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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Happy Christmas Mappers 
That Looks Ridiculously Awesome 
love the textures. 
Sock 
looks great, textures and details (the roof window :)) like the first floor color
flags could be brighter 
 
Nice Mood 
No heads under the christmas tree though? 
A City Doomed From The Start 
anyone remember that doom2 city map i was doing? http://minus.com/m5OtHNgzN

well i finished it. my idea of having a big canyon/desert area didn't work at all [too boring and doom is not really good at big open rocky areas, or i just suck at it].

the idea for the map was to make levels based on phobias, so i choose isolophobia. no items or enemies, but i needed gameplay so i made some key hunting. hopefully its not frustrating, but it think it might be.

i'm going to write a midi for it, and hopefully that will give it some atmosphere, i hope so anyway.

if this is the right place to post them, then here's the map. i still need to polish some parts, but i think its pretty much done.

http://min.us/mrKqgQ6j8

the map was made for doom2.exe but it wont run because of visplane overflow errors. shouldnt be a problem since the project dude said to use a limit removing port, so i recommend zdoom, but try not to jump. its tempting yes, but whatever :D 
 
wow this map is huge! i ran around for a few minutes and managed to make it inside the city. very cool .... uh sector? work. nice details with broken bricks and such. i see what you mean by the outdoor areas... neg showed me a bit how to do it... mostly breaking up straight/slowly curving lines with rocks of varying sector heights. it's really an art though. 
Grahf 
 
@grahf i remember seeing those screenshots! so he never finished it? i forgot all about it.

thanks for playing the map necros. i think i'm pretty good at doing outdoor areas that are more canyon like [as in cramped stuff] but big wide open ones is just too hard to make them look good in doom. at least for me anyway.

now i need to fix the midi that keeps changing the drums to bass and its done i think. :) 
A Quick Doodle ... 
Sequel To Edge Of Forever? 
cause DAMN that looks awesome. are those all your own textures again? fantastic work, if they are. ;) 
Sock 
that Italy trip seems to have been paying off :) 
Holy Textures Batman! 
 
Performance Testing? 
Any one with a relatively slowe pc, like p4 or an old a64 willing to do some performance testing? 
Testing 
I have here an nf2 ultra board, I can put on it xp1700+ xp2100+ xp2500+ or xp2800+
I also have tualatin 1400, but I guess that's too slow.
Videocard - anything you want, I have a videocard collection, I can test it with anything from voodoo1 to gtx460 (my current card). 
Gone Forever 
necros, the textures are all my own work, I am not sure you why you are winking in your comments, I thought they were good quality. I was planning another puzzle map but my laptop just died yesterday and took all the data with it, such as life! :)
nitin, yeah the Italy trip was good, I took about 5K of photo's and I have mountains of new texture / architecture reference. It is always refreshing to see new places when wanting some inspiration. 
 
not winking, just a little light on the shift key. i really do think they look good. 
Sock 
you planning on using Eraser's enttiyplus mod? 
RaverX 
check mail 
Nitin 
I was developing my own set of SP style entities which I was hoping could be merged into entityplus. Unfortunately if I don't get my HD back from my old laptop, it will be all gone. 
 
Bleh rather fed up with fiddling with this thing, it appears to be working okay now, so anyone interested please take a look.
No area in it is finalised, and a lot of it is raw layout with no brushwork (but a lot is also pretty heavily worked on).

I'm quite busy irl so I wanted to get this out for feedback before I disappear off again, so sorry for releasing an unfinished product :(

If you have an old machine don't try it, it's only fast-VIS'd

-Monsters-
Easy: 247
Normal: 291
Hard: 490

Hard has loads of Quoth monsters, less powerups, more traps and is generally really nasty.

***Requires Quoth and a powerful engine***
http://www.zealousquakefan.com/junk/zqf_arrival_alpha.zip 
 
Damn It 
was looking forward to that. 
 
If people like it I still want to finish it properly, would probably want some help though :E 
Other Bits Of My Base Episode... 
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