It Did!
It raised the number of max weapons from 2 to 4.
#7771 posted by [Kona] on 2014/09/22 13:32:35
and it included a 4 hour long single player campaign that is apparently better than the original game.
Reflex looks good actually. Definitely gonna be an interesting time for arena shooters.
#7761
#7773 posted by Shambler on 2014/09/23 10:28:58
Exactly. I'd pay $400k to see that banned from ever being made.
#7774 posted by Lunaran on 2014/09/23 16:36:07
pledging $400,000 just to piss shambler off
#7775 posted by Lunaran on 2014/09/23 16:52:48
also, it does totally look just like Quake3, but with actual development and new features which are not cockamamie. Sounds a-okay to me.
I was never into UT so Toxikk (awful name) and the new UT don't interest me, but if this came out I'd be tempted to map for it. (or pitch some LD contract work to electro harf harf)
Kickstarter Rant
#7776 posted by [Kona] on 2014/09/24 02:44:10
I guess in video game world $400k isn't much when millions are spent on AAA's.
$400k is the equivalent of 13 years of full time work in a below average job. Plus any profit they might get from sales is all on top.
Actually, looks like there's 3 guys from aussie on the project, and assuming they're not college grads and wouldn't be working at the pizza joint the avg salary over here is about $50k for 20s/30s I guess.
So for 3 guys at $400k spread, that's the equivalent of 2.5-3 years full time employment. Are these guys really going to putting 3 years full time into this???
Not only that, but the core gameplay looks like it's pretty much all done already! The main thing needed now is art and assets.
I guess it's no different to most kickstarters though - I often think kickstarter projects are just being greedy fuckers for something they'd probably be doing as a hobby anyway.
#7777 posted by [Kona] on 2014/09/24 02:47:13
Oh I was also going to rant on about the speed of the movement, it just feels like a "look how fast we can play because we're elite" kind of bull. I'd get motion sickness after 10 mins of it. Q3 and UT were never that fast were they?
#7778 posted by JneeraZ on 2014/09/24 12:25:54
"The main thing needed now is art and assets"
Yeah, but that's where all the time and money goes on games. :) The code is relatively cheap in comparison.
Wait What's That You Say
#7779 posted by nitin on 2014/09/24 15:25:30
kickstarter might fuel capitalist tendencies? No way :)
#7780 posted by Lunaran on 2014/09/24 18:00:46
yeah who the fuck do these guys think they are it's like they want to make video games for a living or something lol smh
Wow
#7781 posted by starbuck on 2014/09/25 11:57:45
I thought Destiny had a boring art style but this game really put things in perspective.
But Its Costing
#7782 posted by nitin on 2014/09/25 14:39:45
1/1000th of Destiny's cost?
Well There HAVE Been Low Budget Games
#7783 posted by starbuck on 2014/09/26 15:00:34
that look interesting or unique. In fact, indie games usually take more creative risks, because they can afford to, right?
I do understand that this is a hobbyist Quake 3 style shooter though, and should probably learn to manage my expectations better.
I just don't know if I can handle any more robot men with flashy lights and torn capes that flutter in the wind.
#7784 posted by Spirit on 2014/09/26 15:17:10
How about robots with flashy capes and torn men that flutter in the light wind?
Torn Men That Flutter In The Light Wind
#7785 posted by nitin on 2014/09/26 16:02:25
jam3 theme right there.
Torn Men That Flutter In The Light Wind
#7786 posted by starbuck on 2014/09/26 16:10:00
map jam 3 - mistranslated haiku
Anything That Puts Ye Olde Skoole Fps Back On The Map
#7787 posted by Spiney on 2014/09/26 18:01:06
Is fine by me.
Besides
#7788 posted by Spiney on 2014/09/26 18:02:23
That map editor look's like the dog's bollocks.
Wasteland 2
#7789 posted by skacky on 2014/09/26 20:17:58
Is fucking great. Get it.
Wasteland 2
#7790 posted by necros on 2014/09/27 00:28:15
is it a full game??? I thought it was one of those early access things.
It's Done And Released
#7791 posted by rebb on 2014/09/27 00:29:52
Looks like Unity Test-Maps in some places, but it's the inner values that count ;)
Yeah It's Finally Released
#7792 posted by skacky on 2014/09/27 00:35:45
Some areas look shit but some others are really well made (Canyon of Titan is awesome for example). It's a very good game, highly recommended. I've been playing for about 33 hours and I'm not even done with what I guess is the first main task.
Never Alone
#7793 posted by starbuck on 2014/10/03 18:41:15
From Rock Paper Shotgun
I love what Never Alone (Kisima Ingitchuna) is setting out to do. It�s a platform game � very simple, very traditional, presented in a lovely, misty way � about a young I�upiat girl and an arctic fox. And at the same time, it�s an attempt to communicate information about the I�upiaq culture of Alaska. A preview version I�ve had my hands on contains the first three of nine chapters, giving a fair idea of how it all fits together.
http://neveralonegame.com/
Steam Are Silly
#7794 posted by RickyT33 on 2014/10/03 20:30:16
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