Duh
#7502 posted by negke on 2008/05/31 01:45:22
Don't use such stupid batch files.
Just run the tools individually in the command prompt -at least to see if it works. Qbsp, vis, light - it's as simple as that. The log above looks like there's something wrong with your batch, as if two QBSPs are run. Delete the second one (by Ken Alversion). Then it should work.
Yeah
#7503 posted by RickyT33 on 2008/05/31 01:58:44
you only need to run TxQbsp, it contains all of the features of WQbsp (Ken Alverson's) but it's more modern and has plently other newer features (it's stable as hell)
First run TxQbsp (with no commands)
Then run Vis (type "vis -fast testmap1", or "vis -level 4 testmap1")
Then run light (type "light -extra4 testmap1", or "light -gate testmap1")
then you can run the map in Quake! :-)
If you read the documentation on AguirRe's hompepage it will tell you all of the commands for his tools...
Heh
#7504 posted by RickyT33 on 2008/05/31 02:04:49
if you read that log you will see that TxQbsp sucessfully comiles your map with no warnings! But then WQbsp tries to do the same thing and crashes. If you had run the tools one at a time you would have been able to view the map at that point, just with no vis (visual optimisation) and no lighting. The light and vis would have worked if WQbsp hadn't scrambled the perfectly good .bsp file that TxQbsp had created...
(dont worry dude, I found it all very confusing to begin with)
Alright
#7505 posted by Killa on 2008/05/31 02:22:31
so far got it workin hehe thanx guys, u know of a website with a forum like this that i can ask modeling questions ?
Well, Errr........
#7506 posted by RickyT33 on 2008/05/31 03:34:17
OK, I have never really tried this! If you plan to mod for Quake1 I would look at:
http://www.inside3d.com
Err, there are some tools at
http://www.planetquake.com
There's much much more but I.. I just ...
(Im no coder...)
He Said Modeling (modelling)
#7507 posted by metlslime on 2008/05/31 08:45:09
not modding.
Bat Files Are Not Stupid!
#7508 posted by rudl on 2008/05/31 11:00:04
Open the bat files with a text editor. And look at the paths and modify them. Where is the Problem?!?
Program Files!!! Sux
#7509 posted by rudl on 2008/05/31 11:06:08
I think I wrote Progra*1
* is not correct but I cant write the "Wave" :(
#7510 posted by JneeraZ on 2008/05/31 12:02:21
Put it in quotation marks. That's how you specify to DOS that it's a long filename with spaces in it. So "c:\program files\windows sucks\qbsp".
However, if you're going to store your maps and things in 'program files' you'll probably find that the Quake tools aren't fans of paths containing spaces.
#7511 posted by rudl on 2008/05/31 12:30:14
My fast.bat :
..\bats\Txqbsp %1
..\bats\light -extra %1
..\bats\vis -fast %1
copy %1.bsp \Progra~1\games\quake\ID1\maps
cd \Progra~1\games\quake
glquake.exe -width 1280 -height 1024 -bpp 32 -heapsize 30000 +map %1
works
My Comp.bat
#7512 posted by bambuz on 2008/05/31 14:17:53
qbsp -oldaxis %1
vis %1
light -gate 1 %1
copy %1.pts c:\quake\id1\maps
copy %1.bsp c:\quake\id1\maps
I Have Quake Shortcuts
#7513 posted by bambuz on 2008/05/31 14:19:04
in ctrl-alt-w (fitz)
and ctrl-alt-a (fuhquake)
You can set up keyboard shortcuts on desktop shortcuts. Very useful.
Is There A Better Fgd I Can Get Cuz
#7514 posted by Killa on 2008/05/31 14:49:39
on here - http://www.denken.com/dzone/q1mappersguide02.htm
there are a bunch of entities i dont have
Killa
#7515 posted by madfox on 2008/05/31 21:22:15
?
#7516 posted by Killa on 2008/06/01 02:19:37
then what do you use, is there a better program? thats just as easy as worldcraft?
Some People Tend To Use QERadiant Or GTKRadient Or
#7517 posted by RickyT33 on 2008/06/01 02:38:43
whatever....
Or QuArK. or BSP
But not me! :-)
Q3Radiant
#7518 posted by BlackDog on 2008/06/01 02:40:45
Has good quake support. You may or may not prefer it.
P.S. Use 1.4, 1.5 bites.
#7519 posted by anonymous user on 2008/06/06 16:34:38
"The process cannot access the file because it is being used by another process" is the error I get after trying to compile the first map/room I ever made into a bsp. When I try to run my map to compile it into a a bsp using QBSP.exe and Vis.exe and LIGHT.exe that is the error I get. Can anyone help me out?
Save To A .map File
#7520 posted by bambuz on 2008/06/06 18:05:58
then run qbsp with the file ie "qbsp mymapnamehere" in command prompt by having all the utils and the map file in the same directory. Wait till it finishes. Then run vis and then light. In similar style.
Use aguirre's utils.
That "file in use" thing might be if some program was using the file and then crashed so it never released the lock. You might try to exit the editor, relogon, reboot or something to clear the lock. You must not run any of those tools simultaneously, but one at a time.
#7521 posted by Me again on 2008/06/06 18:15:04
OK so when I tried to convert to BSP using your method in command prompt I typed: ""C:\Documents and Settings\Sam.HOME-Z41XARD8MU\Desktop\Q1tools\QBSP.exe" first
First is the name of my map. I tried just simply typing "QBSP First" but windows couldn't find the file. So when I did what I tried above, a window would pop up for like a second then disappear.
#7522 posted by Me again on 2008/06/06 18:18:44
Wait I'm sorry.. Actually when I did it with qbsp I got: "first.h1", "first.h2", "first.prt", and "first.pts" but no "first.bsp" when I tried doing it with Vis and Light I got nothing new. just a split second window.
Copy
#7523 posted by bambuz on 2008/06/06 18:19:46
the .map file (in my example evil.map) and qbsp.exe into the same directory like c:\maps
then go to command prompt and type these two lines (end with enter)
cd maps
qbsp evil
Leak?
#7524 posted by Spirit on 2008/06/06 18:53:09
That looks like you have a leaked map.
#7525 posted by anonymous user on 2008/06/06 19:25:56
Nevermind.. after messing around I realized that my file extension was too long so I had to move everything to C:/ . Thanks for your help here guys.
Sorry
#7526 posted by Me again on 2008/06/07 06:59:10
Hey sorry to bother you all but I get this error when I try to compile my map:
LoadPortals: couldn't read C:\QUAKE\2nd.prt
is it because of a leak or something? too many textures?
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