
Darkplaces Renders
#7791 posted by
ShadoW on 2011/08/21 17:08:49
#7792 posted by gb on 2011/08/21 19:07:28
That looks great.
#7793 posted by
necros on 2011/08/21 19:20:52
looks like a preview render in 3dsmax. ^_^
nice brushwork!
#7794 posted by
raptorE on 2011/08/26 16:14:53
That's beautiful, ShadoW. Is that a high-res texture? I would not have thought you could get pure smooth white with quake's original textures.
#7795 posted by
necros on 2011/08/26 19:23:48
i thought it was fitzquake with r_lightmap 1.
#7796 posted by
raptorE on 2011/08/26 19:44:16
The doodle project appears to have its own engine based on NPRQuake, but he mentions in his OP that the "screenshots were taken with DP" which I assume means darkplaces. Does Darkplaces have r_lightmap 1?
#7797 posted by
necros on 2011/08/26 19:45:50
just checked. if it does, it's not r_lightmap. possibly just used all greyish textures?
should have realized it wasn't r_lightmap, actually, because the ammo box and monster in the shot are still textured.

That Just Doesnt Look Anything Like Sealed
#7800 posted by
RickyT33 on 2011/08/27 05:07:35
from the top.
Was a path node very obviously in void space :p
#7802 posted by
ShadoW on 2011/08/27 16:24:33
Screenshots were taken with Darkplaces. No idea about r_lightmap during making them :P. Map was compiled with BJ tools. Texture is just plane white :).
#7805 posted by
Trinca on 2011/09/04 14:10:57
ZealousQuakeFan why don't you split the level in two?

Competently Done But..
#7806 posted by me on 2011/09/06 14:42:41
I hate this base/standard style..
..too orthodox, boring, old if you can get what I mean :)
you could try change theme for example
#7807 posted by
[Kona] on 2011/09/07 07:06:13
Same here. Original base wasn't never that great to start with - the weaker of the Quake styles. There's plenty of newer base textures to use without sticking with the originals that we've already had 500 others maps in. Just my opinion though.
atm Base is the only theme I have any confidence with :p

Zqf
#7809 posted by gb on 2011/09/07 13:08:14
Try combining idbase with something else.
Try having a theme.
Use new textures / models.

Pipelines
#7812 posted by
madfox on 2011/09/10 06:52:30
Maybe a bit too much color. Took me days to add the green waterfall, just before preach released his waterfall tut. Creepy colorchannel.
http://members.home.nl/gimli/torm00.jpg
http://members.home.nl/gimli/torm01.jpg
http://members.home.nl/gimli/torm04.jpg
#7813 posted by gb on 2011/09/10 12:32:56
Looks good, I especially like the last screenshot.
Try switching on antialiasing for screenshots though.
Criticism: The texture alignment on the pipes needs work; try to make the plates fit the width of the pipe's side. Just scale and rotate the textures as needed. Alternatively try using simpler textures on the pipes.
The colour of the lava doesn't fit completely with the rest - have you considered slime instead of lava?
A tiny amount of fog might look pretty good here as well.
I really like the overall look of it though.
#7814 posted by
Trinca on 2011/09/10 15:42:17
look's great madfox :) and all look alight!
:)