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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I Know, Looooool 
I gave constructive criticism too, all I said is that I think the textures need more work, cause really, it looks like you spent a couple of hours on them, and no more, but that is besides the point.

If u dont want a bunch of feedback then dont post in the screenshots and betas thread on Func_. The terrain at least looks nice. The ceiling in the stone tower in the second shot - cut the top brush into wedges and align the textures :D And work into the skins a bit more. And pick a nice skybox. And the texture which is used on the HUD at the sides (original shit-brown Quake one) - replace that with a similar yellow colour to the rest of the HUD, because the two colours clash quite badly. Also I think the HUD needs more texture and noise added - at the moment it looks like you made is using MS Paint, in about 5 minutes. 
Thank To All Comments 
they're always useful..
JPL: now you've been more specific

I only add that I'm more interested in creating an atmosphere,a background not a showcase of technical details going nowhere(seems to be the trend nowadays)

Mine is a homage to old days 'o Quake when conversions such as FantasyQuake ruled

RickyT23: I use mostly Paint.net for my work..eheh simple but good enough

I'd like more comments about the concept/theme of piracy in a game like Quake and why so few mappers try to depart from the usual obsolete Quake theme?

Ah one last thing: the game that inspired me so much is the legendary AloneInTheDark-2 (Infogrames) a fantastic mix of horror/piracy.. Some of you remember it ? 
L4D2 Survival Map Beta 2 
For any that are interested :)
http://www.l4dmaps.com/details.php?file=11517 
DaZ 
Amazing map. I really like what you've done with the apartments, it makes them feel much more dangerous. Spreading the weapons out more helps as well, though I'd suggest having one or two more next to either the start trigger or the spawn point for those players who don't enjoy exploration so much.

I only found one "bug" in this version. Near the start trigger, if you climb up the generator and the lamp on top of it you can get on to the four vertical girders. This is a fun place to snipe from but unfortunately tanks and common infected can't climb up to you, meaning the only infected that really stand a chance of hurting you are smokers and spitters. Also, if you are unlucky enough to be incapacitated or knocked down by either of the afforementioned when you're up here the bots don't try to revive you as I guess you're out of their reach too. 
Base Map Is Still Being A Pain 
So I'm playing with maps that actually give you powerful weapons :)

If anyone likes horde fights you can test it :E 
Fish 
Thanks once again, I had no idea you could get up there! Seeing that bug made me go on a mad clipping spree around the map to make sure no other craziness could happen :)

Added some low tier weapons to the spawn position, the lazies will have to put some effort in to get better weapons ;)

Next release will be final I think, unless I find anything showstopping! 
 
Coloured Lighting Is A Little Too Saturated 
otherwise good. 
 
plenty of scope for some cool looking tall shit above that skylight! 
Good 
so biologized of the neatness, that I wonder what the screen hangs in the upwalk. 
 
coloured light looks fine to me. subtle but still visible. 
 
toned down the colour a bit further. The floating laptop is, uh, a dimensional accident. 
I Like It Gb! 
Looks very natural, love the lightning in particular. 
 
 
looks good 
 
weard and cool 
Wot. 
Trinca said. 
Looks Great! 
I'm intrigued 
O_O 
... really Doom3-ish :E 
 
that looks seriously cool. Nice work gb 
 
Finally decided to strip most of the end area of my Base map out for performance and vertex count reasons

http://www.zealousquakefan.com/wp-content/uploads/2011/08/zqftest03_construction70.jpg

Will still have some meaty fights in it, though I apologise for the crate maze factor :E 
 
Looks really cool zqf. Maybe vary those crates a little - have some of them rotated or off-center instead of these long straight walls? 
Looks Awesome 
align the textures on the skybridge 
 
I gotta finish the geometry before I worry about textures :/ PS will need to have it tested again since a lot has changed since you chaps played it. If you want to try it again I'll send you a new version. 
Don't Want To Make It Into A Seperate End Area? 
 
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