#7828 posted by
necros on 2014/10/09 02:46:46
i... kind of want to play that now.... O_O
Alien : Isolation
#7830 posted by
DaZ on 2014/10/09 10:28:23
About 15 hours in to this on my stream. Holy fuck balls it's great!
Seriously one of the most graphically impressive games I have ever seen on any platform. Everything is so richly detailed and the smoke / steam / fire / gas effects are in another league from anything else I've seen.
Gameplay wise it is just as polished. The game varies things up enough to stay interesting (playing the same hide and seek gameplay with the Alien for 20 hours would get very dull) and while there is always an underlying dread permeating the entire game the actual horror is very well paced out. The Alien itself is truly terrifying. Even when it's not in your field of vision you can HEAR it moving around in the air ducts above you at almost all times.
When it does appear in your view it is instant pant shitting time. Special mention has to go to it's tail physics. The tail is dragged along behind the Alien with full physics so it will knock things over, be pulled over objects and around corners. it's fucking great.
Ok I'm gushing now :P Seriously I'm loving it. The only issue I've had with it so far is that some objectives are not as clearly marked on the automap as I would like which led to some confusion at times as to what I should be doing.
+1
#7831 posted by
RickyT33 on 2014/10/09 13:05:04
I only started using the map at around about mission 4. Before that I navigated by exploration/memory.
*gets nervous, dives into nearest locker...*
Spec Ops The Line
#7832 posted by
necros on 2014/10/13 01:03:02
this is not a fun game, but it is a good game. worth getting if you're looking for something more from a shooter.
Hatred
#7833 posted by Killes on 2014/10/17 06:11:42
http://www.bluesnews.com/s/155836/hatred-announced
Could not wipe the stupid evil grin off my face during that trailer. A true return to Postal 1 form!
The CEO Of The Studio Is Apparently A Neo Nazi.
#7834 posted by
czg on 2014/10/17 08:26:16
#7835 posted by Killes on 2014/10/17 08:41:13
Meh, that sucks. Idiots everywhere.
Still looking forward to the game.
That Game Looks Disgusting.
Mwahahaha
#7839 posted by Killes on 2014/10/17 12:48:08
It is interesting how removing a "justification" for killing people in a video game suddenly turns it into disgusting to people.
-Collateral innocent civilian damage in middle eastern wargame, or GTA, or whatev : OK
-Innocent civilians without any reason or purpose: disgusting
There are innocents in the Middle East?
Killes Has A Point Actually
#7841 posted by
czg on 2014/10/17 13:21:45
But that game still looks like garbage and people who buy it should go on some watch list.
No, He Doesn't Have A Point
#7842 posted by
skacky on 2014/10/17 13:23:06
The main difference between this piece of garbage that is Hatred and GTA is that the former FORCES you to kill innocents while in GTA, or any other open-ended game where you can kill people, you DECIDE to kill them.
Come On Skack...
#7843 posted by Killes on 2014/10/17 13:36:04
You are free to stand around and not kill the people Skacky :P
Its not a psychedelic drug designed by the secret services designed to send you on a killing spree. Its a game.
By the way the visuals don't look like garbage. The mental content is garbage, though, toal trash. Which is the point, just as it is in garbage trashy mean spirited horror movies and music. Just as many grindcore metal albums and whatnot are about raping and ripping apart the innocent for the fun of it...
Not sure they deserve money for the game though that is true. Who says it has to be bought to be played though? :D
I Butchered The HL1 Scientists Mercilessly
#7844 posted by
ijed on 2014/10/17 13:40:05
#7845 posted by
Spirit on 2014/10/17 13:47:27
I had to kill the innocent Floyd in Rubicon 2 and I am still full of regret :,(
#7846 posted by
JneeraZ on 2014/10/17 13:58:37
This look inside your mind is a little chilling, Killes. Mass murder, hey great! Piracy, woo!
Ugh.
GTA Isn't That Bad Really
#7847 posted by
czg on 2014/10/17 14:27:34
Since it's up to the player what it does.
Call of Duty though? Battlefield? Indefensible!
#7848 posted by scar3crow on 2014/10/17 15:46:52
Putting justification in quotes doesn't invalidate it. Saying "Killes" doesn't make you not Killes.
Most games operate in a realm of willing combatants. Everyone, or nearly everyone, involved is armed in some form, and is an aggressor. When they are not, the game punishes certain behaviors - taking off health or a life count, summoning enforcers of some sort, a Karma system, or docking payment received for the task because you complicated it.
In pretty much every scenario where you've got unarmed individuals present, it is for the purpose of the setting: cities have people in them, especially when things are just getting started in a big event. They are there the same reason there are restaurants, even though your character doesn't need to eat. They can be killed because it is a matter of congruency with user input ("What do these guns shoot, bad-guy only bullets?") and the risk of that has more benefits than a barren city in the game design.
I'm not a fan of GTA actually because it doesn't seem to have any Good or Honorable paths (I may be mistaken in this, I also don't like the controls so I'd still likely avoid it). In Doom you are the good guy fighting aggressive willing armed combatants. In Quake you are the good guy fighting aggressive willing armed combatants. In modern military games you are usually the good guy fighting aggressive willing armed combatants, except in cases of changing perspective for dramatic effect - and usually this is lampooned as hamfisted and lame. In Blood, you are not the good guy, but you are seeking justifiable vengeance against very bad guys for the death of your wife and friends - none of which were good guys, but it still appeals to the rights of self-defense and the responsibility therein of a partner and friend.
All of these are for the sake of the thrill of competition, of resource management, of exploration, of drama and big stories, of witnessing grand events safely from your home. They aren't for the sake of killing, and the gore isn't for the sake of violence alone. Those are feedback systems, I like getting a kill in a game because it meant I outsmarted the AI, the mapper, or another player. I appreciate violence when it accurately reflects the activity and serves as a feedback mechanism, much in the same way I appreciate soft shadows with hard contact points - it draws you in all the more for the rest of the game's values. (It pulls me out when a military shooter does little puffs of blood for combat, it is dehumanizing to me).
So yes, there is a difference. In the same way that there is a difference between shooting someone on a whim and shooting someone when attacked, or when they are going to attack another. You don't hand wave those differences aside by using quotation marks.
#7849 posted by
necros on 2014/10/17 15:48:10
Having just finished playing spec ops, I feel that game addresses the stupidity of Call of Duty and Battlefield quite well. :)
When I Was A Kid
#7850 posted by
ijed on 2014/10/17 15:59:51
My ATAT Walker regularly trampled the innocent barbie tea party into a blood drenched holocaust.
Is anyone here really emotionally immature enough not to be able to make the distinction between real and not real?
Is this not the blinkered hubris that drives the 'Games Cause Violence And Are Against God' crowd?
You might find the contents of Game A or Book B or music C objectionable, and luckily the remedy is simple - ignore them.
The Hatred game play looks tedious to me.
Crosspost - Scar3crow Wins
#7851 posted by
ijed on 2014/10/17 16:01:42
#7852 posted by
JneeraZ on 2014/10/17 16:15:35
"luckily the remedy is simple - ignore them. "
That's actually a little flawed. If you just ignore something that offends you and you don't tell the author WHY you didn't buy it, then your silence may be sending the wrong message.
Maybe you didn't like the art direction. Maybe you didn't like that it wasn't on Steam. Maybe you wanted more gore. Maybe you really wanted to have an option to rape someone WHILE shotgunning someone else in the face. Maybe you wanted multiplayer. Maybe ... etc, etc.
"The content offended me" isn't the automatic message that a creator receives when you don't buy their product.
It helps to speak up.