 Oh Okay Then.,
#8045 posted by Shambler on 2014/12/18 16:04:50
STUPID VILE NASTY FUN! FUCK YAWN!!!
#8046 posted by Killes on 2014/12/18 16:11:42
As I said, not your niche Shambler
#8047 posted by Shambler on 2014/12/18 16:44:07
If my niche is "not stupid shite", then yes, you're correct :D
#8048 posted by Spirit on 2014/12/18 16:48:44
You could change Killes' and Shambler's nicks and the discussion would not surprise anyone.
 Except.
#8049 posted by Shambler on 2014/12/18 17:07:37
I've grown out of my angsty teenage emo phase.
 Finally.
#8050 posted by Shambler on 2014/12/18 17:24:32
#8051 posted by [Kona] on 2014/12/18 21:11:47
The thing with the trashy horror movie comparison is the makers don't go to the top studios like Disney or WB to put it out. The real trashy ones, I'm thinking gore and torture horror here, probably just get put up on the internet and are self-published or some really small b-movie publisher. Hatred will need to do the same, or put more effort into the quality of the game because I didn't see anything interesting in their trailer other than the claim of a controversial idea.
#8052 posted by Killes on 2014/12/18 22:23:20
Personally I don't like torture porn like Hotel, I find that hard to stomach myself, heh, that's that and not really relevant :P
Kona you are right they self publish or use niche publishers.
Hatred is doing just that.
I don't understand your point really, did they reach out to a top studio ?
Greenlight is one of those things for games with small audiences/limited concepts as well as grander and deeper designs.
Its the whole point of greenlight - nevermind the game, if the public is there they will vote it up and it will get distributed on Steam (again as long as the game is legal)
It is #1 on Greenlight.
It was directly #7 before any of the greenlight removal/re-adding publicity.
That people cannot stomach that there are people desiring a game like this...all the while playing countless military shooters and whatnot...simply ridiculous and very very hypocritical. "Let me kill kill kill but hear no evil, see no evil, speak no evil" disgusting and truly a way more dangerous mindset than simple lunatic slaughter.
I want to play it to virtually kill in a more honest way - honest in its revelry in our savage violent murderous natures.
Its refreshing really, you know, to be truthful ?
Really there is nothing sicker than people pretending there is a morally excusable sort of killing and slaughter...
 Yup
That really doesn't need any further addendum.
 Or.
#8054 posted by Shambler on 2014/12/18 23:50:41
Actually reading it, I presume.
#8055 posted by [Kona] on 2014/12/19 00:43:19
I was considering Steam to be the top studio/publisher.
Yeah I'm not a fan of the real b-grade stuff either - I've seen tonnes of it, Guinea Pig and August Underground series for instance, but most of it is a fucking chore to watch. There are a few that are difficult to forget. Salo, Men behind the sun, a serbian film would be the best, but they all probably had more of a story/budget.
Anyway, back on topic, are there any games that have made killing innocent bystanders fun? I've never played GTA, but games like Dead Rising 2 weren't very good at this. More of a nuisance when they get in the way.
 Carmageddon
#8056 posted by Zwiffle on 2014/12/19 03:38:05
was pretty good at it imho
 Postal Is On Steam Too.
 Played
#8058 posted by [Kona] on 2014/12/19 11:27:51
Alice: Madness Returns 7/10. Yeah good art style, but fuck the game drags on for too long with the same basic jumping puzzles throughout the entire thing. Also the early parts of the game are too difficult (I had great difficulty with one battle) compared to the later stages, which are piss easy. The upgraded weapons just shit on everything. Should have been a few hours shorter, and actually that last chapter was quite weak. Combat was a bit average too.
Tried The Haunted: Hells Reach, really cool levels and decent graphics, but it's just hordes charging at you for a set amount of time (survival mode I suppose you call that). I'm not playing an entire game in survival mode. That's worse than botmatches...
Which brings me to Brink. 6/10 at best. Man, I remember the videos of this and thinking how awesome it looked. Well sure it does look good, but what a shitty single player campaign. It's just botmatches with typical multiplayer tasks. Only the friendly bots are utterly useless cunts that never work as a team, and 10 mins of success can result in failure in 5 secs if your buddies decide to fuck off somewhere else instead of helping/healing you.
I had one where I'd been playing for 10 mins defending something (but much longer on previous tasks as well), got to 45s to go and I'm thinking sweet even if they started a hack, they couldn't get it done it 45 secs. I die, for the first time probably, and they start hacking. I then have 45 secs to get across the level, fail to make it, but the level doesn't finish, it goes into overtime and I'm still trying to get there in time because the hack is still going on! I fail to get there and have to start all over again. Where the hell were all the teammates, why do I have to do EVERYTHING MYSELF?
It clearly gets much harder as you level up. I ended up creating a new character so my levels were reset and just played the final few levels of each campaign, when it was still easy enough to succeed without being fucked over by almost impossible tasks. Like the missile hack. I put it on easy and still wasn't even close to completing it, on higher xp levels.
