Daz Has.
With amazing results.
#7804 posted by scar3crow on 2014/10/08 16:31:06
I was interested in Alien Isolation, until I found out the alien is invulnerable. Such things reduce it to just being an obstacle course in my mind. Sure, an obstacle course that pursues you, but its me vs worldspawn, not me vs an alien.
As For Reflex
#7805 posted by scar3crow on 2014/10/08 16:37:16
Yeah it is three guys, but they've all done hard time in the gaming industry (I make it sound like a prison - and I feel like I escaped a prison in leaving it, so hey). As for the art, well that is entirely Electro's field, and I've seen him do a lot of amazing things in a short amount of time before. He seems to have an excellent workflow going on. Also, I've played Reflex. It feels better than Q3A, but in the same vein. This is very much a project of people who loved Q3A and CPMA, making a new game.
And yeah, thankfully it is nothing like TOXIKK.
...and As For DNF
#7806 posted by scar3crow on 2014/10/08 16:45:23
The first few maps are the worst part. I played those, quit, came back a year later, hit Resume, and had a good time for the most part. It puts a very weak foot first, which can kill any game regardless of expectations, anticipation, or quality.
I actually made a terrible video about customizing DNF, https://www.youtube.com/watch?v=R3tFPeaXBlQ which is basically a reminder to enable four weapon inventories, bind keys to each of the four slots, rebind pipebomb, and increase FOV. After I did that, the game played a lot faster.
Rather than go on about DNF here, I already wrote something a while back about it: http://scar3crow.com/2013/03/hail-to-the-king-long-live-the-duke/
(It isn't just shameless self-promotion, the blog is partially an archive of things about video games I find myself having to say often, so now I can just paste a link instead of typing another 500-3k words).
#7807 posted by JneeraZ on 2014/10/08 16:47:21
"I was interested in Alien Isolation, until I found out the alien is invulnerable. Such things reduce it to just being an obstacle course in my mind. Sure, an obstacle course that pursues you, but its me vs worldspawn, not me vs an alien."
It's more true to the lore, however. Humans shouldn't prevent any real resistance to an alien. It's a super predator.
That said, I think you get stuff later in the game to scare it away temporarily (aka fire) but I don't think you ever kill it.
Since there's only one that would sort of make the game a little sterile.
#7808 posted by JneeraZ on 2014/10/08 16:47:42
"Humans shouldn't PROVIDE "
#7809 posted by scar3crow on 2014/10/08 16:55:24
I think it just irks me because in the movies, yeah, the aliens are incredibly powerful - but humans with ingenuity do still eventually kill them in some form. It isn't part of the lore that they are invulnerable, it is part of the lore that they are skilled hunters, they have terrain advantages, and wounding them is exceptionally dangerous.
Make wounding it risk damaging components, injuring or angering the NPCs, and causing it to flee. Wounding it makes you a loose cannon to the others nearby, rather than some sort of guardian.
I don't know, I understand these things take a lot of effort - but making it invulnerable feels like a debug hook got left on, and it isn't like they spared themselves effort in the setting. It just seems like an undermining of what I understand to be an excellent job on the environment.
#7810 posted by JneeraZ on 2014/10/08 17:13:42
Well, it's the entire hook for the game ... you avoiding detection by a dynamic AI. If you could kill it easily, it would be like any other game.
#7811 posted by scar3crow on 2014/10/08 17:18:29
Nowhere did I say anything about easily. I even cited systems where attacking it was itself risky - not just in it striking back, but impacting the stability of your location as well as your standing with others. This is the opposite of easy. I'm not advocating an action game, but rather a game where more actions have more impact.
#7812 posted by JneeraZ on 2014/10/08 17:25:15
Sure, remove that word then. I don't want to nitpick every little thing here.
Basically, my point is that attacking/hurting the alien compromises the gameplay they were striving for. That's all.
