Expectation Failed
#7965 posted by negke on 2011/11/10 19:41:23
This message appears if you try to upload a subpar screenshot that does not meet Quaddicted's high quality standards, so beware.
New Version
#7966 posted by
Fjoggs on 2011/11/13 22:31:00
Those Screenshots Look Beautiful
#7967 posted by
RickyT33 on 2011/11/13 23:02:05
Nice work!!!
Titan Beta
#7968 posted by
mechtech on 2011/11/14 03:18:33
All skill levels. Map is done (i hope).
PAK file for Quoth. Source included.
http://www.datafilehost.com/download-d00185b8.html
Fjoggs
#7969 posted by
nitin on 2011/11/14 12:49:47
I like the use of blue lighting mixed with the yellow. Is it final?
Nitin
#7970 posted by
Fjoggs on 2011/11/14 18:00:23
Ricky: Thanks!
Not final yet! Still open for suggestions. :)
#7971 posted by gb on 2011/11/15 12:11:26
http://spawnhost.files.wordpress.com/2011/11/bzzz01.jpg
http://spawnhost.files.wordpress.com/2011/11/bzzz02.jpg
This sort of just happened. I was trying to get back into mapping after a couple weeks absence (and loads of RL stress). I might take this idea and run with it for a while.
Oh Oh Oh
#7973 posted by
JPL on 2011/11/15 21:51:37
Those lightning effect are awesome !
Just To Clarify
#7974 posted by
Drew on 2011/11/17 00:20:07
there is a lightning barrier being charged by shamblers?
or is it some sort of refueling station?
Either way, looks cool.
TM?
#7975 posted by gb on 2011/11/17 08:21:49
It's a magical apparatus using Shamblers as power sources for doors or traps. At least that's one way to sell it.
In fact it is a small, useless setpiece doubling as a fancy shootable button and lightning turret.
#7976 posted by anonymous user on 2011/11/17 10:05:49
gb looks awesome, love to see this in a full map!
#7977 posted by anonymous user on 2011/11/17 15:26:53
Errr.
#7979 posted by
Shambler on 2011/11/17 17:38:44
That's a windmill, metl. Looks cool tho.
Errrr...
#7981 posted by
JPL on 2011/11/17 20:04:52
Are the wings turning ? If yes it is cool... if no... it is cool in anyway ;)
Wtf...
#7982 posted by
metlslime on 2011/11/17 20:06:57
not sure why i typed lighthouse instead of windmill... i guess it made me think about a lighthouse i built once, then when it came time to post the comment, the word "lighthouse" was at the front of my mind.
It's A Common Typo
The keys are like right next to each other.
#7983 Wins 10 Internets
#7984 posted by
rj on 2011/11/18 03:30:40
and that windmill needs to rotate!
some subtle triangle terrain wouldn't go amiss on that ground either.
The Lightmill
#7986 posted by
[Kona] on 2011/11/19 05:09:03
i'd extend the wood to the bottom as well. looks a little underdetailed where the bottom bricks are.
don't like the 2 ground textures either, they look too different.
but otherwise looks very cool!
Hl2 Ep2 Map
#7987 posted by
DaZ on 2011/11/27 21:39:16
http://www.youtube.com/watch?v=2o17QzUd1aM
Still pretty much wip. Rocks need some love, especially near the house. Main thing I want to know is : Is the journey from the sea shore to the house boring?
I want to extend the sentry gun part to be more puzzle orientated, but I suck at designing puzzles so any ideas are appreciated ;)
#7988 posted by
necros on 2011/11/27 22:14:23
seems fine. the beach area isn't ugly, but it's not stand-out awesome either.
the area right after that (where the gun was) looks much cooler (and i wish you could explore more there, like be able to enter than building with the double-doors.
still, i mean, there's only so much you can do with a beach since it's just sand and rocks. i wouldn't worry too much about it.
#7989 posted by gb on 2011/11/28 10:56:06
Looks cool, doesn't seem boring.
Allow the player to move something in front of the turrets to avoid their fire? Pushable box, activate a crane that lowers a container, shoot a wire that drops something on them. Stuff like that. Just random ideas. But like necros said, since this looks to be the start of the map, I don't see the need for more puzzling.