Might play cod mw3 next after these 3 disappointments :)
 Awesomest Trailer Narration
#8059 posted by Killes on 2014/12/19 22:35:40
If you haven't check out the first trailer on the steam page for Crawl : http://store.steampowered.com/app/293780
Trailer or not I will be trying it but man the trailer is awesome :D
 Crawl
#8060 posted by bal on 2014/12/20 10:43:45
It's pretty fun coop, with a few friends, not so interesting alone (at least the version I played).
#8061 posted by [Kona] on 2014/12/20 22:51:12
Well Modern Warfare 3 was fun. I don't get all the hate these COD's get, this game has a 2.4 user score on Metacritic.
It's a linear military shooter, full of action, and it's really got no major flaws at doing this. The design and action, the combat and guns, it's all pretty much as good as anything else.
The story is a bit incohesive, the developers have gone back to respawning enemies until you reach waypoints, which turns this into a waypoint to waypoint game instead of actually shooting enemies. What else, the textures looked a bit low quality at times, I had to play with settings to get it looking better. The old quake engine needs an overhaul.
But it's just an annual game that Activision treat like any sports game that gets a new version every year - new story, new levels, but no new innovation. Seems like gamers just can't accept this.
8/10
Anyone played the newest COD yet? What's it like? I'm curious as to why they're calling it an action-adventure. COD is the opposite of an adventure game.
 I'm Itching To Get Reflex On Steam.
#8062 posted by Breezeep_ on 2014/12/20 23:26:12
 Kona.
#8063 posted by Shambler on 2014/12/21 18:23:29
"Seems like gamers just can't accept this."
Cos the game is DUNG. HTH.
 Firewatch
#8064 posted by starbuck on 2014/12/23 17:13:13
Nice style, excitingly boring premise
http://www.firewatchgame.com/
 Kona
#8065 posted by scar3crow on 2014/12/23 23:14:47
I really liked the ending of MW3, as well as the sandstorm level. The mp did have some decent ideas with the Strike Packages, but those were nullified by poor balance and Death Streaks.
I've completed the story for the latest CoD, and have 20 hours on the mp. What would you like me to elaborate on?
 Games Offered On Steam
#8066 posted by Scragbait on 2014/12/24 22:03:54
I would appreciate if games on Steam had to meet an acceptable level of quality before being offered for sale or as 'Free to Play'. By quality, I don't mean theme or appearance; I mean that you can load it, play it and finish it without becoming Mr Fixit or scouring the Net seeking answers to things that could be in a readme.txt file.
I recently added 'Only If' to my library since the trailer looked kind of interesting. It wes free and the reviews were reasonably okay. It installed fine but what it was could only be considered a beta or a concept prototype by the game designer. There were no instructions or notes (text or pdf) which would be okay if you could find all that you needed to know in-game. It used the Unity engine key and mouse binding menu that let you select inputs but your selections were completely ignored. I had problems with contolling the game character and getting interactions to work. I'm stuck on a puzzle and I'm not sure if it's me or a bug. It will not allow me to resume a game that I quit. Considering that the game creator put a lot of work into this short game, is it asking too much that they also include a game instruction manual or text file considering that Steam is a very wide distribution method? When I looked for answers to such things as non-functioning keybindings, how to quit (ended up alt-tabing and killing the process), what functions were actually present in the game or even a basic gameplay guide; I found very little to no help.
Sure the game is free but so are many Quake maps. With Quake maps, I could go to review sites and find out quickly if they were worth playing. I thought Steam had a similar degree of quality screening and curation to some degree. Now I know better.
All I'm saying is that games on Steam should meet a minimum level of quality (in the QA sense - the games can still suck otherwise) or certain titles should be indicated as beta or alpha quality with no meaningful supporting documentation. If Steam doesn't want to do that QA screening, those who support getting their work on Steam should proactively provide notes to players to avoid poor reviews borne out of inadequate knowledge of the game or false expectations of game performance/stability/quality or level of completion.
Only If is not the only title that draws my comments but it is a great example of my gripes.
#8067 posted by scar3crow on 2014/12/26 15:21:04
Valve doesn't believe they need QA. They have customers, like you, who will report any issues. Which shows their ignorance as to QA's function - resolving issues before it can become one for the customer.
The curator aspect of Greenlight is basically a catch-all to decide as they wish. But yeah, they do need a basic check at least for functionality, and perhaps a request of developers for an instance of the game in the final hour of content, so that they can reasonably view the conclusion.
However, indie devs also have a lot to learn about packaging and messaging. Steam is not Dropbox, it is a platform of distribution, and putting your free game on it without basic polish is no different than getting it stocked on a shelf at Wal-Mart or such, placed next to the latest AAA titles.
 Go Play Ziggurat
#8068 posted by DaZ on 2014/12/26 15:58:02
its cool! Still on sale on steam
#8069 posted by Joel B on 2014/12/26 18:14:19
So how are the "rooms" in Ziggurat? My dubiousness about procedurally-put-together shooters is that the environments won't be that interesting to explore through or fight in. (And I saw a complaint about Ziggurat over on the SA forums that fit in that bucket.)
Obviously it could be that everything else about Z is fun enough to make up for any blandness or aimlessness in the environments... although for me that would have to be a LOT of fun-ness to counterbalance. :-)
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