Yeah
#56 posted by Tronyn on 2004/01/25 14:45:00
I updated the site - Kells textures now available for download (the fileplanet mirror for his other textures might not be up yet). Also converted the shots to jpg and got rid of the old coe/contract shots.
Same url,
http://www.planetquake.com/tronyn/arcane
We really need to think of a name for this project.
I Think
#57 posted by Tronyn on 2004/01/25 14:51:30
We will just get as many arcane maps in whatever variety of themes people want, and then that will be the amount of books in the library. Trying to get each person to do a particular book and have them all link together towards some goal is probably going to be too difficult; this is more a project where you make whatever map you want, then it goes in the project, rather than "you - make a canyon, you - make a castle, ending in a tower with the e1 rune, etc."
I'm Already On The Start Map
And having a good time! :)
I've never done something contemporary before, heh heh. Lots of Kingpin wallpaper, worn carpets and things. Screenies coming as soon as I have something worth looking at (e.g. the main foyer.)
(And it's such a nice change from medieval...)
Start Map Screenie
It's not finished, obviously, but I think there's enough brushwork to get the feel of it.
http://www.planetquake.com/fatty/smile/fcarcane0.jpg
On the left, you can see my attempt at an Elder Sign on the floor. It may look spak, but that's what I get from bending Bezier curves before shrinking.
Nice FC
#60 posted by Head Thump on 2004/01/26 10:32:23
Spunkable visuals -- Quake by the way of Max Payne.
I Think It Did Me A Power Of Good
I just had a brainwave for the ground level layout of the tower!
Title
#62 posted by PuLSaR on 2004/01/26 17:05:50
We really need to think of a name for this project.
What about simply Bookshelf project as a name?
Hey, I've Got An Idea
#63 posted by Tronyn on 2004/01/26 17:35:07
If we're using "magician" enemies, why not have them have multiple attacks? Nothing spectacular, but for example we could crush the acolyte/sorcerer/warlock into *one* class of monster that can use all three attacks. Or the Vore could have another attack or two (the fast firepod from Rapture might work). What do you guys think of this?
This way, the gameplay is more challenging than simple horde combat (though you could use hordes of powerful, multi-attack monsters for some real fun, heh).
Bookshelf isn't a bad title; something along those lines would probably work. Or there's always the option of naming it something Lovecraftian, I mean just some bizarre word or two.
Hmm
Technically speaking, the various wizards are one monster, so merging them could be easily done.
But that reminds me: the Acolyte's attack inflicted "disease" on you, so your health rotted down at intervals unless you found a full health or megahealth. Keep it in, or take it out?
For a pack title though, we could always nick Ramsey Campbell's Cold Print, or maybe just Old Print.
Title
i like "bookshelf".
because its different to olde/medieval typical quake 1 map names.
I Think
#66 posted by Tronyn on 2004/01/26 23:52:12
I'd say take the "disease" out. In CoE it was a good way to add some relevance to the weakest of the three magician monsters; but in a pack as challenging as I intend this to be, it would probably get annoying that some little schmuck's knocking your health down bit by bit as you face off with barons and overlords ;)
Err...
#67 posted by distrans on 2004/01/27 00:43:03
Libris Arcanum
Libris et Mortis
I've Decided
#68 posted by Tronyn on 2004/01/27 20:30:05
to do what you're doing, Fat Controller; that is, research the map I'm going to make and plan it out ahead of time. It's going to be a lot like Rogue's "Towers of Wrath" thematically. I also want to do some texture editing for it, but I may need some help (every time I've tried this it has never quite worked out).
btw, your start map screenie loooks great.
Help
#69 posted by LTH on 2004/01/29 18:35:00
If anyone wants code help, count me in. FC - I have the source code to the Rapture Barons (since I made them and everything) so if you want it, it's yours.
Heh
#70 posted by Tronyn on 2004/01/29 23:05:24
how about a map too, while you're at it? :)
Maybe
#71 posted by LTH on 2004/01/31 08:45:32
I have a lot of work on right now I can't commit to anything so big until the summer...
Update
It looks like I'll need to get FrikQCC before I can progress with the code; unfortunately, bloody 3Ddownloads always seems to have a wait of an hour or two. Damn and blast.
My tower map is starting to get its act together, except for requiring some readjustment of scale, I think.
There's another impediment too, but I'll let you guess :)
Fatty
#73 posted by LTH on 2004/02/08 06:45:28
Sorry man, I didn't think it would be so hard to get hold of... I've mirrored it on PQ for now:
http://www.planetquake.com/commandhq/Frikqcc27GUI.exe
Thanks LTH
God only knows why the looong queue times. Must be that new "Far Cry" demo or something clogging up the pipes.
God Damn I Love This Icon.
#75 posted by LTH on 2004/02/08 17:59:35
You'll soon be converted to the goodness that is FrikQCC. Look! It even has a GUI!
So
#76 posted by . on 2004/04/23 03:41:30
Whatever happened with this?
#77 posted by Zwiffle on 2004/04/23 09:50:09
I think that people are working on it and we have to wait til like November or something for it to come out.
Well
The QC coding is proving to be a bit of a nightmare, with weird errors all over the shop. I 'm still attempting to get the new weapons to compile... and then I have to replace the axe. It isn't helping that I'm using a new compiler either.
Then I have to add in new monsters.
And work on three maps.
And three essays.
But before that... I have to get Ontranto all fixed up, out the door and out of my hair.
Goodluck FC
#79 posted by HeadThump on 2004/04/23 21:41:04
<[:-)
Aww
#80 posted by Kell on 2004/04/24 08:13:46
*big hug for Fatty* ( well, as far round as I can reach )
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