Icon
I made a CPMA icon, will it do? its sorta vague, I know. <img src="http://www.chimpans.se/cpma.gif"> dunno if html works? otherwise, just go to http://www.chimpans.se/cpma.gif
It Looks Like A Red Dolphin And A Blue Dolphin Procreating.
#7525 posted by R.P.G. on 2005/03/31 13:53:16
Well, it does.
CPMA
#7526 posted by - on 2005/03/31 20:25:07
AKA Quake for those who want to feel 'modern' 'hip' and 'with it'.
Scampie
#7527 posted by Jago on 2005/04/01 01:34:48
You haven't played much CPMA, have you? It's not exactly a QW clone of any kind, bunnyhopping and air acceleration do not a QW clone make.
CPMA
#7528 posted by BlackDog on 2005/04/01 08:47:52
Is certainly not a QW clone, but they did kind of copy stuff.
Lots of stuff.
Jago
#7530 posted by - on 2005/04/01 10:38:33
Right, they left all the shitty parts of Q3 in.
I Find ...
#7531 posted by Lunaran on 2005/04/01 14:17:05
... CPMA to be like quake3, but fun.
I've made some maps for it, you see.
Yeah
CPMA is the mod that makes Q3 playable.
Its not better or worse than Q1... its just different.
Its pretty fun - give it a go.
So
#7533 posted by Zwiffle on 2005/04/02 22:13:26
The pope died.
Anyone care?
#7534 posted by Kell on 2005/04/02 22:14:56
Well I'm sure the pope was pretty miffed about it.
.
#7535 posted by pope on 2005/04/02 22:18:49
no im not
Popage
#7536 posted by pushplay on 2005/04/02 22:28:57
I was watching curling at the time they broke in with the news. Stupid bastard could have waited a couple more hours. It was on every channel and ruined network tv. Now every time I see someone in the house watching a news report on it I ask if the pope is still dead.
So
#7537 posted by Kinn on 2005/04/03 00:50:04
does he get to be resurrected with special Super Jesus Powers or something? I'm not sure how it works.
Poope!
#7538 posted by Friction on 2005/04/03 01:14:12
When pope died, we were at a housewarming party being very very drunk. We did cheer quite a bit!
The Pope got to be 1500 years old. But he was a pole, and I don't like poles.
Why
#7540 posted by Lunaran on 2005/04/03 08:16:35
run into one as a child?
Joke Time
#7541 posted by starbuck on 2005/04/03 09:32:09
a man walks into a pub...
and says ouch!
(yeah, i know ;)
Starbuck
#7542 posted by Zwiffle on 2005/04/03 10:07:41
It took me 20 minutes to figure out that joke, but it was worth the effort.
Lol
#7543 posted by HeadThump on 2005/04/03 10:46:25
i> run into one as a child? </i
dry, pithy wit.
Nolans 2004
#7544 posted by mwh on 2005/04/03 11:07:40
The fourth annual Nolans speedrunning awards are happening in #nolans and #qdq on QuakeNet in about an hour (2100 CET), if anyone is around.
*waves*
*Insert spam here*
t3h Oldschool r0cks!
Wolfenstein Resources?
#7546 posted by than on 2005/04/05 05:40:19
Does anyone know any GOOD and preferably up to date resources for RTCW map editing? I have read Nib's, Simland and Tram Design tutorials, and that's all well and good, but I'd really like to see what the community is up to currently. I don't really have a clue as to the standard of the MP and SP maps people are making right now.
I'm just finishing off an old RTCW MP map that's being languishing on my HDD for 2 and a half years now, that's why I'm interested.
Than
#7547 posted by Vondur on 2005/04/05 06:20:36
cannot help you more than pointing to planetwolfenstein and other similar sites :(
RTCW
#7548 posted by Shallow on 2005/04/05 07:18:53
There's some RTCW MP stuff still done, but a lot of the mappers shifed to Enemy Territory - what with it being free all, it naturally meant a bigger audience. People ported their old RTCW maps to ET too. Neither ET nor RTCW has ever had a review site up to the standard of something like The Big House though so it's difficult to point at a single site. And even ET mapping seems to be tailing off a bit now as people move onto newer engines.
I'd recommend a rummage around in Splash Damage's forums.
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