 Heh
#8003 posted by Tronyn on 2011/12/09 02:27:04
I am a giant fan of your total disregard of r_speeds. I suspect it will continue to work out well. "Business" works well for a Q1SP map as long as the theme is tight/coherent.
 Whoops
#8004 posted by Orl on 2011/12/09 02:32:52
My mistake, I linked the small pictures instead of the full size ones.
http://qrf.servequake.com/~orl/oms31.jpg
http://qrf.servequake.com/~orl/oms32.jpg
Sorry :)
 Looks Epic
#8005 posted by jt_ on 2011/12/09 02:46:40
They have a quake 2 vibe to them, not a bad thing.
 WOW
#8006 posted by Drew on 2011/12/09 02:49:14
not a big fan of the rock texture in 2nd shot...
but the rest looks AMAZING.
also... shot 2 reminds me of ALIEN 3 a bit?
Definitely looking forward to this, whenever it gets done. I'd be happy to offer playtesting services, if you'd like, btw.
 Heh
#8007 posted by Tronyn on 2011/12/09 03:24:50
also I meant BUSY-ness.
Nice alienish vibe. Like Unreal's Skaarj maps.
#8008 posted by necros on 2011/12/09 05:45:17
those shots look wild, man. :)
same here, btw, not a fan of those rocks.
also, scale the water up at least 2x, even 3 or 4x in the second shot. it'll hide the tiling and the waterwarp + translucency will hide the pixelization.
very interested in seeing this map.
 Orl
#8009 posted by RickyT33 on 2011/12/09 06:28:58
That looks awesome. Like me (and almost everyone else) you have started to make huge open environments for Quake. Which lets face it just looks cool. Rlly nice work man, cant wait to see this.
The green tiled texture on the wall in the first shot - well, I think you should give it a 256x256 texture or maybe a 256x128 texture perhaps? Or even better still, break it up into horizontal layers or something. Or give it some support pillars embedded in the wall maybe. Bit of texture aligning here and there.
I wonder what fauna will be present in these maps?
Map limits B gone, the way things are going I dont think it will be long before people are making maps double the size of anything that has been made up until now. ;)
 Oooh
#8010 posted by DaZ on 2011/12/09 09:44:15
Yeah, looks great!
Finish it bitch ;)
 Awesome
#8011 posted by RaverX on 2011/12/09 16:26:52
The first shot looks so cool, it looks like an UT map.
 Amazing Shots
#8012 posted by nitin on 2011/12/10 03:15:30
although I'm with ricky about the green tiled texture and the others about the rocks.
 Orl
#8013 posted by Shambler on 2011/12/10 16:41:00
Yes that is very cool indeed especially shot 1. Texturing could be a bit smarter but designs are great.
 I Made A Video Too!
#8014 posted by necros on 2011/12/16 23:05:53
http://www.youtube.com/watch?v=WWcljfdhOkU
not as awesome as daz's playthroughs though.
 Meatball
#8015 posted by madfox on 2011/12/17 01:48:55
point of vieuw I think.
Daz fixes a player, this looks more like a giant CFT.
The monster AI looks good with that Shambler explo. Funny to see it jumping down and taking the elevator again. Good it's named anylizing monster Ai, because I could't undertow a feeling of panic, as one man player.
 Necros
#8016 posted by rj on 2011/12/17 11:17:59
i remember it used to be a bit of a teenage nerd gaming fantasy of mine to see a full on battle between the quake & q2 monsters. so that is still awesome :D
are you converting all of them?
#8017 posted by necros on 2011/12/17 19:04:12
i've been tossing the idea around of making a map where you either play as a futuristic soldier assaulting a demonic stronghold with your buddies (you and q2 'monsters' vs quake monstes) or a map where you are just trying to stay alive during an epic battle between q2 monsters (who hate you) and original quake monsters (who also hate you).
but i'm not sure how cheesy it would be to convert all those q2 monsters so that kind of puts a damper on it for me and i haven't converted more than 5 or 6 of them. the jorg boss (minus the guy sitting on him) is pretty cool, and i'd like to make a q1 boss out of him though.
#8018 posted by rj on 2011/12/17 23:04:29
arguably the very idea of combining the two sets of monsters is cheesy from the outset, considering one set is organic and demonic and the other is futuristic and mechanical. but i still maintain it would be awesome (in a cheesy way)
a mod where you could choose to fight for either side would be cool. maybe it could even be done without weapons...
and a jorg vs armagon final showdown would be pretty epic :D
 RQ Guys
Big Gun boss vs monster_wizard. Make it happen.
 Eh
monster_boss2 I mean
 Something Non-stupid This Time...
#8021 posted by necros on 2011/12/18 00:45:34
 Awesome....
#8022 posted by metlslime on 2011/12/18 00:52:43
i've long had plans to add ambient creatures (birds, bats, rats) to quake levels, to enhance the mood.
#8023 posted by necros on 2011/12/18 05:34:51
i know it's just birds... but this just looked really cool: http://www.youtube.com/watch?v=_NrHNilIqLo
^_^
fps is shit though cause i had to turn on realtime lighting otherwise the birds were fullbright for some reason.
#8024 posted by gb on 2011/12/18 07:47:07
Nice one, I've been planning to do the same thing for a while. Looks good. Can you post the code, or do I have to write my own? :)
You're going Darkplaces? Makes sense, unfortunately all my maps run like shit in DP though. RT lighting and stuff like pretty water would probably kill my FPS for good.
I look forward to seeing what the system requirements will be.
 And Also
#8025 posted by gb on 2011/12/18 07:48:27
we have a great engine already. :-P
 DarkPlaces == DP
The name says it all :-P
 Necros
#8027 posted by negke on 2011/12/18 12:29:23
Errr, senseless slaughter... Looks cool, though.
|