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New Q2SP 
666
35 MB pak reviewed at http://www.3dgamersedge.com 
Shaderparm7 
I like shaderparms, I've decided.

Any doodad I want to make into an entity, I can set up my material with whatever textural variety I want built into it. I model one door with a decal on it for the label, and instead of swapping textures on the door or having to have multiple door models that point to different decal textures, I just add a switch in the decal material and all I've gotta do is swap a parm on the model and I get instant and easy access to a whole variety of appearances with one model.

Think of how you could apply this to crates! No more aligning textures, or constantly reapplying textures with different symbols on them to different sides - just make one crate model and make the .mtr do the work.

:D 
Hmmm 
JC knew the crates problem, so he made doom 3 engine... 
ROFL 
Vondur for pope... Oh too late :/ 
Does That Mean 
I get to be vondur? 
Game Reviews 
What kind of game reviews do you prefer:

- one that summarizes the game, and goes through it's pros and cons
- one that gives a fair review throughout the game
- one that goes in depth, maybe adding up to 5 or more pages

I've got some reviews to write, and since I'm lazy I'm contemplating on writing them more concisely and shorter, but I don't want to leave pertinent info out either. 
I Don't Want Spoilers 
Don't summarize the story or anything, nobody wants to hear that ahead of time - we're buying the game to find out.

Otherwise, uh, I don't know what you expect us to say to the other points. Yes, of course I want the review to be fair. What else would I want? As for length - make it sufficient to say everything you have to say about the game. Five pages, unless they're short pages, is probably too much unless the game comes with new hardware.

Also, saying "I'm lazy" doesn't give you an excuse for being lazy. :P 
F8 
There's one thing I expect from a review.

I want to be able to make an informed decision on whether or not to buy the game after reading the review. That's it. I don't want you to tell me to buy the game. I want to know if I'm going to like it. I want enough information in the review about the game itself, not its background, not its makers, not how your review is universally exclusive.

Of course, if, at the same time, it's entertaining, well-written and coherent, I have nothing to complain. 
Ahem 
I would just like to announce that there is a monster in World of Warcraft called Deviate Shambler.

How did Blizzard know
Dm_depot_rc2 
http://img239.exs.cx/img239/5803/dmdepotrc2previewtitle7uz.jpg

If anyone is still playing HL2DM, check this map out. It's pure class. I just had a nice 12FFA on a French server, and I had no problems with lag at all. The map is quite stunning to set foot in -- not because of any specific design or set piece, but because the sense of place is so flawlessly realized. Not that it is devoid of fancy setpieces though. (it even has a very nicely done moving train)

It's very large, so you'd probably want to find a server with at least 6-7 people on it. The only knock on the map I have is that more areas should have been clipped off -- you can jam yourself in some tiny/awkward places (though you won't get stuck, it just sucks moving around in it)

Anyway, yeah, this map is pure fun. Go find a server! 
Woof 
[screenshot]

At first that really impressed me, but the whole shot is just blocks and a cylinder or two.

I must learn this ninja art of impressive boxes. 
 
[deleted by metlslime] 
Pure Art 
nt 
Boy! 
If only someone had suggested disabling anonymous posts like seven years ago. Random fuckhats posting nonsense and reviving threads was bad enough but now the board's being used as a target for bombing Google. 
Google Bombing, Eh? 
YVAN EHT NIOJ 
"OOHHH, YVAN EHT NIOJ!"

C'mon guys - sing along with me! 
 
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.

er... aren't most maps blocks and cylinders? 
Yeah 
At first that really impressed me, but the whole shot is just blocks and a cylinder or two.

Exactly. This is why most "Real World�" maps generally fail to impress me. Real life architecture is usually pretty ugly (and from a mapping perspective, as the Lunmeister said himself, just a few blocks and the odd cylinder or two). 
Example: 
Newbie Map 17 -- Platonic Solids Unite! 
And That Is Why 
Bevels are beautiful 
No 
er... aren't most maps blocks and cylinders?

Yes, combined/clipped/skewed to produce more complex and interesting shapes. That shot is JUST blocks and a cylinder or two. 
 
There is some secret in the textures and lighting interplay that makes it look so realistic in that particular picture. It doesn't look plasticy.

I guess I could move on from quake 1 now that the new technology actually seems to give some real improvements. :) 
 
as in real improvements and not just a few more polygons or fancy colored lightballs. 
Yeah 
I'm gonna disagree with Lun...the HL2DM map I'm working on arguably has more interesting architecture, but sometimes just lighting & texture selection can go a long way to make a map look good on even the most basic geometry.

Like I said, see if you can find a server running it and give it a round or two. 
Some Doom&DoomII Mappers 
Have mastered the art of making boxy maps look spiffy.

And, what Vondur did in some of his early, right angled oriented maps still makes me envious. 
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