 Couple Of Shots
 Good Stuff ZQF.
#7608 posted by Shambler on 2011/05/18 15:53:00
I am liking your dedication to this and plenty of what I see in the shots.
 Looks Good
#7609 posted by negke on 2011/05/18 16:01:16
But jeez, why are you guys always going nuts with these maps? You're like a second Ricky. 58K vertices and anxiously anticipating the 65... it's like a whole id1 episode in one map. Tbh, I'd rather play two or three medium-sized maps with all intended stuff included than one huge level with with cool areas scrapped because of max limits.
Care to post a noclip shot from outside the map to show how big it is right now?
 What Negke Said.
#7610 posted by Shambler on 2011/05/18 16:51:20
He makes good points.
Yea I am still considering splitting it up even more but wrapping around itself as it does it'd be messy and require cloning areas :E Plus people complain that it's cheap having areas that can't be accessed in the same map!
Actually I think it's just sheer bloody mindedness :p
 Heh - Well You Know What I Think!!
#7612 posted by RickyT33 on 2011/05/18 17:30:17
I like huge immersive maps that you can get totally lost in. It's the whole attraction of making a whole world of your own. Some people find huge maps can be overwhelming, but [we] have tackled this issue in our project by adding checkpoints. So you can play a section, and either die or just get tired, turn it off, and then pick it up again near to where you left off.
 It's Like Everyone Wants To Make
a Warp Spasm of their own
 For Neg:
Okay I put the pics the wrong way round. Go me.
 Kerblammo
#7616 posted by RickyT33 on 2011/05/18 22:02:25
#7617 posted by Trinca on 2011/05/18 22:04:29
zomggg so many good stuff....
I WANT THEN!
 Big
#7618 posted by Mandel on 2011/05/18 23:04:58
I think you might reach a bigger audience with smaller more accessible maps. I know I haven't played Arcanum etc because I can't be bothered with the custom engines and that. But this is just my theory though. And of course there are big masterpiece maps as well...
Of course you can argue "evolve or die", but I already liked Quake the way it was.
 Reaching A Bigger Audience..
#7619 posted by rj on 2011/05/18 23:25:26
if this was the aim then people wouldn't be choosing quake in the first place ;)
people will make what they like. i tend to prefer large sprawling epics so will naturally lean that way when it comes to mapping. i enjoy smaller ones too but generally if i've put hundreds of hours into something i'd rather it at least offer a decent playtime & memorable challenge in return.. small maps i generally tend to play once and forget about (with the exception of oldies that have nostalgia attached to them)
#7620 posted by necros on 2011/05/18 23:45:05
i think it'd be more accurate to say that smaller maps would be more beneficial for the community because a larger number of releases would likely inspire other people (who may not be mappers yet) to get started on something.
large epics create an artificial barrier to mapping because it makes them feel like this is some kind of requirement or thing to aspire to which it totally isn't.
#7621 posted by [Kona] on 2011/05/19 01:02:24
I prefer a smaller map pack, like mini-episode. And those are all definitely memorable, instead of one huge sprawing map where you have to cut things out to get it to compile. Not to mention the hassle of it. From a mapping perspective, I always found it much more enjoyable making 2-3 small maps instead of struggling with a big one.
 Big Maps All The Way
#7622 posted by nitin on 2011/05/19 01:55:53
I like getting lost in massive worlds.
 Doom 3 Mod
#7623 posted by nitin on 2011/05/19 01:59:16
check out the very nice looking screens in this upcoming episode (you will need to scroll down the page):
http://www.tfuture.org/phobos/
 Those Doom3 Shots
#7624 posted by PuLSaR on 2011/05/19 02:08:50
look impressive
 Holy Shit
#7625 posted by necros on 2011/05/19 02:56:18
those d3 shots look fantastic!
 What They Said
#7626 posted by Drew on 2011/05/19 03:19:30
might just have to reinstall d3 when that is released!
 Doom3
#7627 posted by gb on 2011/05/19 03:48:03
Can't have too much doom3.
 Huge Maps
#7628 posted by gb on 2011/05/19 04:03:08
It depends.
Basically, rj is right - people will make what they like. If you have the detail to make a huge map look interesting, and the engine to run it, and these days we have both, so - why not.
Small maps are still easier to detail though. And it's easier to keep the action up in small maps because people don't have to walk far from hotspot to hotspot. And those 65k vertices are a hard limit. For now.
I don't think that big is automatically better, but most people seem generally more impressed when something is physically big. *g*
The downside to huge maps is that you'll have a lot of running around just to get from A to B, which is sort of boring, so you're tempted to put 500 monsters in to keep the action up. And that's a downward spiral...
Plus shamblers look puny in front of some mega-architecture.
#7629 posted by necros on 2011/05/19 04:12:15
Plus shamblers look puny in front of some mega-architecture.
actually, i love that. when the architecture dwarfs everything.
 Errrr
#7630 posted by starbuck on 2011/05/19 06:11:45
simple solution, make bigger shamblers. Fuckin n00bs.
#7631 posted by necros on 2011/05/19 07:42:06
hmmmmmm...
actually, i think a starving shambler that can't shoot lightning and charges you like a maniac would be wild.
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