News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Screenies, Beavis! 
Looks Nice! 
But those curved pipes are clearly not on grid and aligned, that's gonna give you some compiling headaches later on. I wish I still had the link to czg's curved objects tutorial as that would really help here! :P

I like the general aesthetic however, lighting in particular. 
Thanks 
@DaZ> cgz's curved objects was the startingpoint, as I had a download of it.
The thing that breaks me up is that I can't skew the side of the group brushes to get them on grid. It's clearly an option in WC1.6 but I can't find it. See the screenshots of Quark in Mapping Help.

I tried in BSP96d, QRediant but it slipped out of my manual knowledge. So indeed, the chance on leaks and HOM's are compared to the map development. 
Sleepy: 
TL;DR is: Two failed websites, one proprietary batch processing system, a lot of backend CRUD, and a mad-scientist lecture about TCS. Criticizing the Ruby community and reading everything by Brian Kernighan.

You should make your profile link work bee tee dubs... 
Truly Worthy Of The Norse God Of Thunder... 
Necros Is Last True Believer 
OMFG 
that thing rocks the world 
 
hehe AWESOME negke :) 
Dear God 
lol. 
THAT Is... 
.. a fly killer ! 
You Kidnapped 
a smartphone killer. 
Correction: 
Mjolnir Swatter. 
I Just Wonder 
if anyone here is interested in betatesting a hl2 map that has some quake-ish style? 
Sure 
I'll take a look if you want :) 
YES! 
n/t 
Don't Shoot, It's Udk :P 
Sexy 
where are the Xenomorphs? i love it <3 
 
That is one well-lit ceiling! 
Pulsar 
You got mail =) 
Yes Daz Yes Please 
I have been replaying that a lot lately and would love to if you need more. 
Pulsar 
sorry, hahaha! tired... 
 
This is a map I'm making for my new mod, it's metal themed, with several different areas
that contrast with each other.

Worshiping hall
http://ompldr.org/vOTdjNg/alpha1.png

Transition
http://ompldr.org/vOTdjNw/alpha2.png

Other side of the transition
http://ompldr.org/vOTdjOA/alpha3.png

Transition room from another angle
http://ompldr.org/vOTdjOQ/alpha4.png

Tunnel before transition room, looking into the Worshiping hall ;)
http://ompldr.org/vOTdjYQ/alpha5.png 
D'oh! 
Forgot to mention that's just one of the areas. 
 
jt: Nice editor. :P

Madfox: Interesting shots in your booth. Seems to need proper trim on several transitions and ledges. Why do you always mirror that metal skull texture? 
Duke3d Shots 
Talking about the diverse texture set in Duke tempted me to post these two shots from another project of mine slowly being worked on.

http://img.photobucket.com/albums/v220/deathquakis/qmapthing01.jpg
http://img.photobucket.com/albums/v220/deathquakis/qmapthing02.jpg 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.