Google "Quakeadapter"
#7615 posted by RickyT33 on 2008/07/02 00:50:53
Or "Quakeadapter" + "Worldcraft"
#7616 posted by RickyT33 on 2008/07/02 00:51:27
Mesh Sites
#7617 posted by Jago on 2008/07/02 10:48:27
Are there any sites that have free textured meshes you can dl for use in UT3 maps, kind of like prefab sites?
Jago
#7618 posted by inertia on 2008/07/02 10:58:36
illegalfreetexturedmeshesforut3torrents.com/category/kindoflikeprefabsites/
Fuck
#7619 posted by inertia on 2008/07/02 10:59:04
#7620 posted by JneeraZ on 2008/07/02 11:32:17
Why would free meshes be illegal?
Anyway ... Jago, I don't think so. Although that's not a bad idea for a site to start up though. Heh. I think the problem there is that it's a lot of work to create meshes with proper materials that look great so people probably aren't going to want to give them away for free.
What you might do is look for UT3 maps that have custom content in them that you like. Download those and (assuming they haven't been cooked) you might be able to use their custom meshes in your own levels.
#7621 posted by inertia on 2008/07/02 11:40:03
Was a comment on the pro-DRM crowd here.
Pro-drm Crowd
#7622 posted by DaZ on 2008/07/02 14:10:07
does one even exist? ;)
Www.3dcafe.com
#7623 posted by ijed on 2008/07/02 15:18:23
Has free meshes of various types, but you'd have to convert them to whatever format UT3 uses and most are probably fridges or mobile phones.
.
pro-DRM crowd
Don't be an idiot. CHOOSE NON-FUCKTARDERY.
Willem...
#7625 posted by bal on 2008/07/02 20:57:46
How legal or ethical would that be though? Sounds alot like stealing (as long as you don't have the authors authorisation).
#7626 posted by JneeraZ on 2008/07/02 21:27:39
If the readme for the level allows it, go for it. Otherwise contact the author and see if they're OK with it. Done.
Help Finding Wad(s)...
#7627 posted by sikkpin on 2008/07/03 22:58:28
This isn't really a mapping problem but it's close enough to not warrant a new thread.
Does anyone know what wad(s) these textures belong to? (they are found in gmsp3 map)
http://img103.imageshack.us/img103/2526/texturesyl8.jpg
The window glass is from DKT.wad but I'm interested in the frame. Thanks, in advance.
Not Sure
#7628 posted by necros on 2008/07/03 23:57:13
but the window frame looks like it's from the 'middle evil' map.
Sikkpin:
#7629 posted by metlslime on 2008/07/04 00:02:50
i think they were custom-made for that level, but obviously were based on some existing artwork (window frame from middle evil, stained glass from original quake wads, etc.)
#7630 posted by spy on 2008/07/04 06:47:35
--from glassman's readme--
Custom, almost entirely Undule's Gnosis pack converted to quake palette by myself;
http://www.planetunreal.com/undulation
Dumping Data From The Console
#7631 posted by than on 2008/07/05 03:13:29
anyone know of a command for fitz or aguirre's quake to dump data from the console to a text file? I want to dump edicts data since it a. doesn't fit into the console buffer and b. is not fun to search manually.
Than
Just run the game with -condebug (add it to your shortcut) and it should automatically log all console output to a file. Can't remember the file name or the location but I'm sure you'll find it!
Than
#7633 posted by HeadThump on 2008/07/05 05:16:45
A save game spot is nothing more than a report of the game state at a particular time, and fortunately it is done in ascii and not binary. Just quick save a spot, change that .sav file into a .txt one, and you are golden.
Frib
#7634 posted by than on 2008/07/05 05:19:20
thanks. That worked a treat.
The file is called qconsole.log and appears in the directory the current progs is located in (e.g. ID1 or Quoth)
Than
#7635 posted by HeadThump on 2008/07/05 05:19:53
my bad, you are looking for the back text for the
console, then what I mentioned wont be very useful.
Although
#7636 posted by Preach on 2008/07/05 12:55:28
If than is doing what I think he's doing (long output of an edicts command), then the savegame method would also work just as well : - )
Thats
#7637 posted by ijed on 2008/07/05 21:50:28
Pretty useful.
Btw
#7638 posted by than on 2008/07/06 11:26:18
the log file write was really damn slow in fitz when I called the edicts command. Took 5-10 seconds for quake to become responsive again. I guess the savegame method is faster :)
Licence Que
#7639 posted by madfox on 2008/07/06 14:39:19
I was wondering how far the restrictions of licences are. Nowadays quake1 is far concerned free to play with, as with all the monsters in it.
But when I create a monster, which has properties that look close to the Quake3 world and is not suported licence free, can I still publish them?
This for the monster bones I created. And although there are lot of parts I had to recompile, it still asambles a monster of the Q3 world. Therefore I am not licenced to publish it.
Not that I want to light up this licence war again, I just want to be sure before I publish a map with it, and get backed off again because I had to know this fact.
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