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Hmm... 
I was just playing PH8DM2 with 4 bots and now I realize it is bigger than I initially felt it was, so now I agree, little too big/sparse. 
:D 
"Aerowalk inside"


I'm sorry :D 
Eh Zwiff? 
Seriously, not looking at creative work for months your perspective tightens up a bit, and start to see things you didn't notice immediately. 
Cr8s 
Bambuz 
but with new technology the violance becomes all the more graphical and realistic. I don't like the trend.

So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television. 
Re: Cr8s 
Bloody good and entertaining article, I agree with all of them apart from 14!

Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.

LOL! 
Violence Effect 
>So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television.

No, it just doesn't interest me and doesn't make me feel anything I'd like to from a game or movie or documentary or anything... Feelings like excitement, sense of wonder, thrill, etc. - it does not produce that. Just sadness and disgust.

Sure, maybe some people like it as an "experience", like to be hit with a baseball bat to their nuts (jackasses). Maybe I'm just a wuss but I just don't feel that way. There's nothing "awesome" in it per se.

There has to be something else beside violence to make it worth inclusion. It's a special thing that has to be used with much thought and care. Much more thought, when it becomes more powerful with technology. There are pretty brutal things in quake 1, but the graphics are so bad you don't really notice or think of the torn-off faces etc.
Most healthy people have these things called mirror cells in their brain that make them feel empathy. They feel a bit what other people they see are feeling. If the technology becomes better, and the humans being mutilated look more and more human, people start to feel more and more empathy and thus eventually disgust and uninterest.

This is not a one-way process though. People like violence too, ice hockey and gladiators and whatnot. It's been a dilemma for thinkers for hundreds of years. 
Article 
yah, dat wur darn gud readin' 
I Like PWOT 
He's bitter and sarcastic and just like me. 
Yeah 
but he's also funny 
I Hated That Article 
Stop being a whiny little sod 
A.I. 
In my opinion, rock solid human-esque A.I. isn't that needed. Perhaps for games where you battle humans, but monsters should each have their own good and solid behaviour, and unless they're supposed to, shouldn't be very smart. 
Voodoochop 
but often games become "wanking" the same thing over and over again if the enemies are too simple, exploitable and predictable. Like, say, lone hellknights in a corridor vs a supershotgun.
Shoot,back off,shoot,back off... he just keeps walking at you until he dies. Of course level designers can do something with that, but anyway... 
Of Course, The Point Isn't About Rock Solid Human-esque AI 
I mean hell we could just give SP enemy UT2KX bot AI. But it's not about uber combat AI or even uber humansque intelligence as the main purpose. It's about having the OPTION to do that, and thus do any of the steps in between that and the current no-AI. 
So, Bambuz 
what are you saying here?

No, it just doesn't interest me and doesn't make me feel anything I'd like to from a game or movie or documentary or anything... Feelings like excitement, sense of wonder, thrill, etc. - it does not produce that. Just sadness and disgust.

You don't like Led Zep? 
Quake WAD Files 
My own PC is still 350 km away, but I am getting to use the PC of my roommate and I plan on doing some mapping. Can someone point me to a site with a lot of texture WADs? I am looking for all kinds: hipnotic, rogue, zer, hexen2, praevus, quake2, dkt, etc, etc... 
Jago 
I still have all the wads you gave me, plus some others. Oh shit, I'm supposed to send you my .cfgs, right? 
Sm82 
To whichever bozo rotated SM82 90 degrees with texture lock turned on...
It was Zwiffle, wasn't it? You can tell me. 
 
I thought it would be better at a tighter angle. =/ 
Jago 
I have all those you mention, plus many more, I have no where to put them, but I could send them to you if you like, it's no problem. Just let me know. 
Funny Gamer Bitching 
20 things he wants to see\not see in games

http://www.pointlesswasteoftime.com/games/manifesto.html

(just dont take it too seriously) 
Welcome To Last Week's News, Speedy :P 
Cr8s

#7852 posted by megaman [62.52.37.231] on 2005/06/01 05:03:19
http://www.pointlesswasteoftime.co...

#14 !?!?!?

 
 
well, I dont read this board much 
Game Company Consistency 
the above post brings to mind one question about why are some many game sequels so bad? Star Control 2 , multiplayer quake, civilization, master of orion come to mind.
Is it because game companies fire "hard to deal with" people, that were the soul of the previous games? Then they have a bunch of noob slaves who just add some "cool" features that make it just a big mess with no coherence.
I can only think of sierra and lucasarts back then who turned out good games consistently... Could someone make some statistical research as to how sequel goodness equates with "keeping the good people on". I have to reread some threads.
This guy
http://www.erasmatazz.com/Personal/EasternFront.jpg
Wrote something:
http://www.erasmatazz.com/library/JCGD_Volume_1/Incompetence.html
:) You guys work in the industry, tell stories! 
Eh 
in the above post, i mean the games star control2 etc are good but their sequels bad or at least not nearly so good. 
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