
Truly Worthy Of The Norse God Of Thunder...
#7686 posted by
necros on 2011/06/20 04:10:18

Necros Is Last True Believer
#7687 posted by negke on 2011/06/20 18:10:43

OMFG
#7688 posted by
PuLSaR on 2011/06/20 23:15:20
that thing rocks the world

I Just Wonder
#7694 posted by
PuLSaR on 2011/06/22 22:15:15
if anyone here is interested in betatesting a hl2 map that has some quake-ish style?

Sure
#7695 posted by
DaZ on 2011/06/22 22:16:24
I'll take a look if you want :)

Sexy
#7698 posted by
RickyT33 on 2011/06/22 23:32:20
where are the Xenomorphs? i love it <3
#7699 posted by
Zwiffle on 2011/06/22 23:49:59
That is one well-lit ceiling!

Yes Daz Yes Please
#7701 posted by
Drew on 2011/06/23 06:17:14
I have been replaying that a lot lately and would love to if you need more.
#7703 posted by
jt_ on 2011/06/24 01:32:41
This is a map I'm making for my new mod, it's metal themed, with several different areas
that contrast with each other.
Worshiping hall
http://ompldr.org/vOTdjNg/alpha1.png
Transition
http://ompldr.org/vOTdjNw/alpha2.png
Other side of the transition
http://ompldr.org/vOTdjOA/alpha3.png
Transition room from another angle
http://ompldr.org/vOTdjOQ/alpha4.png
Tunnel before transition room, looking into the Worshiping hall ;)
http://ompldr.org/vOTdjYQ/alpha5.png

D'oh!
#7704 posted by
jt_ on 2011/06/24 01:35:30
Forgot to mention that's just one of the areas.
#7705 posted by negke on 2011/06/29 10:14:30
jt: Nice editor. :P
Madfox: Interesting shots in your booth. Seems to need proper trim on several transitions and ledges. Why do you always mirror that metal skull texture?

Duke3d Shots
#7706 posted by
quakis on 2011/06/30 05:45:36
Talking about the diverse texture set in Duke tempted me to post these two shots from another project of mine slowly being worked on.
http://img.photobucket.com/albums/v220/deathquakis/qmapthing01.jpg
http://img.photobucket.com/albums/v220/deathquakis/qmapthing02.jpg
#7708 posted by
necros on 2011/06/30 07:50:38
looks sweet dude! make sure you post that when you're done. i really liked your other d3d map.
also, is that a space ship? would explain the monochrome textures. i love space ship maps... probably cause one of the first q1sps was that hell in a can map.
i loved the concept of that map. dunno if it's too late to nudge you in that direction a bit. ;)
i just like the slice of life concept of being on a space ship in the middle of nowhere and having to fix problems (like aliens breaking out of containment!)

Cheers
#7709 posted by
quakis on 2011/06/30 14:35:18
@DaZ - Plan to in other sections like the cafeteria/recreation sections of the map. Keeping the white scheme here mostly for the medical section and areas close to it.
@necros - Actually, it is a space map, nice to see you picked up on that. I don't really have much direction at the moment so anything that can nudge ideas is good, I'll probably check out that map asap. Thinking about it, anything like System Shock 2 / RTC 3057 (ZDoom) would be an interesting direction.
#7710 posted by
necros on 2011/06/30 18:58:59