#7591 posted by
Trinca on 2011/05/13 16:16:01
can anyone sent me email with a version already ready to map with all the links and files do d:quake/ for exemple?

No Screenshot Posts For A Month...?
#7593 posted by gb on 2011/05/13 18:56:43
It's looking really nice.
What about the pillars in the middle? They look a bit lego-like.
Maybe break the floor up a little with some details and add some small spots here and there.
Sorry, I'm a certified detail whore.

Agree It Looks Nice
#7594 posted by
Drew on 2011/05/13 19:03:52
I have a good feeling about this thing - do you think you'll get it out by Qexpo?
the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E
Would like to finish it for Qexpo but it needs a lot of work :(

Nice Screen Zealous
#7596 posted by delor on 2011/05/13 19:58:22
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :)
#7597 posted by
necros on 2011/05/13 20:35:26
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.
also, since you asked for more shots...
here's an
early dynamic spawning monster test . yeah.... needs tweaking.

Sweet!
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?"

Lol
#7600 posted by
RickyT33 on 2011/05/14 06:35:05
Random dancing shamblers FTW.
#7601 posted by
ericw on 2011/05/14 07:58:17
ZQF: good to see your base map again, I'm looking forward to it!
Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg
#7602 posted by negke on 2011/05/14 15:28:46
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now.
#7603 posted by negke on 2011/05/14 15:42:27
It's Fall Cleaning actually. Nice quick draft of a mansion; the gameplay is rather shit though.

Ericw:
#7604 posted by
grahf on 2011/05/15 22:01:26
I really like the wood panelled indoor architecture. Gabled windows they are called I think?
Second one seems dark and a bit random, can't quite tell what's going on there.

Thanks!
#7605 posted by
ericw on 2011/05/15 22:52:34
Apparently they're gabled dormer windows. I couldn't find a reference picture of exactly what I was aiming for, but it's supposed to be a little tower sticking out of the roof of a new england mansion. The textures are ik2k.
The second shot will be a rusted space station using speedbase textures - it still needs a lot of work though.

Ericw
#7606 posted by
jt_ on 2011/05/16 23:01:36
Love the wood map! Quake needs moar wood maps.

Good Stuff ZQF.
#7608 posted by
Shambler on 2011/05/18 15:53:00
I am liking your dedication to this and plenty of what I see in the shots.

Looks Good
#7609 posted by negke on 2011/05/18 16:01:16
But jeez, why are you guys always going nuts with these maps? You're like a second Ricky. 58K vertices and anxiously anticipating the 65... it's like a whole id1 episode in one map. Tbh, I'd rather play two or three medium-sized maps with all intended stuff included than one huge level with with cool areas scrapped because of max limits.
Care to post a noclip shot from outside the map to show how big it is right now?
Yea I am still considering splitting it up even more but wrapping around itself as it does it'd be messy and require cloning areas :E Plus people complain that it's cheap having areas that can't be accessed in the same map!
Actually I think it's just sheer bloody mindedness :p

Heh - Well You Know What I Think!!
#7612 posted by
RickyT33 on 2011/05/18 17:30:17
I like huge immersive maps that you can get totally lost in. It's the whole attraction of making a whole world of your own. Some people find huge maps can be overwhelming, but [we] have tackled this issue in our project by adding checkpoints. So you can play a section, and either die or just get tired, turn it off, and then pick it up again near to where you left off.

It's Like Everyone Wants To Make
a Warp Spasm of their own

For Neg:
Okay I put the pics the wrong way round. Go me.