New Q2SP
#7620 posted by aguirRe on 2005/04/19 10:13:42
Shaderparm7
#7621 posted by Lunaran on 2005/04/19 19:40:28
I like shaderparms, I've decided.
Any doodad I want to make into an entity, I can set up my material with whatever textural variety I want built into it. I model one door with a decal on it for the label, and instead of swapping textures on the door or having to have multiple door models that point to different decal textures, I just add a switch in the decal material and all I've gotta do is swap a parm on the model and I get instant and easy access to a whole variety of appearances with one model.
Think of how you could apply this to crates! No more aligning textures, or constantly reapplying textures with different symbols on them to different sides - just make one crate model and make the .mtr do the work.
:D
Hmmm
#7622 posted by Vondur on 2005/04/19 22:27:48
JC knew the crates problem, so he made doom 3 engine...
ROFL
#7623 posted by DaZ on 2005/04/20 04:41:05
Vondur for pope... Oh too late :/
Does That Mean
#7624 posted by pope on 2005/04/20 18:17:22
I get to be vondur?
Game Reviews
#7625 posted by . on 2005/04/22 20:58:03
What kind of game reviews do you prefer:
- one that summarizes the game, and goes through it's pros and cons
- one that gives a fair review throughout the game
- one that goes in depth, maybe adding up to 5 or more pages
I've got some reviews to write, and since I'm lazy I'm contemplating on writing them more concisely and shorter, but I don't want to leave pertinent info out either.
I Don't Want Spoilers
#7626 posted by Lunaran on 2005/04/22 22:32:30
Don't summarize the story or anything, nobody wants to hear that ahead of time - we're buying the game to find out.
Otherwise, uh, I don't know what you expect us to say to the other points. Yes, of course I want the review to be fair. What else would I want? As for length - make it sufficient to say everything you have to say about the game. Five pages, unless they're short pages, is probably too much unless the game comes with new hardware.
Also, saying "I'm lazy" doesn't give you an excuse for being lazy. :P
F8
#7627 posted by Vigil on 2005/04/23 03:36:10
There's one thing I expect from a review.
I want to be able to make an informed decision on whether or not to buy the game after reading the review. That's it. I don't want you to tell me to buy the game. I want to know if I'm going to like it. I want enough information in the review about the game itself, not its background, not its makers, not how your review is universally exclusive.
Of course, if, at the same time, it's entertaining, well-written and coherent, I have nothing to complain.
Ahem
#7628 posted by Vigil on 2005/04/23 23:23:22
I would just like to announce that there is a monster in World of Warcraft called Deviate Shambler.
How did Blizzard know?
Dm_depot_rc2
#7629 posted by Blitz on 2005/04/24 03:37:42
http://img239.exs.cx/img239/5803/dmdepotrc2previewtitle7uz.jpg
If anyone is still playing HL2DM, check this map out. It's pure class. I just had a nice 12FFA on a French server, and I had no problems with lag at all. The map is quite stunning to set foot in -- not because of any specific design or set piece, but because the sense of place is so flawlessly realized. Not that it is devoid of fancy setpieces though. (it even has a very nicely done moving train)
It's very large, so you'd probably want to find a server with at least 6-7 people on it. The only knock on the map I have is that more areas should have been clipped off -- you can jam yourself in some tiny/awkward places (though you won't get stuck, it just sucks moving around in it)
Anyway, yeah, this map is pure fun. Go find a server!
Woof
#7630 posted by Lunaran on 2005/04/24 09:41:07
[screenshot]
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
I must learn this ninja art of impressive boxes.
#7631 posted by buy viagra generic viagra on 2005/04/24 10:02:36
[deleted by metlslime]
Pure Art
#7632 posted by Zwiffle on 2005/04/24 10:10:39
nt
Boy!
#7633 posted by Lunaran on 2005/04/24 10:23:40
If only someone had suggested disabling anonymous posts like seven years ago. Random fuckhats posting nonsense and reviving threads was bad enough but now the board's being used as a target for bombing Google.
Google Bombing, Eh?
#7634 posted by Friction on 2005/04/24 10:40:07
YVAN EHT NIOJ
#7635 posted by Kinn on 2005/04/24 12:30:26
"OOHHH, YVAN EHT NIOJ!"
C'mon guys - sing along with me!
#7636 posted by - on 2005/04/24 12:47:42
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
er... aren't most maps blocks and cylinders?
Yeah
#7637 posted by Kinn on 2005/04/24 13:13:14
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.
Exactly. This is why most "Real World�" maps generally fail to impress me. Real life architecture is usually pretty ugly (and from a mapping perspective, as the Lunmeister said himself, just a few blocks and the odd cylinder or two).
Example:
#7638 posted by R.P.G. on 2005/04/24 14:43:45
Newbie Map 17 -- Platonic Solids Unite!
And That Is Why
#7639 posted by HeadThump on 2005/04/24 14:43:56
Bevels are beautiful
No
#7640 posted by Lunaran on 2005/04/24 15:56:17
er... aren't most maps blocks and cylinders?
Yes, combined/clipped/skewed to produce more complex and interesting shapes. That shot is JUST blocks and a cylinder or two.
#7641 posted by bambuz on 2005/04/24 17:27:48
There is some secret in the textures and lighting interplay that makes it look so realistic in that particular picture. It doesn't look plasticy.
I guess I could move on from quake 1 now that the new technology actually seems to give some real improvements. :)
#7642 posted by bambuz on 2005/04/24 17:29:14
as in real improvements and not just a few more polygons or fancy colored lightballs.
Yeah
#7643 posted by Blitz on 2005/04/24 17:49:45
I'm gonna disagree with Lun...the HL2DM map I'm working on arguably has more interesting architecture, but sometimes just lighting & texture selection can go a long way to make a map look good on even the most basic geometry.
Like I said, see if you can find a server running it and give it a round or two.
Some Doom&DoomII Mappers
#7644 posted by HeadThump on 2005/04/24 18:07:35
Have mastered the art of making boxy maps look spiffy.
And, what Vondur did in some of his early, right angled oriented maps still makes me envious.
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