
A City Doomed From The Start 
anyone remember that doom2 city map i was doing? 
http://minus.com/m5OtHNgzN
 
 well i finished it. my idea of having a big canyon/desert area didn't work at all [too boring and doom is not really good at big open rocky areas, or i just suck at it].
 
 the idea for the map was to make levels based on phobias, so i choose isolophobia. no items or enemies, but i needed gameplay so i made some key hunting. hopefully its not frustrating, but it think it might be.
 
 i'm going to write a midi for it, and hopefully that will give it some atmosphere, i hope so anyway.
 
 if this is the right place to post them, then here's the map. i still need to polish some parts, but i think its pretty much done.
 
 
http://min.us/mrKqgQ6j8
 
 the map was made for doom2.exe but it wont run because of visplane overflow errors. shouldnt be a problem since the project dude said to use a limit removing port, so i recommend zdoom, but try not to jump. its tempting yes, but whatever :D