#7831 posted by - on 2005/05/26 17:06:59
I kickbanned you because you were being a drunk idiot.
#7832 posted by R.P.G. on 2005/05/26 18:21:48
Considering that at that point I was neither drunk nor acting differently from anyone else, that's a pretty poor excuse.
 Gee This Is Familiar...
#7833 posted by . on 2005/05/26 18:59:40
 Let's Have A Fiesta!!!
#7834 posted by Zwiffle on 2005/05/26 20:39:28
[nt]
 I Miss You Rpg
#7835 posted by pope on 2005/05/26 22:48:01
i do, we've had our differences in the past, but yer a good fella to cut the shit with.
if you never do visit again, it's been a swell time while it lasted.
 Trinca
#7836 posted by VoreLord on 2005/05/27 00:05:52
Did you find the bsdm maps that you were looking for? I have bsdm1 - bsdm8
Let me know if you still haven't got them, and I'll arrange something
 Inertia
#7837 posted by inertia on 2005/05/27 02:09:44
yeah rpg, good times having you around. i'll never forget testing your dm map with you :D
hopefully scampie's attitude wont alienate you forever. ideally, he wont also piss anyone else off too badly in the long run
 Doom3 Relief Mapping
#7838 posted by VoreLord on 2005/05/27 03:13:15
 Relief Mapping
#7839 posted by Kinn on 2005/05/27 03:26:44
Impressive concept, although the implemention looks kinda glitchy and ugly from those screenshots.
#7840 posted by R.P.G. on 2005/05/27 06:24:21
pope: I honestly don't remember having any "differences" with you. If I argued with you, I was probably wrong.
inertia: While your feedback was very useful and much appreciated, you had one of the worst attitudes of any tester I have ever had.
 Rpg
#7841 posted by inertia on 2005/05/27 11:38:49
rpg: because I was stubborn about what you needed to change? I feel that your map plays significantly better with my suggestions, many of which you were loathe to implement intially
 Inertia
#7842 posted by R.P.G. on 2005/05/27 12:45:45
because I was stubborn about what you needed to change?
Yes. And you were still being a bigot about it even after release.
I feel that your map plays significantly better with my suggestions, many of which you were loathe to implement intially
Absolutely 100% correct.
 Rpg
#7843 posted by inertia on 2005/05/27 17:44:29
(:
#7844 posted by bambuz on 2005/05/28 13:17:14
 Yeah
#7845 posted by Kell on 2005/05/28 14:00:44
that cardboard quakeguy is kinda flimsy, doesn't stand up too well cause the card is cheap and thin.
Uh, so I've heard anyway...
<_<
>_>
 Half-Park
#7846 posted by . on 2005/05/28 15:37:19
 Doom3 Wiki
#7847 posted by VoreLord on 2005/05/28 21:08:29
 Hey
#7848 posted by Lunaran on 2005/05/29 09:46:22
that baby looks familiar
 Hmm...
#7849 posted by . on 2005/05/29 15:33:00
I was just playing PH8DM2 with 4 bots and now I realize it is bigger than I initially felt it was, so now I agree, little too big/sparse.
 :D
#7850 posted by Zwiffle on 2005/05/29 15:40:11
"Aerowalk inside"
I'm sorry :D
 Eh Zwiff?
#7851 posted by . on 2005/05/29 16:48:06
Seriously, not looking at creative work for months your perspective tightens up a bit, and start to see things you didn't notice immediately.
 Cr8s
#7852 posted by megaman on 2005/06/01 05:03:19
 Bambuz
#7853 posted by wrath on 2005/06/01 06:03:32
but with new technology the violance becomes all the more graphical and realistic. I don't like the trend.
So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television.
 Re: Cr8s
#7854 posted by Shambler on 2005/06/01 06:58:24
Bloody good and entertaining article, I agree with all of them apart from 14!
Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.
LOL!
 Violence Effect
#7855 posted by bambuz on 2005/06/01 07:25:39
>So the only thing stopping you from acting out what you're consuming is the quality? Good lord, don't ever turn on your television.
No, it just doesn't interest me and doesn't make me feel anything I'd like to from a game or movie or documentary or anything... Feelings like excitement, sense of wonder, thrill, etc. - it does not produce that. Just sadness and disgust.
Sure, maybe some people like it as an "experience", like to be hit with a baseball bat to their nuts (jackasses). Maybe I'm just a wuss but I just don't feel that way. There's nothing "awesome" in it per se.
There has to be something else beside violence to make it worth inclusion. It's a special thing that has to be used with much thought and care. Much more thought, when it becomes more powerful with technology. There are pretty brutal things in quake 1, but the graphics are so bad you don't really notice or think of the torn-off faces etc.
Most healthy people have these things called mirror cells in their brain that make them feel empathy. They feel a bit what other people they see are feeling. If the technology becomes better, and the humans being mutilated look more and more human, people start to feel more and more empathy and thus eventually disgust and uninterest.
This is not a one-way process though. People like violence too, ice hockey and gladiators and whatnot. It's been a dilemma for thinkers for hundreds of years.
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