#7964 posted by
Spirit on 2011/11/10 18:38:28
Btw, the new Quaddicted has a Pipeline-ish page:
http://www.quaddicted.com/pipeline
You should be able to add your shots if you log in. Ignore "Expectation failed" errors on image upload, close the popup and use the add media button again. The image will have been uploaded.
Expectation Failed
#7965 posted by negke on 2011/11/10 19:41:23
This message appears if you try to upload a subpar screenshot that does not meet Quaddicted's high quality standards, so beware.
New Version
#7966 posted by
Fjoggs on 2011/11/13 22:31:00
Those Screenshots Look Beautiful
#7967 posted by
RickyT33 on 2011/11/13 23:02:05
Nice work!!!
Titan Beta
#7968 posted by
mechtech on 2011/11/14 03:18:33
All skill levels. Map is done (i hope).
PAK file for Quoth. Source included.
http://www.datafilehost.com/download-d00185b8.html
Fjoggs
#7969 posted by
nitin on 2011/11/14 12:49:47
I like the use of blue lighting mixed with the yellow. Is it final?
Nitin
#7970 posted by
Fjoggs on 2011/11/14 18:00:23
Ricky: Thanks!
Not final yet! Still open for suggestions. :)
#7971 posted by gb on 2011/11/15 12:11:26
http://spawnhost.files.wordpress.com/2011/11/bzzz01.jpg
http://spawnhost.files.wordpress.com/2011/11/bzzz02.jpg
This sort of just happened. I was trying to get back into mapping after a couple weeks absence (and loads of RL stress). I might take this idea and run with it for a while.
Oh Oh Oh
#7973 posted by
JPL on 2011/11/15 21:51:37
Those lightning effect are awesome !
Just To Clarify
#7974 posted by
Drew on 2011/11/17 00:20:07
there is a lightning barrier being charged by shamblers?
or is it some sort of refueling station?
Either way, looks cool.
TM?
#7975 posted by gb on 2011/11/17 08:21:49
It's a magical apparatus using Shamblers as power sources for doors or traps. At least that's one way to sell it.
In fact it is a small, useless setpiece doubling as a fancy shootable button and lightning turret.
#7976 posted by anonymous user on 2011/11/17 10:05:49
gb looks awesome, love to see this in a full map!
#7977 posted by anonymous user on 2011/11/17 15:26:53
Errr.
#7979 posted by
Shambler on 2011/11/17 17:38:44
That's a windmill, metl. Looks cool tho.
Errrr...
#7981 posted by
JPL on 2011/11/17 20:04:52
Are the wings turning ? If yes it is cool... if no... it is cool in anyway ;)
Wtf...
#7982 posted by
metlslime on 2011/11/17 20:06:57
not sure why i typed lighthouse instead of windmill... i guess it made me think about a lighthouse i built once, then when it came time to post the comment, the word "lighthouse" was at the front of my mind.
It's A Common Typo
The keys are like right next to each other.
#7983 Wins 10 Internets
#7984 posted by
rj on 2011/11/18 03:30:40
and that windmill needs to rotate!
some subtle triangle terrain wouldn't go amiss on that ground either.
The Lightmill
#7986 posted by
[Kona] on 2011/11/19 05:09:03
i'd extend the wood to the bottom as well. looks a little underdetailed where the bottom bricks are.
don't like the 2 ground textures either, they look too different.
but otherwise looks very cool!
Hl2 Ep2 Map
#7987 posted by
DaZ on 2011/11/27 21:39:16
http://www.youtube.com/watch?v=2o17QzUd1aM
Still pretty much wip. Rocks need some love, especially near the house. Main thing I want to know is : Is the journey from the sea shore to the house boring?
I want to extend the sentry gun part to be more puzzle orientated, but I suck at designing puzzles so any ideas are appreciated ;)
#7988 posted by
necros on 2011/11/27 22:14:23
seems fine. the beach area isn't ugly, but it's not stand-out awesome either.
the area right after that (where the gun was) looks much cooler (and i wish you could explore more there, like be able to enter than building with the double-doors.
still, i mean, there's only so much you can do with a beach since it's just sand and rocks. i wouldn't worry too much about it.