
Yeah
#7661 posted by
nitin on 2011/06/01 13:53:49
definitely thumbs up on the lighting zqf, very nice.

Nitin
#7662 posted by gb on 2011/06/01 15:32:50
No noticeable performance hit.

You Guys Are Still Kicking Ass
#7663 posted by
inertia on 2011/06/02 04:57:08
I leave for a year and a half and come back to see All You People still active.... so awesome.
#7664 posted by
[Kona] on 2011/06/02 10:49:40
Well where else would we go? :)

Inertia
#7665 posted by
Vondur on 2011/06/02 11:15:25
sure, what would world become without us?

^
#7666 posted by negke on 2011/06/02 12:39:31
One less desert in the oasis.

Creepy New Quake1
#7670 posted by
madfox on 2011/06/13 23:27:17
#7673 posted by
necros on 2011/06/13 23:41:45
hehe yeah, cute is a better descriptor. :)

Reminds Me Of The DoomSkull
#7676 posted by
madfox on 2011/06/14 02:25:04
The guy that made the 3DS file wondered how to get the 256x256 skinfile in QMLE.
I searched the the tutorial from Necros, who did something like that by converting it into a mdl3.

Nice One
#7677 posted by negke on 2011/06/14 11:38:38
I'd feel bad shooting him. Better make him a buddy to follow the player around. The model also reminds me of some item from Heretic.
I thought the red things from Heretic looked really pants, but the burning version in hexen was kinda fun. If they were also a dynamic light source it could look pretty cool imo :)
#7679 posted by anonymous user on 2011/06/14 18:22:57

Please
#7680 posted by
JPL on 2011/06/15 08:54:15
... re-post in "Inspiration and Reference" thread ;)

Give 'm Screenies, Buthead!
#7681 posted by
madfox on 2011/06/15 09:40:48

Looks Nice!
#7683 posted by
DaZ on 2011/06/15 16:57:50
But those curved pipes are clearly not on grid and aligned, that's gonna give you some compiling headaches later on. I wish I still had the link to czg's curved objects tutorial as that would really help here! :P
I like the general aesthetic however, lighting in particular.

Thanks
#7684 posted by
madfox on 2011/06/15 20:55:21
@DaZ> cgz's curved objects was the startingpoint, as I had a download of it.
The thing that breaks me up is that I can't skew the side of the group brushes to get them on grid. It's clearly an option in WC1.6 but I can't find it. See the screenshots of Quark in Mapping Help.
I tried in BSP96d, QRediant but it slipped out of my manual knowledge. So indeed, the chance on leaks and HOM's are compared to the map development.

Sleepy:
#7685 posted by
inertia on 2011/06/17 16:12:39
TL;DR is: Two failed websites, one proprietary batch processing system, a lot of backend CRUD, and a mad-scientist lecture about TCS. Criticizing the Ruby community and reading everything by Brian Kernighan.
You should make your profile link work bee tee dubs...