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Ok 
So let's say the current business model is broken. Some how the accountants got in charge and release nothing but tepid crap. People aren't entertained so they stop buying those games. The industry contracts but an alternative business model presents itself. People buy the new games, and because the new model is lucrative so it's widely adopted. The problem solves itself.

Lun: sure there are shitty movies, and there will always be shitty games. But there are also inspired movies and there will always be inspired games. 
World Craft 3.3 Editor PROBLEMS 
entities doesn't really work i think and i can't test the level i made i made an perfectly nice level and it's not working. i have counter-strike: condition zero + swat3 / I HAD HALFLIFE but deleted it from hard-drive too many MB's and more, i want anyone tell anyone bout this i want real for real stuff, like when i'm making a cubed-box and what should i do next should it be an entity that has func_block or func_wall or func_msgboard hehe' but serously i want helping instructions so i can get it to the net and stuff, i have no bsp compressor, only map. rmf. max. dxf. etc. and more of that shit. 
Nice Troll There Mate 
In the off chance you are serious, deleting Half-Life would surely destroy your entities, yes. Don't do that! 
Cough 
please search at www.google.com for wc3.3 tutorials, there are plenty.
it's rather boring to explain basics here when they're written all over the gaming sites like www.gamedesign.net etc etc. 
Couple Of Questions 
Where can I get the quakeworld modification that supports coop? Trying to get some coop going on at work, but there are too many people (i.e. more than 4) who want to play. Please gimme an url that isn't fileplanet (blocked.)

Also, can someone tell me where the quake tools for radiant can be found? I've been using radiant for RTCW mapping for so long I don't want to go back to WC unless I absolutely must.

Cheers in advance. (or "well, fuck you then!" in advance, if you don't know :) 
Than 
the best qw client is www.fuhquake.net, we played coop using it w/o probs.

tools for q3 engine
http://www.shaderlab.com/

tools for q1 engine
http://user.tninet.se/~xir870k/ 
I Think 
This is an obvious troll guys. Probably someone from D3W (we seem to have had quite a few trolls from there recently, I wonder why ^_~) 
Bleh 
we must protect ourselves from these creatures... we must raise giant stone walls and sturdy wooden gates...
we must train best moderators to snipe these bastards on sight... 
Solution 
entities doesn't really work i think and i can't test the level i made i made an perfectly nice level and it's not working. i have counter-strike: condition zero + swat3 / I HAD HALFLIFE but deleted it from hard-drive too many MB's and more, i want anyone tell anyone bout this i want real for real stuff, like when i'm making a cubed-box and what should i do next should it be an entity that has func_block or func_wall or func_msgboard hehe' but serously i want helping instructions so i can get it to the net and stuff, i have no bsp compressor, only map. rmf. max. dxf. etc. and more of that shit.

when doing cubed-box you need that dfx. for func_rumble for rumblebox, like in wrestling you know, but only with entities, and you better get a good bsp compressor because if you don't you'll get lag and CS players will call you names, possibly in your rumblebox. also get halflife back because you need the g-man for bsp compression supervising and validation and he's a pretty good wrestler for your rumblebox too. 
Trolls... 
Be careful, they regenerate rapidly but are susceptible to flame.

That's what my Monster Manual says anyways... 
Also 
rumblebox. 
Friction 
Talks the talk.

^_~ 
Friction Has 
limitlesssssssss potential...... 
In All Seriousness 
You guys oughta just leave D3W alone. We're only inviting more of the same, and you know it's just not worth it.

Let them have their forum. 
 
I don't think that was a troll, just someone with problems. Either help or ignore guys. 
Than 
Radiant 1.5 supports the Q1 .map format directly. Use that and compile with whatever qbsp, vis, and light compilers you want.

http://www.qeradiant.com/ 
Von 
fuhquake supports more than 4 players in coop? Is there an easy way to disable all the sfx and shit? I want high res software quake appearance, which I can obtain easily with fitzquake (METLSLIME, UPDATE IT YOU BASTARD!) 
 
than: try running normal quake with -listen 16. I think this changes the maxplayers to 16. 
Than 
-Fuhquake "manual" is at fuhquake.quakeworld.nu
-You can try the gl_part_ things in console
-run with command line -no24bit
-do something to (rename?) the pak files in fuhquake/

Fuhquake doesn't have a real single player mode, it actually starts an internal zquake server and connects to it, so there's qw physics with monsters (I don't remember if the shambler rockets thing was fixed). If you want something really faithful, use zquake (fuhq's daddy), although it might not have all the latest technology.

With fuhquake you can also play qw around the world! Just get all-seeing eye to find servers. Btw just played rpgdm1 for the first time vs a friend and it rocked. Thanks to the maker and also blob who put it on his duel servers! 
Faithfulness 
when I say zquake is faithful, I mean faithful graphically.
I don't know if there's some mod that makes qw use sp physics, or if it's even possible to have such. 
Than 
DO NOT use GtkRadiant 1.5, unless you really love the taste of arse. Try it if you don't believe me... you'll see what I'm talking about very quickly, especially as you've been using proper radiant.

Try this site, it has instructions on how to set up GtkRadiant (non-arse version) for Q1 editing:

http://industri.sourceforge.net/howto.php

Note: this may not work perfectly with Gtk 1.4, as that may have some files set up differently. Ask me for help if you need it! 
1.5 
Works very well for me. The only problems I have are with complex brush manipulation - GTK doesn't have a "skewer" like Hammer does, and so when I tried to convert over some of CZG's pipe-bending tutorials to GTK I never got it right, even with RPG helping me out. Other than that, I find 1.5 to be a very solid tool. 
Should Work Fine, Frib 
I think that's what I used to get running in 1.4. 
Zwiffle 
Try holding CTRL and then skew the brush by holding down the left mouse button + moving the mouse (position the cursor near the edge you're wanting to skew).

The skew feature isn't really documented anywhere but its there, probably still works in 1.5 
WoW 
Does anyone here play WoW on the EU servers?

Im currently a lvl 13 paladin on Aggramar server and want to get some serious shit going on. 
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