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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Needs M0ar Crates. 
 
OMG !!! 
Amazing architecture and very high level of details O_O Impressive... I can't wait to play this level ! 
 
Start Vising now to be finish in chrismas :) 
I Like It 
but yeah, many crates ahoy! Surely there is something a bit more interesting that could be done with the floor?

With such a vertical area, maybe it doesn't need a floor at all :)

Also for all the detail lavished in the center of the area, the side walls stand out as being very bare indeed, I'm sure some simple geometry and texturing can fix that up no problem though. 
Quake Portal Mod 
I found that on PlanetQuake... http://www.moddb.com/mods/quake-portal-gun/news/before-release Anybody already tested it ? I can't remember having seen any post on this mod... or maybe I am wrong :P 
Haha 
you poor SOB!

nice one though. ;) 
 
AWESOME ! And it works with regular quake levels. A speedrun with this mod would be so funny. I think that some levels could be finished in one second. 
Only Problem Is 
you can't really make 'unportalable' surfaces. 
Darkplaces Renders 
 
That looks great. 
 
looks like a preview render in 3dsmax. ^_^
nice brushwork! 
 
That's beautiful, ShadoW. Is that a high-res texture? I would not have thought you could get pure smooth white with quake's original textures. 
 
i thought it was fitzquake with r_lightmap 1. 
 
The doodle project appears to have its own engine based on NPRQuake, but he mentions in his OP that the "screenshots were taken with DP" which I assume means darkplaces. Does Darkplaces have r_lightmap 1? 
 
just checked. if it does, it's not r_lightmap. possibly just used all greyish textures?

should have realized it wasn't r_lightmap, actually, because the ammo box and monster in the shot are still textured. 
 
 
using hmap2? 
That Just Doesnt Look Anything Like Sealed 
from the top. 
 
Was a path node very obviously in void space :p 
 
Screenshots were taken with Darkplaces. No idea about r_lightmap during making them :P. Map was compiled with BJ tools. Texture is just plane white :). 
 
Nice 
... really nice ! 
 
ZealousQuakeFan why don't you split the level in two? 
Competently Done But.. 
I hate this base/standard style..
..too orthodox, boring, old if you can get what I mean :)

you could try change theme for example 
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