Madfox
#7931 posted by spy on 2008/10/31 10:36:21
my email in my profile, u can send it to me if you wish (send it with a pointfile)
On
#7932 posted by madfox on 2008/10/31 18:07:01
its way.
#7933 posted by anonymous user on 2008/11/01 04:26:49
just got WC 3.3 - How can I adjust texture brightness? More importantly, I don't seem to be able to select brushes in the 3D view... any way to make that possible? Haven't even tried to compile yet...
Yeah
#7934 posted by Drew on 2008/11/01 04:29:44
furthermore, I'm currently unable to apply textures... what the fuck?
Turn Off
#7935 posted by ijed on 2008/11/01 05:17:26
3d accelartion in the options menu - thats some stupid shit default on that does nothing, as far as I can tell. Apart from fuck up moden PC's that is.
That's proably everthing solved, if not (texture correction) then ask Baker.
Eh
I fail to see how hardware 3D acceleration is a bad thing, assuming of course that it works. :D
I had the same problem with Stoneless after a certain DirectX version (many years ago). I guess the obvious answer is that they were using functionality that changed or was removed in later versions.
It Doesn't
#7937 posted by ijed on 2008/11/01 17:44:42
Not Being Able To Select Brushes
#7938 posted by Preach on 2008/11/01 18:37:45
I had the same problem with brush selection in the 3d view, and had to downgrade my graphics driver by several versions to get it working again. I'm currently using omega drivers, version 5.12, which might not be the most recent version which work, but were the first ones I found which still did. It's also possible newer drivers fix the problem, it's just too much hassle for me to keep upgrading them to find out.
Nah WC 3.3 Need Hardware Acceleration.
#7939 posted by RickyT33 on 2008/11/01 20:29:47
Adjust the texture brightness using your graphics cards setup menu.
In WC1.6 hardware acceleration is B00rked from my experience. Use Software
In WC3.3 hardware acceleration is fucked up. It works, you need it, but there is no option for adjusting the texture brightness, which is something that WC1.6 does have with its old slow shitty software renderer.
I use 3.3 for many much debated advantages, I like it and im comfortable with it, but I have had to play around with the settings on my graphics card (Nvidia Controll Center) to get a good brightness/contrast in Worldcraft. I mean how do you have your graphics card set up?
#7940 posted by Drew on 2008/11/01 23:04:13
I'm pretty sure Preach nailed it. I've been having to start fitz in window mode and then go fullscreen since I updated my drivers. The brightness I can deal with, but not being able to use the 3d view to map is like not being able to use my hand to scratch my balls.
It Worked!
#7941 posted by Drew on 2008/11/02 03:30:22
Thanks Preach!
ATI?
#7942 posted by RickyT33 on 2008/11/02 05:44:04
Yep
#7943 posted by Drew on 2008/11/02 06:02:25
.pak Files
#7944 posted by st3ady on 2008/11/03 07:39:32
I am trying to extract the files from .pak files but am getting a "sharing violation" error with pak explorer. Know of any programs that work in Vista? thx
St3ady
#7945 posted by erc on 2008/11/03 10:48:11
That error pops up when the relevant game is running in the background, or you try to open the same .pak again.
#7946 posted by st3ady on 2008/11/03 17:43:16
heh i guess i didn't think that HLSW (a server listing program) would cause quake to be running in the background. Thanks erc! :)
Screenshots
#7947 posted by st3ady on 2008/11/03 17:55:24
whats a good way to take screenshots in fitz or darkplaces? I want to remove the hud and crosshair and be able to get a good angle, is there a way to go into observer mode in first person? or should i fly and notarget? is there a good .cfg for this? thx
Copied From My Own:
#7948 posted by erc on 2008/11/03 18:10:24
Paste these three lines to your autoexec:
alias clean1 "echo Screenshot Mode -ON-; bf; r_drawviewmodel 0; crosshair 0; viewsize 120; fov 120; bind F1 clean2"
alias clean2 "echo Screenshot Mode -OFF-; bf; r_drawviewmodel 1; crosshair 1; viewsize 110; fov 90; bind F1 clean1"
bind "F1" "clean1"
..and change the key (f1) to your liking. The included commands are pretty obvious.
Dunno about an observer mode. I use notarget.
#7949 posted by st3ady on 2008/11/05 08:54:34
thx erc :)
Raaaaaaaaaaaaaaaaaaaaaaaaaah
#7950 posted by Spirit on 2008/11/09 14:43:58
Damn Quake's 15 characters texture name limit.
Esc
#7951 posted by st3ady on 2008/11/12 08:09:52
anyone experience a weird occurrence where the escape button no longer functions in radiant, i rebooted in order to fix it
i have some other programs running at the same time: -Tread -Firefox -Photoshop -3dsmax
:/
#7952 posted by st3ady on 2008/11/12 08:32:15
#7953 posted by Trinca on 2008/11/12 14:06:27
guys what are normal engine limits?
i�m afraid i execed mines :| i want the map to run in all engines...
Title: "tchak"
39521 faces
6648 brushes
1523 entities
------ FinishBSPFile ------
WriteBSPFile: maps/tchak.bsp
6482 planes 129640
29779 vertexes 357348
10407 nodes 249768
23801 texinfo 952040
23556 faces 471120
21575 clipnodes 172600
5040 leafs 141120
29584 marksurfaces 59168
110713 surfedges 442852
55427 edges 221708
89 textures 853920
lightdata 0
visdata 0
entdata 128282
i�m close from normal limits in with paramenters? negke said me
marksurfaces were 32.000 somethiing... any other?
Well...
#7954 posted by RickyT33 on 2008/11/12 14:25:41
clipnodes: 32767
marksurfaces: 32767
You look like you're ok to me, Trinca.
Im not sure what the limit is for "faces".
The best way of checking your map is to load it in AguirRe's GLQuake, if you break any of the limits it will tell you on loading the map on the console.
Also try loading it in FitzQuake and vanilla winQuake. And if it loads in JoeQuake/TomazQuake....
If it loads then you're OK! :-)
#7955 posted by RickyT33 on 2008/11/12 14:27:33
23556 faces 471120
Actually I think this is fine - within limits.
Slave and Thehand are both closer to the limits than this map! ;P
Trinca - You can make it still bigger, or put some more secrets in!!! Yes please!
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