find more on some old cd-r.
If you find any of the others please contact me.
http://rapidshare.de/files/2636521/quake-maps.rar.html
Wrath
#8092 posted by
Kinn on 2005/06/27 13:03:29
jesus fuck that makes me feel old >:{
The Important Question
#8093 posted by
HeadThump on 2005/06/27 14:17:08
of course, is will it be able to handle Insomnia or Bastion.
I don't think this is the first mobile phone 3d game however as Hollenshead seems to be saying in the article; Jacco Bikker worked on something like this a few years back.
Hmm
#8094 posted by
nonentity on 2005/06/28 05:08:50
Yeah, I remember that Q1 phone engine thing a while back...
Did that actually go anywhere?