Doesn't Underworld Fan
#7945 posted by
HeadThump on 2005/06/08 11:05:05
have some original concept art, including the fiend, up on his site. I checked before posting, but the site was coming up.
Http://www.planetquake.com/underworld/fiend2.jpg
#7948 posted by
bambuz on 2005/06/08 11:22:06
That's The Picture
#7952 posted by
HeadThump on 2005/06/08 12:22:08
I was thinking of -- but I thought UWF had some information in a caption regarding its origins.
There Was Some Blab
#7953 posted by
pope on 2005/06/08 12:32:10
about fiends being based on 'ghasts' of lovecraft writings. This again is only opinion and after reading up on these 'ghasts' there are some similarities in the descriptions, but then there are some other discrepancies so I'm inclined to throw out this theory all together. Also just because ghasts have eyes, does not mean a creature based on them will have them as well.
actually if we were to take the rest of the description of a 'ghast' and apply it to a fiend there is more evidence that says they are different, such as being venomous, being hooved, and having an almost human like face.
scrags, yeh, totally, ex-humans they happen to have eyes left over (but again being demonic, they have no use for them) ^_^
Now I Understand Why American Movies Are What They Are
#7954 posted by
bambuz on 2005/06/08 12:36:38
I Think
#7955 posted by
PuLSaR on 2005/06/08 12:40:29
fiends and scrags both have eyes
They Also
#7956 posted by pope on 2005/06/08 13:47:53
don't mention that chainsaw oil... looks a lot like blood. (red and thick)
very likely this was part of his story at the border.
Also, Going By That Picture Of Him
#7957 posted by VoreLord on 2005/06/08 17:50:44
He looks to be totally sane, someone whom you would have no hesitation in letting into your home.
Out Of Hell Demo Released - UT2004 SP Mod
#7958 posted by VoreLord on 2005/06/08 18:08:38
Site
http://outofhell.net/
Downloads 152MB
http://www.fileplanet.com/154287/150000/fileinfo/UT2004---Out-of-Hell-Demo
For the Fileplanet Challenged
http://files.filefront.com/UT2004_Out_of_Hell_Demo/;3871399;;/fileinfo.html
I
was looking forward to this, however as Unreal ended up making me feel nauseous when ever I seen it in any of it's incarnations, [
causing me to throw everything I owned pertaining to Unreal in the bin some months back], I won't be able to check it unless I go out and buy another copy of UT2004.
However it may or may not be of interest to some of you, so there it is.
Fucking Worst Site Ever
#7959 posted by megaman on 2005/06/08 19:00:32
fuck all those stupid javascript / all images kiddies
Omg
#7960 posted by megaman on 2005/06/08 19:01:40
the css isnt even working correctly with opera..
Yes.
#7961 posted by
Shambler on 2005/06/09 01:47:11
Annoying. Works with IE6 but even so, why?
Doesn't encourage me to find more info, and thus try the download.
Central Processing - Nexuiz Map
#7962 posted by Kaziganthe on 2005/06/09 18:33:42
I decided to make a small 1v1 just to find out about the Nexuiz engine. The result is Central Processing (kaznexdm1), and, in addition to the generic name, it sports some pretty textures and nifty lighting. Go out and get it!
Download:
http://www.infosprite.com/members/Kaziganthe/kaznexdm1.zip
---moderator---
Sigh, every such news update must contain screenshots. Kaziganthe, please re-submit news with screenshots links...
Yah
#7963 posted by
Kinn on 2005/06/10 00:09:54
the Nexuiz engine
DarkPlaces for Quake, yes? Or has there been some customisations?
Yes!
#7964 posted by
Lunaran on 2005/06/10 01:52:11
Nexuiuiuz contains over 400% more light bloom than DarkPlaces. In fact, if you stare at a health pack long enough, it actually results in minor optical corrective surgery.
Hitman 1 Question
#7965 posted by
. on 2005/06/10 06:47:00
In this shot, rendered in wireframe:
http://www.phait-accompli.com/crap/hm/hm1_1.jpg
You'll see in the upper left and right corner a rectangle, with red squares in it. What is actually there in normal mode is text and HUD graphics.
Now, I don't know TOO much about graphics, but I am curious why the HUD elements seem to be one-in-the-same as everything else. I would think they would be a seperate layer of images and a font. From this shot I get the impression they are polys or somesuch. Make any sense? The crosshair is this way too.
#7966 posted by
czg on 2005/06/10 08:38:30
Easier to just render two extra tris per character/image while you're at it, instead of after you've rendered the world, you get the screenbuffer and perform some weird 2d drawing on that.
Actually That's Fairly Standard
#7967 posted by
BlackDog on 2005/06/10 09:06:29
Polygons will occupy the same screenspace regardless of resolution changes, whereas fonts change size. So the HUD is drawn on billboards for consistency.
Quake 3 does exactly the same thing.
One AND The Same.
#7968 posted by
metlslime on 2005/06/10 15:47:47
and yes, that's pretty standard. All 3D games that i am aware of draw text and HUD elements using the 3D API.
Need An Upload
#7969 posted by erc on 2005/06/11 11:23:58
Allright, this time I'm sure that the file is nowhere to be found on the internet.
It's
Juha Koiste's
Dark Ages for the original Quake - as reviewed by Sefton on SPQ Level Heaven.
http://www.planetquake.com/spq2/quake1/d_f.htm
The filename is "darkages.zip" and it's 416kb's in size. If anybody out there has this map on his HDD -
and I'm sure somebody has-, an upload will be greatly appreciated.
Thanks for the help.