News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
can anyone sent me email with a version already ready to map with all the links and files do d:quake/ for exemple? 
No Screenshot Posts For A Month...? 
 
It's looking really nice.

What about the pillars in the middle? They look a bit lego-like.

Maybe break the floor up a little with some details and add some small spots here and there.

Sorry, I'm a certified detail whore. 
Agree It Looks Nice 
I have a good feeling about this thing - do you think you'll get it out by Qexpo? 
 
the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E

Would like to finish it for Qexpo but it needs a lot of work :( 
Nice Screen Zealous 
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :) 
 
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.

also, since you asked for more shots...

here's an early dynamic spawning monster test . yeah.... needs tweaking. 
Sweet! 
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?" 
Nice Nice. 
Needs more Shamblers. 
Lol 
Random dancing shamblers FTW. 
 
ZQF: good to see your base map again, I'm looking forward to it!

Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg 
 
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now. 
 
It's Fall Cleaning actually. Nice quick draft of a mansion; the gameplay is rather shit though. 
Ericw: 
I really like the wood panelled indoor architecture. Gabled windows they are called I think?

Second one seems dark and a bit random, can't quite tell what's going on there. 
Thanks! 
Apparently they're gabled dormer windows. I couldn't find a reference picture of exactly what I was aiming for, but it's supposed to be a little tower sticking out of the roof of a new england mansion. The textures are ik2k.

The second shot will be a rusted space station using speedbase textures - it still needs a lot of work though. 
Ericw 
Love the wood map! Quake needs moar wood maps. 
Couple Of Shots 
Good Stuff ZQF. 
I am liking your dedication to this and plenty of what I see in the shots. 
Looks Good 
But jeez, why are you guys always going nuts with these maps? You're like a second Ricky. 58K vertices and anxiously anticipating the 65... it's like a whole id1 episode in one map. Tbh, I'd rather play two or three medium-sized maps with all intended stuff included than one huge level with with cool areas scrapped because of max limits.

Care to post a noclip shot from outside the map to show how big it is right now? 
What Negke Said. 
He makes good points. 
 
Yea I am still considering splitting it up even more but wrapping around itself as it does it'd be messy and require cloning areas :E Plus people complain that it's cheap having areas that can't be accessed in the same map!

Actually I think it's just sheer bloody mindedness :p 
Heh - Well You Know What I Think!! 
I like huge immersive maps that you can get totally lost in. It's the whole attraction of making a whole world of your own. Some people find huge maps can be overwhelming, but [we] have tackled this issue in our project by adding checkpoints. So you can play a section, and either die or just get tired, turn it off, and then pick it up again near to where you left off. 
It's Like Everyone Wants To Make 
a Warp Spasm of their own 
For Neg: 
 
Okay I put the pics the wrong way round. Go me. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.