Survival Horror
#7813 posted by ijed on 2014/10/08 17:39:23
#7814 posted by scar3crow on 2014/10/08 17:51:34
It isn't nitpicking, it is a primary element of the subject being discussed. The game has combat. It has weapons. It has killable entities that want to kill you.
And it has an unkillable entity that has a corporeal form in a lore that firmly establishes their mortality, and goes into detail as to the components of such therein.
If the game they wanted to make involves an unkillable central opponent, when everyone else can be killed, then they shouldn't have gone with the franchise where the primary nemesis is mortal.
It might compromise what they were striving for, but they chose the wrong scenario if that was their goal. Something ethereal, or dealing with hallucinations would be better suited to those goals. Not Alien.
I've Decided That I'm Never Going To Play
#7815 posted by RickyT33 on 2014/10/08 17:59:25
Alien Isolation again, purely because I heard that there isn't a fucking NASCAR TRACK IN THERE!!! WTF?!!!
And the guy from IGN gave it a 5.8 / 10 score, one of the reasons he cited was that 'the AI is too unpredictable'. What an idiot.
scar3crow: It most certainly is NOT a shooter. Sure you get a few guns, but you don't get much ammo, and the game really isn't about shooting stuff. It's about out-smarting aliens (and droids, and other humans) and surviving. So don't compare it to a shooter, just because it has a gun in it. If you could shoot the alien dead, the game would be over in a short period of time.
Go play Colonial Marines!
I'm Sorry
#7816 posted by RickyT33 on 2014/10/08 18:00:29
the last line was low man. No-one should ever have to play Colonial Marines. I know. I tried.
#7817 posted by scar3crow on 2014/10/08 18:04:08
I never said anything about it being a shooter. Just that if the game has corporeal enemies you can kill with weapons, who can kill you with weapons, and that if it takes place in a lore where a particular enemy is corporeal and killable, then that enemy should be corporeal and killable. I said nothing regarding the availability of such opportunities, the ease of it, the feasibility of it. Merely that it be a technical possibility. Or, you can make a game in a lore that matches your intended design.
#7818 posted by JneeraZ on 2014/10/08 18:05:57
Does it have enemies you can kill? The only thing I heard about was androids or something, and even then you were burning them ... with the same flamethrower you scare the alien with. I don't think this space station has pulse gun pickups in it or whatever.
#7819 posted by scar3crow on 2014/10/08 18:12:14
It's got humans who may try and kill you, with handguns, which you can kill with blunt objects from what I've seen. It also has crafting of items including making things with blasting caps. There are also active gas lines which do very large blasts of fire. I'm sure there are plenty of heavy machinery that operate on hydraulics which could be triggered. It is a very lethal environment, to anything.
#7820 posted by JneeraZ on 2014/10/08 18:22:51
"It's got humans who may try and kill you, with handguns, which you can kill with blunt objects from what I've seen."
Huh, I haven't seen that or read about it at all. If that's in there, it's weird you wouldn't ever get a gun...
It has worker droids who are creepy as shit and take a lot of pain before going down.
#7822 posted by skacky on 2014/10/08 19:19:21
Alien: Isolation is great. Just spent two hours hidden in a closet while shitting my pants.
SPOILER
#7823 posted by RickyT33 on 2014/10/08 19:43:17
(Yes you do get guns, there are 2 or 3 types I know of so far, and yes, you can shoot people and androids, and the Alien.....)
Seriously, It's Published
#7824 posted by RickyT33 on 2014/10/08 19:44:53
'the AI is too unpredictable'
WHAT
AN
IDIOT!
Skacky
#7825 posted by ijed on 2014/10/08 20:28:54
In game?
Ijed
#7826 posted by skacky on 2014/10/08 22:48:10
Yes. I was going back and forth back and forth because the Alien was always on my path and I'm too much of a wuss. :p
The Game
#7827 posted by ijed on 2014/10/09 01:22:50
Looks great, just watched Daz' Stream from the corner of my eye while doing other stuff.
It's like if the Doom3 artists got involved with a design team.
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