#7590 posted by gb on 2011/04/14 19:02:16
Thanks... I still take quite long to produce levels, I guess my workflow isn't ideal. Always get hung up on details. I'm learning on the job with RMQ - deadlines are really good teachers.
jt_, because I missed Spirit's point a while ago (is, or isn't, RMQ "Quake"). Let's not discuss that now.
#7591 posted by Trinca on 2011/05/13 16:16:01
can anyone sent me email with a version already ready to map with all the links and files do d:quake/ for exemple?
 No Screenshot Posts For A Month...?
#7593 posted by gb on 2011/05/13 18:56:43
It's looking really nice.
What about the pillars in the middle? They look a bit lego-like.
Maybe break the floor up a little with some details and add some small spots here and there.
Sorry, I'm a certified detail whore.
 Agree It Looks Nice
#7594 posted by Drew on 2011/05/13 19:03:52
I have a good feeling about this thing - do you think you'll get it out by Qexpo?
the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E
Would like to finish it for Qexpo but it needs a lot of work :(
 Nice Screen Zealous
#7596 posted by delor on 2011/05/13 19:58:22
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :)
#7597 posted by necros on 2011/05/13 20:35:26
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.
also, since you asked for more shots...
here's an early dynamic spawning monster test . yeah.... needs tweaking.
 Sweet!
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?"
 Nice Nice.
#7599 posted by Shambler on 2011/05/13 23:40:30
Needs more Shamblers.
 Lol
#7600 posted by RickyT33 on 2011/05/14 06:35:05
Random dancing shamblers FTW.
#7601 posted by ericw on 2011/05/14 07:58:17
ZQF: good to see your base map again, I'm looking forward to it!
Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg
#7602 posted by negke on 2011/05/14 15:28:46
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now.
#7603 posted by negke on 2011/05/14 15:42:27
It's Fall Cleaning actually. Nice quick draft of a mansion; the gameplay is rather shit though.
 Ericw:
#7604 posted by grahf on 2011/05/15 22:01:26
I really like the wood panelled indoor architecture. Gabled windows they are called I think?
Second one seems dark and a bit random, can't quite tell what's going on there.
 Thanks!
#7605 posted by ericw on 2011/05/15 22:52:34
Apparently they're gabled dormer windows. I couldn't find a reference picture of exactly what I was aiming for, but it's supposed to be a little tower sticking out of the roof of a new england mansion. The textures are ik2k.
The second shot will be a rusted space station using speedbase textures - it still needs a lot of work though.
 Ericw
#7606 posted by jt_ on 2011/05/16 23:01:36
Love the wood map! Quake needs moar wood maps.
 Couple Of Shots
 Good Stuff ZQF.
#7608 posted by Shambler on 2011/05/18 15:53:00
I am liking your dedication to this and plenty of what I see in the shots.
 Looks Good
#7609 posted by negke on 2011/05/18 16:01:16
But jeez, why are you guys always going nuts with these maps? You're like a second Ricky. 58K vertices and anxiously anticipating the 65... it's like a whole id1 episode in one map. Tbh, I'd rather play two or three medium-sized maps with all intended stuff included than one huge level with with cool areas scrapped because of max limits.
Care to post a noclip shot from outside the map to show how big it is right now?
 What Negke Said.
#7610 posted by Shambler on 2011/05/18 16:51:20
He makes good points.
Yea I am still considering splitting it up even more but wrapping around itself as it does it'd be messy and require cloning areas :E Plus people complain that it's cheap having areas that can't be accessed in the same map!
Actually I think it's just sheer bloody mindedness :p
 Heh - Well You Know What I Think!!
#7612 posted by RickyT33 on 2011/05/18 17:30:17
I like huge immersive maps that you can get totally lost in. It's the whole attraction of making a whole world of your own. Some people find huge maps can be overwhelming, but [we] have tackled this issue in our project by adding checkpoints. So you can play a section, and either die or just get tired, turn it off, and then pick it up again near to where you left off.
 It's Like Everyone Wants To Make
a Warp Spasm of their own
 For Neg:
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